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AD&D Players Handbook/Database/Spells/Magic-User/Marrmorph: Difference between revisions

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  1. Marrmorph


Class Magic-User
Spell level 4
School illusion/Phantasm
Reversible No
Range I”/level
Duration Special
Area of Effect I I’ X I ” square/level
Components V, S, M
Casting Time I turn
Saving Throw None Level: 4


    1. Description

When this spell is cast upon willing creatures of man-size or smaller, up to 10 such creatures per level of experience of the magic-user can be made to appear as normal Trees of any sort. Thus, o company of creatures can be made to appear as a copse, grove, or orchard. Furthermore, these massmorphed creatures can be passed through - and even touched - by other creatures without revealing the illusion. Note, however, that blows to the creoture-Trees will reveal their nature, as damage will be sustained by the creatures struck and blood will be seen. Creatures massmorphed must be within the spell‘s area of effect. Unwilling creatures are not affected. The spell persists until the caster commands it to cease or until a dispel magic is cast upon the creatures. The material component of this spell is a handful of bark chips.

    1. Source

Supplied Players Handbook PDF, PDF page 78. Original printed page is approximately 76 for this portion of the scan. Source column: R.

OCR source record

[edit]
Components: V, S, M Casting Time: I turn Saving Throw: None Level: 4 Range: I”/level Duration: Special Area of Effect: I I’ X I ” square/level Explanation/Description: When this spell is cast upon willing creatures of man-size or smaller, up to 10 such creatures per level of experience of the magic-user can be made to appear as normal Trees of any sort. Thus, o company of creatures can be made to appear as a copse, grove, or orchard. Furthermore, these massmorphed creatures can be passed through - and even touched - by other creatures without revealing the illusion. Note, however, that blows to the creoture-Trees will reveal their nature, as damage will be sustained by the creatures struck and blood will be seen. Creatures massmorphed must be within the spell‘s area of effect. Unwilling creatures are not affected. The spell persists until the caster commands it to cease or until a dispel magic is cast upon the creatures. The material component of this spell is a handful of bark chips.