AD&D Players Handbook/Database/Spells/Cleric/Cure Light Wounds: Difference between revisions
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Latest revision as of 16:22, 27 August 2026
- Cure Light Wounds
| Class | Cleric |
|---|---|
| Spell level | 1 |
| School | Necromantic |
| Reversible | Yes |
| Range | Touch |
| Duration | Permanent |
| Area of Effect | Character touched |
| Components | V, S |
| Casting Time | 5 segments |
| Saving Throw | None |
- Description
Upon laying his or her hand upon a creature, the cleric causes from 1 to 8 hit points of wound or other injury damage to the creature's body to be healed. This healing will not affect creatures without corporeal bodies, nor will it cure wounds of creatures not living or those which can be harmed only by iron, silver, andfor magical weapons. Its reverse, cause light wounds, operates in the same manner; and if a person is avoiding this touch, a melee combat "to hit" die is rolled to determine if the cleric's hand strikes the opponent and causes such a wound. Note that cured wounds are permanent only insofar as the creature does not sustain further damage, and that caused wounds will heal - or can be cured - just as any normal injury will. Caused light wounds are 1 to 8 hit points of damage. 43
- Source
Supplied Players Handbook PDF, PDF page 44. Original printed page is approximately 42 for this portion of the scan. Source column: R.
OCR source record
[edit]Level: I Components: V, S Range: Touch Duration: Permanent Saving Throw: None Area of Effect: Character touched Casting Time: 5 segments Explanation/Description: Upon laying his or her hand upon a creature, the cleric causes from 1 to 8 hit points of wound or other injury damage to the creature's body to be healed. This healing will not affect creatures without corporeal bodies, nor will it cure wounds of creatures not living or those which can be harmed only by iron, silver, andfor magical weapons. Its reverse, cause light wounds, operates in the same manner; and if a person is avoiding this touch, a melee combat "to hit" die is rolled to determine if the cleric's hand strikes the opponent and causes such a wound. Note that cured wounds are permanent only insofar as the creature does not sustain further damage, and that caused wounds will heal - or can be cured - just as any normal injury will. Caused light wounds are 1 to 8 hit points of damage. 43