AD&D Players Handbook/Database/Spells/Cleric/Find Traps: Difference between revisions
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Latest revision as of 16:22, 27 August 2026
- Find Traps
| Class | Cleric |
|---|---|
| Spell level | 2 |
| School | Divination |
| Reversible | No |
| Range | 3" |
| Duration | 3 turns |
| Area of Effect | 1 " path |
| Components | V, S |
| Casting Time | 5 segments |
| Saving Throw | None |
- Description
When a cleric casts a find traps spell, all traps- concealed normally or magically - of magical or mechanical nature become visible to him or her. Note that this spell is directional, and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.
- Source
Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 2 Components: V, S Range: 3" Duration: 3 turns Area of Effect: 1 " path Casting Time: 5 segments Saving Throw: None Explanation/Description: When a cleric casts a find traps spell, all traps- concealed normally or magically - of magical or mechanical nature become visible to him or her. Note that this spell is directional, and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.