AD&D Players Handbook/Database/Spells/Illusionist/Improved Invisibility: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Improved Invisibility
| Class | Illusionist |
|---|---|
| Spell level | 4 |
| School | illusion/Phantasm |
| Reversible | No |
| Range | Touch |
| Duration | 4 rounds + I round/level |
| Area of Effect | Creoture touched |
| Components | V,S |
| Casting Time | 4 segments Soving Throw: None |
| Saving Throw |
- Description
This spell is similor to invisibility, but the recipient is able to attack, either by missile discharge, melee combat, or spell casting and remain unseen. Note, however, thot there are sometimes telltale traces, a shimmering, so that an observont opponent con attack the invisible spell recipient. Such attacks ore at -4 on the "to hit" dice, and 011 saving throws are made at +4.
- Source
Supplied Players Handbook PDF, PDF page 98. Original printed page is approximately 96 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: 4 Components: V,S Range: Touch Duration: 4 rounds + I round/level Area of Effect: Creoture touched Casting Time: 4 segments Soving Throw: None Explanation/Description: This spell is similor to invisibility, but the recipient is able to attack, either by missile discharge, melee combat, or spell casting and remain unseen. Note, however, thot there are sometimes telltale traces, a shimmering, so that an observont opponent con attack the invisible spell recipient. Such attacks ore at -4 on the "to hit" dice, and 011 saving throws are made at +4.