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AD&D Players Handbook/Database/Spells/Magic-User/Sleep: Difference between revisions

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  1. Sleep


Class Magic-User
Spell level 1
School Enchantment/Charm
Reversible No
Range 3" + I"/level
Duration 5 roundsAeve1
Area of Effect Special
Components V, S, M
Casting Time I segment
Saving Throw None Level: I


    1. Description

When a magic-user casts a sleep spell, he or she will usually cause a comatose slumber to come upon one or more creatures [other than undead and certain other creatures specifically excluded (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL) from the spell's effects]. All creotures to be affected by the sleep spell must be within a 3" diameter circle. The number of creatures which can be affected is a function of their life energy levels, expressed os hit dice and hit points: Creatures Hit Dice up to 1 1+1 to2 24-1 to3 3+1 to4 4+1 to4+4

    1. Source

Supplied Players Handbook PDF, PDF page 69. Original printed page is approximately 67 for this portion of the scan. Source column: R.

OCR source record

[edit]
Components: V, S, M Casting Time: I segment Saving Throw: None Level: I Range: 3" + I"/level Duration: 5 roundsAeve1 Area of Effect: Special Explanation/Description: When a magic-user casts a sleep spell, he or she will usually cause a comatose slumber to come upon one or more creatures [other than undead and certain other creatures specifically excluded (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL) from the spell's effects]. All creotures to be affected by the sleep spell must be within a 3" diameter circle. The number of creatures which can be affected is a function of their life energy levels, expressed os hit dice and hit points: Creatures Hit Dice up to 1 1+1 to2 24-1 to3 3+1 to4 4+1 to4+4