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AD&D Players Handbook/Database/Spells/Druid/Snare: Difference between revisions

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  1. Snare


Class Druid
Spell level 3
School Enchantment/charm
Reversible No
Range Touch
Duration Permanent until triggxred
Area of Effect 2'diameter circle plus 1/6'per level of the spell caster
Components V,S,M
Casting Time 3 rounds
Saving Throw None Level: 3


    1. Description

This spell enables the druid to make a snare which is 90% undetectable without magical aid. The snare can be made from any supple vine, a thong, or a rope. When the snare spell is cast upon it, the cordlike obiect blends with the background of its location. One end of the snare is tied in a loop which will contract about 1 or more of the limbs of any creature stepping inside the circle (note that the head of a worm or snake could aka be thus ensnared). If a strong and supple Tree is neaby, the snare will be fastened to it, and the dweomer of the spell will cause it to bend and then straighten when the loop is triggered, thus 58

    1. Source

Supplied Players Handbook PDF, PDF page 59. Original printed page is approximately 57 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V,S,M Casting Time: 3 rounds Saving Throw: None Level: 3 Range: Touch Duration: Permanent until triggxred Area of Effect: 2'diameter circle plus 1/6'per level of the spell caster Explanation/Description: This spell enables the druid to make a snare which is 90% undetectable without magical aid. The snare can be made from any supple vine, a thong, or a rope. When the snare spell is cast upon it, the cordlike obiect blends with the background of its location. One end of the snare is tied in a loop which will contract about 1 or more of the limbs of any creature stepping inside the circle (note that the head of a worm or snake could aka be thus ensnared). If a strong and supple Tree is neaby, the snare will be fastened to it, and the dweomer of the spell will cause it to bend and then straighten when the loop is triggered, thus 58