AD&D Players Handbook/Database/Spells/Magic-User/Ice Storm: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Ice Storm
| Class | Magic-User |
|---|---|
| Spell level | 4 |
| School | Evocation |
| Reversible | No |
| Range | I”/level |
| Duration | I round |
| Area of Effect | Special |
| Components | V, S, M |
| Casting Time | 4 segments |
| Saving Throw | None Level: 4 |
- Description
When this spell is cast, the magic-user causes either great hail stones to pound down in an area of 4” diameter and inflict from 3 to 30 (3d10) hit points of damage on any creatures within the area of effect; or the ice storm can be made to cause driving sleet to fall in an area of 8” diameter and both blind creatures within its area of effect for the duration of the spell and cause the ground in the area to be icy, thus slowing movement within by 50% and making it 50% probable thot a moving creature will slip and fall when trying to move. The material components for this spell are a pinch of dust and o few drops of water. (Note that this spell will neGate a heat metal spell (q.v.), but its first application will also cause damage in the process.)
- Source
Supplied Players Handbook PDF, PDF page 78. Original printed page is approximately 76 for this portion of the scan. Source column: R.
OCR source record
[edit]Components: V, S, M Casting Time: 4 segments Saving Throw: None Level: 4 Range: I”/level Duration: I round Area of Effect: Special Explanation/Description: When this spell is cast, the magic-user causes either great hail stones to pound down in an area of 4” diameter and inflict from 3 to 30 (3d10) hit points of damage on any creatures within the area of effect; or the ice storm can be made to cause driving sleet to fall in an area of 8” diameter and both blind creatures within its area of effect for the duration of the spell and cause the ground in the area to be icy, thus slowing movement within by 50% and making it 50% probable thot a moving creature will slip and fall when trying to move. The material components for this spell are a pinch of dust and o few drops of water. (Note that this spell will neGate a heat metal spell (q.v.), but its first application will also cause damage in the process.)