AD&D Players Handbook/Database/Spells/Cleric/Speak With Monsters: Difference between revisions
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Latest revision as of 16:22, 27 August 2026
- Speak With Monsters
| Class | Cleric |
|---|---|
| Spell level | 6 |
| School | Alteration |
| Reversible | No |
| Range | 3" radius |
| Duration | I round/level Explanation/Description: When cost, the speak with monsters spell allows the cleric to converse with any type of creature which has any form of communicative ability That is, the monster will understand the intent of 51 |
| Area of Effect | |
| Components | V, S |
| Casting Time | 9 segments |
| Saving Throw | None Level: 6 |
- Description
When cost, the speak with monsters spell allows the cleric to converse with any type of creature which has any form of communicative ability That is, the monster will understand the intent of 51
- Source
Supplied Players Handbook PDF, PDF page 52. Original printed page is approximately 50 for this portion of the scan. Source column: R.
OCR source record
[edit]Components: V, S Casting Time: 9 segments Saving Throw: None Level: 6 Range: 3" radius Duration: I round/level Explanation/Description: When cost, the speak with monsters spell allows the cleric to converse with any type of creature which has any form of communicative ability That is, the monster will understand the intent of 51