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AD&D Players Handbook/Database/Spells/Magic-User/Disintegrate: Difference between revisions

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  1. Disintegrate


Class Magic-User
Spell level 6
School Alteration
Reversible No
Range %“/level
Duration Permanent
Area of Effect Special
Components V, S, M
Casting Time 6 segments
Saving Throw Neg. Level: 6


    1. Description

This spell causes matter to vanish. It will affect even matter (or energy) of a magical nature, such as Bigby‘s Forceful Hand, but not a globe of invulnerability or an anti-magic shell. Disintegration is instantaneous, and its effects ore permanent. Any living thing can be affected, even undead, and non-living matter up to 1” cubic volume can be obliterated by the spell. Creatures, and magical material with a saving throw, which successfully save versus the spell are not affected. Only 1 creature or object ,can be the target of the spell. Its material components are a lodestone and a pinch of dust.

    1. Source

Supplied Players Handbook PDF, PDF page 84. Original printed page is approximately 82 for this portion of the scan. Source column: R.

OCR source record

[edit]
Components: V, S, M Casting Time: 6 segments Saving Throw: Neg. Level: 6 Range: %“/level Duration: Permanent Area of Effect: Special Explanation/Description: This spell causes matter to vanish. It will affect even matter (or energy) of a magical nature, such as Bigby‘s Forceful Hand, but not a globe of invulnerability or an anti-magic shell. Disintegration is instantaneous, and its effects ore permanent. Any living thing can be affected, even undead, and non-living matter up to 1” cubic volume can be obliterated by the spell. Creatures, and magical material with a saving throw, which successfully save versus the spell are not affected. Only 1 creature or object ,can be the target of the spell. Its material components are a lodestone and a pinch of dust.