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AD&D Players Handbook/Database/Spells/Cleric/Detect Charm: Difference between revisions

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  1. Detect Charm


Class Cleric
Spell level 2
School Divination
Reversible Yes
Range 3"
Duration 1 turn
Area of Effect One creature
Components V, S
Casting Time I round
Saving Throw None


    1. Description

When used by a cleric, this spell will detect whether or not a person or monster is under the influence of a charm spell. Up to 10 creatures can be thus checked before the spell wanes. The reverse of the spell protects from such detection, but only a single creature can be so shielded.

    1. Source

Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 2 Components: V, S Range: 3" Duration: 1 turn Area of Effect: One creature Casting Time: I round Saving Throw: None Explanation/Description: When used by a cleric, this spell will detect whether or not a person or monster is under the influence of a charm spell. Up to 10 creatures can be thus checked before the spell wanes. The reverse of the spell protects from such detection, but only a single creature can be so shielded.