AD&D Players Handbook/Database/Spells/Illusionist/Deafness: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Deafness
| Class | Illusionist |
|---|---|
| Spell level | 2 |
| School | Illusion/Phantasm |
| Reversible | No |
| Range | 6" |
| Duration | Special |
| Area of Effect | One creature |
| Components | V,S,M |
| Casting Time | 2 segments |
| Saving Throw | Neg. |
- Description
The deofness spell causes the recipient creature to become totally deaf and unable to hear ony sounds (cf. blindness). This deafness can be done away with only by means of a dispel magic or by the spell caster. The victim is allowed a saving throw. The material component of the spell is beeswax.
- Source
Supplied Players Handbook PDF, PDF page 96. Original printed page is approximately 94 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 2 Components: V,S,M Range: 6" Duration: Special Saving Throw: Neg. Area of Effect: One creature Casting Time: 2 segments Explanation/Description: The deofness spell causes the recipient creature to become totally deaf and unable to hear ony sounds (cf. blindness). This deafness can be done away with only by means of a dispel magic or by the spell caster. The victim is allowed a saving throw. The material component of the spell is beeswax.