AD&D Players Handbook/Database/Spells/Magic-User/Jump: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Jump
| Class | Magic-User |
|---|---|
| Spell level | 1 |
| School | Alteration |
| Reversible | No |
| Range | Touch |
| Duration | Special |
| Area of Effect | Creature touched |
| Components | V, S, M |
| Casting Time | I segment |
| Saving Throw | None |
- Description
When this spell is cast, the individual is empowered to leap up to 30' forward or 10' backward or straight upward. Horizontal leaps forward or backward are in only a slight arc - about 2'/10' of distance traveled. The jump spell does not insure any safety in landing or grasping at the end of the leap. For every 3 additional levels of experience of the magic-user beyond the lst, he or she is able to empower 1 additional leap, so a 4th level magic-user can cast a jump spell which enables the recipient to make 2 leaps, 3 leaps at 7th level, etc. All leaps must be completed within 1 turn after the spell is cast, for after that period has elapsed the spell wears off. The material component of this spell is a grasshopper's hind leg, one for each leap, to be broken when the leap is made.
- Source
Supplied Players Handbook PDF, PDF page 68. Original printed page is approximately 66 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: I Components: V, S, M Range: Touch Casting Time: I segment Duration: Special Saving Throw: None Area of Effect: Creature touched Explanation/Description: When this spell is cast, the individual is empowered to leap up to 30' forward or 10' backward or straight upward. Horizontal leaps forward or backward are in only a slight arc - about 2'/10' of distance traveled. The jump spell does not insure any safety in landing or grasping at the end of the leap. For every 3 additional levels of experience of the magic-user beyond the lst, he or she is able to empower 1 additional leap, so a 4th level magic-user can cast a jump spell which enables the recipient to make 2 leaps, 3 leaps at 7th level, etc. All leaps must be completed within 1 turn after the spell is cast, for after that period has elapsed the spell wears off. The material component of this spell is a grasshopper's hind leg, one for each leap, to be broken when the leap is made.