AD&D Players Handbook/Database/Spells/Magic-User/Disintegrate: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Disintegrate
| Class | Magic-User |
|---|---|
| Spell level | 6 |
| School | Alteration |
| Reversible | No |
| Range | %“/level |
| Duration | Permanent |
| Area of Effect | Special |
| Components | V, S, M |
| Casting Time | 6 segments |
| Saving Throw | Neg. Level: 6 |
- Description
This spell causes matter to vanish. It will affect even matter (or energy) of a magical nature, such as Bigby‘s Forceful Hand, but not a globe of invulnerability or an anti-magic shell. Disintegration is instantaneous, and its effects ore permanent. Any living thing can be affected, even undead, and non-living matter up to 1” cubic volume can be obliterated by the spell. Creatures, and magical material with a saving throw, which successfully save versus the spell are not affected. Only 1 creature or object ,can be the target of the spell. Its material components are a lodestone and a pinch of dust.
- Source
Supplied Players Handbook PDF, PDF page 84. Original printed page is approximately 82 for this portion of the scan. Source column: R.
OCR source record
[edit]Components: V, S, M Casting Time: 6 segments Saving Throw: Neg. Level: 6 Range: %“/level Duration: Permanent Area of Effect: Special Explanation/Description: This spell causes matter to vanish. It will affect even matter (or energy) of a magical nature, such as Bigby‘s Forceful Hand, but not a globe of invulnerability or an anti-magic shell. Disintegration is instantaneous, and its effects ore permanent. Any living thing can be affected, even undead, and non-living matter up to 1” cubic volume can be obliterated by the spell. Creatures, and magical material with a saving throw, which successfully save versus the spell are not affected. Only 1 creature or object ,can be the target of the spell. Its material components are a lodestone and a pinch of dust.