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AD&D Players Handbook/Database/Spells/Druid/Animal Summoning 111: Difference between revisions

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  1. Animal Summoning 111


Class Druid
Spell level 6
School Con juration/Summoning
Reversible No
Range 8"/level
Duration Special
Area of Effect Special
Components V, S, M
Casting Time 8 segments
Saving Throw None


    1. Description

This spell is the same in duration and effect as the 4th level animal summoning I spell except that up to 4 animals of no more than 16 hit dice each can be summoned, or eight of no more than 8 hit dice, or 16 creatures of no more than 4 hit dice each can be summoned.

    1. Source

Supplied Players Handbook PDF, PDF page 62. Original printed page is approximately 60 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 6 Range: 8"/level Duration: Special Area of Effect: Special Components: V, S, M Casting Time: 8 segments Saving Throw: None Explanation/Description: This spell is the same in duration and effect as the 4th level animal summoning I spell except that up to 4 animals of no more than 16 hit dice each can be summoned, or eight of no more than 8 hit dice, or 16 creatures of no more than 4 hit dice each can be summoned.