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AD&D Players Handbook/Database/Spells/Cleric/Hold Person: Difference between revisions

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  1. Hold Person


Class Cleric
Spell level 2
School Enchantment/Charm
Reversible No
Range 6"
Duration 4 rounds + 1
Area of Effect One to three creatures
Components V, S, M
Casting Time 5 segments
Saving Throw Neg. round/level Level: 2


    1. Description

This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. The level of the cleric casting the hold person spell dictates the length of time the effect will last. The basic duration is 5 melee rounds at 45

    1. Source

Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V, S, M Casting Time: 5 segments Saving Throw: Neg. round/level Level: 2 Range: 6" Duration: 4 rounds + 1 Area of Effect: One to three creatures Explanation/Description: This spell holds immobile, and freezes in places, from 1-3 humans or humanoid creatures (see below) for 5 or more melee rounds. The level of the cleric casting the hold person spell dictates the length of time the effect will last. The basic duration is 5 melee rounds at 45