AD&D Players Handbook/Database/Spells/Magic-User/Knock: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Knock
| Class | Magic-User |
|---|---|
| Spell level | 2 |
| School | Alteration |
| Reversible | No |
| Range | 6" |
| Duration | Special |
| Area of Effect | 10 square |
| Components | V |
| Casting Time | I segment feet/level |
| Saving Throw | None |
- Description
The knock spell will open stuck or held or wizard- locked doors. It will also open barred or otherwise locked doors. It causes secret doors to open. The knock spell will also open locked or trick- opening boxes or chests. It will loose shackles or chains as well. If it is used to open a wizbrd-locked door, the knock does not remove the former spell, but it simply suspends its functioning for 1 turn. In all other cases, the knock will permanently open locks or welds - although the former could be closed and locked again thereafter. It will not raise bars or similar impediments (such as a portcullis). The spell will perform two functions, but if a door is locked, barred, and held, opening it will require two knock spells.
- Source
Supplied Players Handbook PDF, PDF page 71. Original printed page is approximately 69 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 2 Components: V Range: 6" Duration: Special Saving Throw: None Area of Effect: 10 square Casting Time: I segment feet/level Explanation/Description: The knock spell will open stuck or held or wizard- locked doors. It will also open barred or otherwise locked doors. It causes secret doors to open. The knock spell will also open locked or trick- opening boxes or chests. It will loose shackles or chains as well. If it is used to open a wizbrd-locked door, the knock does not remove the former spell, but it simply suspends its functioning for 1 turn. In all other cases, the knock will permanently open locks or welds - although the former could be closed and locked again thereafter. It will not raise bars or similar impediments (such as a portcullis). The spell will perform two functions, but if a door is locked, barred, and held, opening it will require two knock spells.