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AD&D Players Handbook/Database/Spells/Magic-User/Mending: Difference between revisions

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  1. Mending


Class Magic-User
Spell level 1
School Alteration
Reversible No
Range 3"
Duration Permanent
Area of Effect One object
Components V, S, M
Casting Time I segment
Saving Throw None


    1. Description

This spell repairs small breaks in obiects. It will weld a broken ring, chain link, medallion or slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a mending spell. This spell will not repair magic items of any kind. The material components of this spell are two small magnets of any type (lodestone in all likelihood) or two burrs.

    1. Source

Supplied Players Handbook PDF, PDF page 68. Original printed page is approximately 66 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: I Components: V, S, M Range: 3" Casting Time: I segment Duration: Permanent Saving Throw: None Area of Effect: One object Explanation/Description: This spell repairs small breaks in obiects. It will weld a broken ring, chain link, medallion or slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a mending spell. This spell will not repair magic items of any kind. The material components of this spell are two small magnets of any type (lodestone in all likelihood) or two burrs.