AD&D Players Handbook/Database/Spells/Illusionist/Shadow Magic: Difference between revisions
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Latest revision as of 16:24, 27 August 2026
- Shadow Magic
| Class | Illusionist |
|---|---|
| Spell level | 5 |
| School | Illusion/Phantasm |
| Reversible | No |
| Range | 5" + l"/level |
| Duration | Special |
| Area of Effect | Special |
| Components | V,S |
| Casting Time | 5 segments |
| Saving Throw | Special Level: 5 |
- Description
The shadow magic spell allows the illusionist to cast a quasi-real magic-user spell. This spell can be magic missile, fireball, lightning bolt, or cone of cold and will have normal effects upon creatures in the area of effect if they fail to make their saving throws. If saving throws are made, the shadow magic spell will inflict but 1 hit point of damage per level of experience of the illusionist casting it, regardless of which quasi-real spell was cast.
- Source
Supplied Players Handbook PDF, PDF page 100. Original printed page is approximately 98 for this portion of the scan. Source column: L.
OCR source record
[edit]Components: V,S Casting Time: 5 segments Saving Throw: Special Level: 5 Range: 5" + l"/level Duration: Special Area of Effect: Special Explanation/Description: The shadow magic spell allows the illusionist to cast a quasi-real magic-user spell. This spell can be magic missile, fireball, lightning bolt, or cone of cold and will have normal effects upon creatures in the area of effect if they fail to make their saving throws. If saving throws are made, the shadow magic spell will inflict but 1 hit point of damage per level of experience of the illusionist casting it, regardless of which quasi-real spell was cast.