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AD&D Players Handbook/Database/Spells/Cleric/Animate object: Difference between revisions

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  1. Animate object


Class Cleric
Spell level 6
School Alteration
Reversible No
Range 3"
Duration I round/level
Area of Effect I cubic foot/level
Components V, S
Casting Time 9segments
Saving Throw None


    1. Description

This powerful spell enables the cleric casting it to imbue inanimate obiects with mobility and o semblance of life. The animated obiect, or obiects, then attack whomever or whatever the cleric first designates. The object can be of any material whatsoever - wood, metal, stone, fabric, leather, ceramic, glass, etc. The speed of movement of the obiect is dependent upon its means of propulsion and its weight. A large wooden table would be rather heavy, but its legs would give it speed. A rug could only slither along. A jar would roll. Thus a large stone pedestal would rock forward at 1" per round, a stone statue would move at 4" per round, a wooden statue 8 ' per round, on ivory stool of light weight would move at 12". Slithering movement is about 1" to 2" per round, rolling 3" to 6" per round. The damage caused by the attack of an animated obiect is dependent upon its form and composition. Light, supple obiects can only obscure vision, obstruct movement, bind, trip, smother, etc. Light, hard obiects con fall upon or otherwise strike for 1-2 hit points of damage or possibly obstruct and trip as do light, supple obiects. Hard, medium weight obiects con crush or strike for 2-8 hit points of damage, those larger and heavier doing 3-12, 4-16, or even 5-20 hit points of damage. The frequency of attack of animated objects is dependent upon their method of locomotion, appendages, and method of attack. This varies from as seldom as once every five melee rounds to as frequently as once per melee round. The armor class of the obiect animated is basically a function of material and movement ability with regard to hitting. Damage is dependent upon the type of weapon and the obiect struck. A sharp cutting weapon is effective against fabric, leather, wood and like substances. Heavy smashing and crushing weapons are useful against wood, stone, and metal obiects. Your referee will determine all of these factors, as well as how much damage the animated object can sustain before being destroyed. The cleric can animate 1 cubic foot of material for eoch level of experience he or she has attained. Thus, a 14th level cleric could animate one or more obiects whose solid volume did not exceed 14 cubic feet, i.e. o large statue, two rugs, three chairs, or a dozen average crocks.

    1. Source

Supplied Players Handbook PDF, PDF page 52. Original printed page is approximately 50 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 6 Components: V, S Range: 3" Casting Time: 9segments Duration: I round/level Area of Effect: I cubic foot/level Saving Throw: None Explanation/Description: This powerful spell enables the cleric casting it to imbue inanimate obiects with mobility and o semblance of life. The animated obiect, or obiects, then attack whomever or whatever the cleric first designates. The object can be of any material whatsoever - wood, metal, stone, fabric, leather, ceramic, glass, etc. The speed of movement of the obiect is dependent upon its means of propulsion and its weight. A large wooden table would be rather heavy, but its legs would give it speed. A rug could only slither along. A jar would roll. Thus a large stone pedestal would rock forward at 1" per round, a stone statue would move at 4" per round, a wooden statue 8 ' per round, on ivory stool of light weight would move at 12". Slithering movement is about 1" to 2" per round, rolling 3" to 6" per round. The damage caused by the attack of an animated obiect is dependent upon its form and composition. Light, supple obiects can only obscure vision, obstruct movement, bind, trip, smother, etc. Light, hard obiects con fall upon or otherwise strike for 1-2 hit points of damage or possibly obstruct and trip as do light, supple obiects. Hard, medium weight obiects con crush or strike for 2-8 hit points of damage, those larger and heavier doing 3-12, 4-16, or even 5-20 hit points of damage. The frequency of attack of animated objects is dependent upon their method of locomotion, appendages, and method of attack. This varies from as seldom as once every five melee rounds to as frequently as once per melee round. The armor class of the obiect animated is basically a function of material and movement ability with regard to hitting. Damage is dependent upon the type of weapon and the obiect struck. A sharp cutting weapon is effective against fabric, leather, wood and like substances. Heavy smashing and crushing weapons are useful against wood, stone, and metal obiects. Your referee will determine all of these factors, as well as how much damage the animated object can sustain before being destroyed. The cleric can animate 1 cubic foot of material for eoch level of experience he or she has attained. Thus, a 14th level cleric could animate one or more obiects whose solid volume did not exceed 14 cubic feet, i.e. o large statue, two rugs, three chairs, or a dozen average crocks.