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AD&D Players Handbook/Database/Spells/Druid/Pass plant: Difference between revisions

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  1. Pass plant


Class Druid
Spell level 5
School Alteration
Reversible No
Range Touch
Duration Special
Area of Effect Special
Components V, S, M
Casting Time 7segments
Saving Throw None


    1. Description

By using this spell, a druid is able to enter a Tree and move from inside it to another of the same type which lies in approximately the direction desired by the spell user and is within the range shown below: Range of Area of Effect 60" 54" 48" 42" 36" 30" 24" 1 8 Type of Tree Oak Ash Yew Elm Linden deciduous coniferous other The Tree entered and that receiving the druid must be of the same type, living, and of girth at least equal to the druid. Note that if the druid enters a Tree, suppose an ash, and wishes to pass north as far as possible (54"), but the only appropriate ash in range is south, the druid will pass to the ash in the south. The pass plant spell functions so that the movement takes only one segment (6 seconds) of a round. The druid may, at his or her option, remain within the receiving Tree for a maximum of 1 round per level of experience. Otherwise, he or she may step forth immediately. Should no like Tree be in range, the druid simply remains within the Tree, does not pass elsewhere, and must step forth in the applicable number of rounds. (See plant door for effects of chopping or burning such a Tree.)

    1. Source

Supplied Players Handbook PDF, PDF page 62. Original printed page is approximately 60 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 5 Components: V, S, M Range: Touch Casting Time: 7segments Duration: Special Saving Throw: None Area of Effect: Special Explanation/Description: By using this spell, a druid is able to enter a Tree and move from inside it to another of the same type which lies in approximately the direction desired by the spell user and is within the range shown below: Range of Area of Effect 60" 54" 48" 42" 36" 30" 24" 1 8 Type of Tree Oak Ash Yew Elm Linden deciduous coniferous other The Tree entered and that receiving the druid must be of the same type, living, and of girth at least equal to the druid. Note that if the druid enters a Tree, suppose an ash, and wishes to pass north as far as possible (54"), but the only appropriate ash in range is south, the druid will pass to the ash in the south. The pass plant spell functions so that the movement takes only one segment (6 seconds) of a round. The druid may, at his or her option, remain within the receiving Tree for a maximum of 1 round per level of experience. Otherwise, he or she may step forth immediately. Should no like Tree be in range, the druid simply remains within the Tree, does not pass elsewhere, and must step forth in the applicable number of rounds. (See plant door for effects of chopping or burning such a Tree.)