Jump to content

AD&D Players Handbook/Database/Spells/Magic-User/Mass Charm: Difference between revisions

From singerhosting
adnd>WikiImporter
Generated searchable database record from supplied Players Handbook
 
m 1 revision imported
 
(No difference)

Latest revision as of 16:23, 27 August 2026

  1. Mass Charm


Class Magic-User
Spell level 8
School Enchantment/Charm
Reversible No
Range %"/level
Duration Special
Area of Effect Special
Components V
Casting Time 8 segments
Saving Throw Neg. Level: 8


    1. Description

A mass charm spell affects either persons or monsters just as a charm person spell or a charm monster spell (qq.v.) does. The mass charm, however, will affect a number of creatures whose combined levels of experience and/or hit dice does not exceed twice the level of experience of the spell caster. All affected creatures must be within the spell range and within a maximum area of 3" by 3". Note that the creatures' saving throws are unaffected by the number of recipients (6. charm person and charm monster), but all target creatures are subject to a penalty of -2 on the saving throw because of the efficiency and power of a mass charm spell.

    1. Source

Supplied Players Handbook PDF, PDF page 91. Original printed page is approximately 89 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V Casting Time: 8 segments Saving Throw: Neg. Level: 8 Range: %"/level Duration: Special Area of Effect: Special Explanation/Description: A mass charm spell affects either persons or monsters just as a charm person spell or a charm monster spell (qq.v.) does. The mass charm, however, will affect a number of creatures whose combined levels of experience and/or hit dice does not exceed twice the level of experience of the spell caster. All affected creatures must be within the spell range and within a maximum area of 3" by 3". Note that the creatures' saving throws are unaffected by the number of recipients (6. charm person and charm monster), but all target creatures are subject to a penalty of -2 on the saving throw because of the efficiency and power of a mass charm spell.