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	<title>AD&amp;D Players Handbook/Database/Spells/Druid/Create Water - Revision history</title>
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	<updated>2026-08-28T05:43:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2026-08-27T21:22:39Z</updated>

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		<title>adnd&gt;WikiImporter: Generated searchable database record from supplied Players Handbook</title>
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		<updated>2026-08-22T22:09:49Z</updated>

		<summary type="html">&lt;p&gt;Generated searchable database record from supplied Players Handbook&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# Create Water&lt;br /&gt;
&lt;br /&gt;
{{AD&amp;amp;D Spell&lt;br /&gt;
 |class=Druid&lt;br /&gt;
 |level=2&lt;br /&gt;
 |school=Alteration&lt;br /&gt;
 |reversible=No&lt;br /&gt;
 |range=I ”&lt;br /&gt;
 |duration=Permanent&lt;br /&gt;
 |area=1 cubic foot/level&lt;br /&gt;
 |components=V, S&lt;br /&gt;
 |casting_time=I turn&lt;br /&gt;
 |saving_throw=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
## Description&lt;br /&gt;
&lt;br /&gt;
By means of the heat metal spell, the druid is able to excite the molecules of ferrous metal (iron, iron alloys, steel) and thus cause the affected metal to become hot. On the first round of the spell, the effect is merely to cause the metal to be very warm and uncomfortable to touch, and this is also the effect on the last melee round of the spell’s duration. The second and sixth (next to the last) round effect is to cause blisters and damage; the third, fourth, and fifth rounds the metal becomes searing hot, causing disability and damage to exposed flesh, as shown below: Explanation/Description: The druid can create pure, drinkable water by means of a create water spell. He or she creates 1 cubic foot of water for each level of experience attained. The woter con be created ot a maximum distance of 1” from the druid.&lt;br /&gt;
&lt;br /&gt;
## Source&lt;br /&gt;
&lt;br /&gt;
Supplied Players Handbook PDF, PDF page 57. Original printed page is approximately 55 for this portion of the scan. Source column: L.&lt;br /&gt;
&lt;br /&gt;
=== OCR source record ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Level: 2 Components: V, S Range: I ” Casting Time: I turn Duration: Permanent Saving Throw: None Area of Effect: 1 cubic foot/level Explanation/Description: By means of the heat metal spell, the druid is able to excite the molecules of ferrous metal (iron, iron alloys, steel) and thus cause the affected metal to become hot. On the first round of the spell, the effect is merely to cause the metal to be very warm and uncomfortable to touch, and this is also the effect on the last melee round of the spell’s duration. The second and sixth (next to the last) round effect is to cause blisters and damage; the third, fourth, and fifth rounds the metal becomes searing hot, causing disability and damage to exposed flesh, as shown below: Explanation/Description: The druid can create pure, drinkable water by means of a create water spell. He or she creates 1 cubic foot of water for each level of experience attained. The woter con be created ot a maximum distance of 1” from the druid.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:AD&amp;amp;D Database]]&lt;br /&gt;
[[Category:AD&amp;amp;D Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Druid Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Druid Level 2 Spells]]&lt;/div&gt;</summary>
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