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AD&D Players Handbook/Database/Spells/Magic-User/Geas: Difference between revisions

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  1. Geas


Class Magic-User
Spell level 6
School Enchantment/Charm
Reversible No
Range Touch
Duration Special
Area of Effect Creature touched
Components V
Casting Time 4 segments
Saving Throw None


    1. Description

A geas spell places a magical command upon the creature (usually human or humanoid) to carry out some service, or refrain from some action or course of activity, as desired by the spell caster. The creature must be intelligent, conscious, ond under its own volition. While a geas connat compel a creature to kill itself, or to perform acts which are likely to result in certain death, it can cause almost ony other course of action. The spell causes the geosed creature to follow the instructions until the geos is completed. Failure to do so will cause the creature to grow sick and die within 1 to 4 weeks. Deviation from or twisting of the instructions causes corresponding loss of strength points until the deviation ceases. A geas con be done away with by a wish spell, but a dispel magic or remove curse will not neGate it. Your referee will instruct you as to any additional details of a geas, for its casting and fulfillment ore tricky, and an improperly cast geas is null and void immediately (cf. wish).

    1. Source

Supplied Players Handbook PDF, PDF page 85. Original printed page is approximately 83 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 6 Components: V Range: Touch Duration: Special Saving Throw: None Area of Effect: Creature touched Casting Time: 4 segments Explanation/Description: A geas spell places a magical command upon the creature (usually human or humanoid) to carry out some service, or refrain from some action or course of activity, as desired by the spell caster. The creature must be intelligent, conscious, ond under its own volition. While a geas connat compel a creature to kill itself, or to perform acts which are likely to result in certain death, it can cause almost ony other course of action. The spell causes the geosed creature to follow the instructions until the geos is completed. Failure to do so will cause the creature to grow sick and die within 1 to 4 weeks. Deviation from or twisting of the instructions causes corresponding loss of strength points until the deviation ceases. A geas con be done away with by a wish spell, but a dispel magic or remove curse will not neGate it. Your referee will instruct you as to any additional details of a geas, for its casting and fulfillment ore tricky, and an improperly cast geas is null and void immediately (cf. wish).