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	<title>AD&amp;D Players Handbook/Database/Spells/Cleric/Wind Walk - Revision history</title>
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	<updated>2026-08-28T06:06:02Z</updated>
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 27 August 2026&lt;/td&gt;
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		<summary type="html">&lt;p&gt;Generated searchable database record from supplied Players Handbook&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# Wind Walk&lt;br /&gt;
&lt;br /&gt;
{{AD&amp;amp;D Spell&lt;br /&gt;
 |class=Cleric&lt;br /&gt;
 |level=7&lt;br /&gt;
 |school=Alteration&lt;br /&gt;
 |reversible=No&lt;br /&gt;
 |range=Touch&lt;br /&gt;
 |duration=6 turns/level&lt;br /&gt;
 |area=Special&lt;br /&gt;
 |components=V, S, M&lt;br /&gt;
 |casting_time=1 round&lt;br /&gt;
 |saving_throw=None Level: 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
## Description&lt;br /&gt;
&lt;br /&gt;
This spell enables the cleric, and possibly one or two other persons, to alter the substance of his or her body to cloud-like vapors. A magical wind then wafts the cleric along at o speed of up to 60&amp;quot; per turn, or as slow as 6&amp;quot; per turn, as the spell caster wills. The wind walk spell lasts as long as the cleric desires, up to a maximum duration of 6 turns (one hour) per level of experience of the caster. For every 8 levels of experience the cleric has attained, up to 24, he or she is able to touch another and carry that person, or those two persons, along with the wind walk. Persons wind &amp;#039;walking are not invisible but appear misty and are transparent. If fully clothed in white they are 80% likely to be mistaken for clouds, fog, vapors, etc. The material components of this spell are fire and holy/unholy water.&lt;br /&gt;
&lt;br /&gt;
## Source&lt;br /&gt;
&lt;br /&gt;
Supplied Players Handbook PDF, PDF page 55. Original printed page is approximately 53 for this portion of the scan. Source column: L.&lt;br /&gt;
&lt;br /&gt;
=== OCR source record ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Components: V, S, M Casting Time: 1 round Saving Throw: None Level: 7 Range: Touch Duration: 6 turns/level Area of Effect: Special Explanation/Description: This spell enables the cleric, and possibly one or two other persons, to alter the substance of his or her body to cloud-like vapors. A magical wind then wafts the cleric along at o speed of up to 60&amp;amp;quot; per turn, or as slow as 6&amp;amp;quot; per turn, as the spell caster wills. The wind walk spell lasts as long as the cleric desires, up to a maximum duration of 6 turns (one hour) per level of experience of the caster. For every 8 levels of experience the cleric has attained, up to 24, he or she is able to touch another and carry that person, or those two persons, along with the wind walk. Persons wind &amp;amp;#x27;walking are not invisible but appear misty and are transparent. If fully clothed in white they are 80% likely to be mistaken for clouds, fog, vapors, etc. The material components of this spell are fire and holy/unholy water.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:AD&amp;amp;D Database]]&lt;br /&gt;
[[Category:AD&amp;amp;D Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Cleric Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Cleric Level 7 Spells]]&lt;/div&gt;</summary>
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