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AD&D Players Handbook/Database/Spells/Illusionist/Emotion: Difference between revisions

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  1. Emotion


Class Illusionist
Spell level 4
School Enchantment/charm
Reversible No
Range I"/level
Duration Special Soving Throw: Neg.
Area of Effect 4" X a r e a
Components V,S
Casting Time 4 segments
Saving Throw


    1. Description

When this spell is cast, the illusionist can project his or her choice of 1 of the following 4 emotions: This is the same as the spell of the same name, but as it is not illusionary, the saving throw is made at -2. It counters/is countered by rage 1. Feor: The effect of hote is to raise morale, saving throw dice, "to hit" dice, and damage done by +2. It counters/is countered by hopelessness. 2. Hote: This has the same effect as the hopelessness symbol. It counters/is countered by hote. 3. Hopelessness: The roge emotion causes the recipient to become berserk, attack at a + 1 on the "to hit" dice, do + 3 hit points of damage, and gives a temporary + 5 hit points to the enraged creature. The recipient will fight without shield, and regardless of life as well. It counters/is countered by fear. 4. Rage: The spell lasts as long as the illusionist continues to concentrate on projecting the chosen emotion.

    1. Source

Supplied Players Handbook PDF, PDF page 98. Original printed page is approximately 96 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 4 Components: V,S Range: I"/level Duration: Special Soving Throw: Neg. Area of Effect: 4" X a r e a Casting Time: 4 segments Explanation/Description: When this spell is cast, the illusionist can project his or her choice of 1 of the following 4 emotions: This is the same as the spell of the same name, but as it is not illusionary, the saving throw is made at -2. It counters/is countered by rage 1. Feor: The effect of hote is to raise morale, saving throw dice, "to hit" dice, and damage done by +2. It counters/is countered by hopelessness. 2. Hote: This has the same effect as the hopelessness symbol. It counters/is countered by hote. 3. Hopelessness: The roge emotion causes the recipient to become berserk, attack at a + 1 on the "to hit" dice, do + 3 hit points of damage, and gives a temporary + 5 hit points to the enraged creature. The recipient will fight without shield, and regardless of life as well. It counters/is countered by fear. 4. Rage: The spell lasts as long as the illusionist continues to concentrate on projecting the chosen emotion.