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AD&D Players Handbook/Database/Spells/Magic-User/Dancing lights: Difference between revisions

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{{AD&D Spell
{{AD&D Spell
  |class=Magic-User
  |class=Magic-User
  |level=9
  |level=1
  |school=Alteration
  |school=Alteration
  |reversible=No
  |reversible=No
  |range=4" + I"/level
  |range=4" + 1 "/level
  |duration=2 rounds/level
  |duration=2 rounds/level
  |area=Special
  |area=Special
  |components=V,S,M
  |components=V, S, M
  |casting_time=I segment
  |casting_time=1 segment
  |saving_throw=None
  |saving_throw=None Level: 1
}}
}}


## Description
## Description


This spell is the same as the first level magic-user spell, dancing lights (q.v.). Darkness (Alteration) Level: I Components: V,S Range: I"/level Duration: 2-8 rounds + I round/level Area of Effect: 75' radius globe Casting Time: I segment Saving Throw: None Explanation/Description: Except as noted above, this spell is the same as the second level magic-user spell of darkness (q.v.).
When a dancing lights spell is cast, the magic- user creates, at his or her option, from 1 to 4 lights which resemble either A) torches and/or lanterns (and cast that amount of light), 8) glowing spheres of light (such as evidenced by will-0-wisps), or C) one faintly glowing, vaguely man-like shape, somewhat similar to that of a creature from the Elemental Plane of Fire. The dancing lights move as the spell caster desires, forward or back, straight or turning corners, without concentration upon such movement by the magic-user. The spell will wink out if the range or duration is exceeded. Range is a base of 4" plus 1" for each level of the magic-user who cast the spell. Duration is 2 melee rounds per level of the spelt caster. The material component of this spell is either a bit of phosphorus or wytchwood or a glowworm. 65


## Source
## Source


Supplied Players Handbook PDF, PDF page 95. Original printed page is approximately 93 for this portion of the scan. Source column: R.
Supplied Players Handbook PDF, PDF page 66. Original printed page is approximately 64 for this portion of the scan. Source column: L.


=== OCR source record ===
=== OCR source record ===
<pre>Level: I Components: V,S,M Range: 4&quot; + I&quot;/level Casting Time: I segment Duration: 2 rounds/level Saving Throw: None Area of Effect: Special Explanation/Description: This spell is the same as the first level magic-user spell, dancing lights (q.v.). Darkness (Alteration) Level: I Components: V,S Range: I&quot;/level Duration: 2-8 rounds + I round/level Area of Effect: 75&#x27; radius globe Casting Time: I segment Saving Throw: None Explanation/Description: Except as noted above, this spell is the same as the second level magic-user spell of darkness (q.v.).</pre>
<pre>Components: V, S, M Casting Time: 1 segment Saving Throw: None Level: 1 Range: 4&quot; + 1 &quot;/level Duration: 2 rounds/level Area of Effect: Special Explanation/Description: When a dancing lights spell is cast, the magic- user creates, at his or her option, from 1 to 4 lights which resemble either A) torches and/or lanterns (and cast that amount of light), 8) glowing spheres of light (such as evidenced by will-0-wisps), or C) one faintly glowing, vaguely man-like shape, somewhat similar to that of a creature from the Elemental Plane of Fire. The dancing lights move as the spell caster desires, forward or back, straight or turning corners, without concentration upon such movement by the magic-user. The spell will wink out if the range or duration is exceeded. Range is a base of 4&quot; plus 1&quot; for each level of the magic-user who cast the spell. Duration is 2 melee rounds per level of the spelt caster. The material component of this spell is either a bit of phosphorus or wytchwood or a glowworm. 65</pre>


[[Category:AD&D Database]]
[[Category:AD&D Database]]
[[Category:AD&D Spells]]
[[Category:AD&D Spells]]
[[Category:AD&D Magic-User Spells]]
[[Category:AD&D Magic-User Spells]]
[[Category:AD&D Magic-User Level 9 Spells]]
[[Category:AD&D Magic-User Level 1 Spells]]

Latest revision as of 16:23, 27 August 2026

  1. Dancing lights


Class Magic-User
Spell level 1
School Alteration
Reversible No
Range 4" + 1 "/level
Duration 2 rounds/level
Area of Effect Special
Components V, S, M
Casting Time 1 segment
Saving Throw None Level: 1


    1. Description

When a dancing lights spell is cast, the magic- user creates, at his or her option, from 1 to 4 lights which resemble either A) torches and/or lanterns (and cast that amount of light), 8) glowing spheres of light (such as evidenced by will-0-wisps), or C) one faintly glowing, vaguely man-like shape, somewhat similar to that of a creature from the Elemental Plane of Fire. The dancing lights move as the spell caster desires, forward or back, straight or turning corners, without concentration upon such movement by the magic-user. The spell will wink out if the range or duration is exceeded. Range is a base of 4" plus 1" for each level of the magic-user who cast the spell. Duration is 2 melee rounds per level of the spelt caster. The material component of this spell is either a bit of phosphorus or wytchwood or a glowworm. 65

    1. Source

Supplied Players Handbook PDF, PDF page 66. Original printed page is approximately 64 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V, S, M Casting Time: 1 segment Saving Throw: None Level: 1 Range: 4" + 1 "/level Duration: 2 rounds/level Area of Effect: Special Explanation/Description: When a dancing lights spell is cast, the magic- user creates, at his or her option, from 1 to 4 lights which resemble either A) torches and/or lanterns (and cast that amount of light), 8) glowing spheres of light (such as evidenced by will-0-wisps), or C) one faintly glowing, vaguely man-like shape, somewhat similar to that of a creature from the Elemental Plane of Fire. The dancing lights move as the spell caster desires, forward or back, straight or turning corners, without concentration upon such movement by the magic-user. The spell will wink out if the range or duration is exceeded. Range is a base of 4" plus 1" for each level of the magic-user who cast the spell. Duration is 2 melee rounds per level of the spelt caster. The material component of this spell is either a bit of phosphorus or wytchwood or a glowworm. 65