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	<title>AD&amp;D Players Handbook/Database/Spells/Cleric/Snake Charm - Revision history</title>
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		<title>adnd&gt;WikiImporter: Generated searchable database record from supplied Players Handbook</title>
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		<summary type="html">&lt;p&gt;Generated searchable database record from supplied Players Handbook&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# Snake Charm&lt;br /&gt;
&lt;br /&gt;
{{AD&amp;amp;D Spell&lt;br /&gt;
 |class=Cleric&lt;br /&gt;
 |level=2&lt;br /&gt;
 |school=Enchantment/Charm&lt;br /&gt;
 |reversible=No&lt;br /&gt;
 |range=3&amp;quot;&lt;br /&gt;
 |duration=Special&lt;br /&gt;
 |area=Special&lt;br /&gt;
 |components=V, S&lt;br /&gt;
 |casting_time=5 segments&lt;br /&gt;
 |saving_throw=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
## Description&lt;br /&gt;
&lt;br /&gt;
When this spell is cast, a hypnotic pattern is set up which causes one or more snakes to cease all activity except a semi- erect postured swaying movement. If the snakes are charmed while in a torpor, the duration of the spell is 3 to 6 turns (d4+2); if the snakes are not torpid, but are not aroused and angry, the charm lasts 1 to 3 turns; if the snakes are angry and/or attacking, the snake charm spell will last from 5 to 8 melee rounds (d4+4). The cleric casting the spell can charm snakes whose hit points are less than or equol to those of the cleric. On the average, a 1st level cleric could charm snakes with a total of 4 or 5 hit points; a 2nd level cleric 9 hit points, a 3rd level 13 or 14 hit points, etc. The hit points can represent a single snake or several of the reptiles, but the total hit points cannot exceed those of the cleric casting the spell.&lt;br /&gt;
&lt;br /&gt;
## Source&lt;br /&gt;
&lt;br /&gt;
Supplied Players Handbook PDF, PDF page 47. Original printed page is approximately 45 for this portion of the scan. Source column: L.&lt;br /&gt;
&lt;br /&gt;
=== OCR source record ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Level: 2 Components: V, S Range: 3&amp;amp;quot; Duration: Special Saving Throw: None Area of Effect: Special Casting Time: 5 segments Explanation/Description: When this spell is cast, a hypnotic pattern is set up which causes one or more snakes to cease all activity except a semi- erect postured swaying movement. If the snakes are charmed while in a torpor, the duration of the spell is 3 to 6 turns (d4+2); if the snakes are not torpid, but are not aroused and angry, the charm lasts 1 to 3 turns; if the snakes are angry and/or attacking, the snake charm spell will last from 5 to 8 melee rounds (d4+4). The cleric casting the spell can charm snakes whose hit points are less than or equol to those of the cleric. On the average, a 1st level cleric could charm snakes with a total of 4 or 5 hit points; a 2nd level cleric 9 hit points, a 3rd level 13 or 14 hit points, etc. The hit points can represent a single snake or several of the reptiles, but the total hit points cannot exceed those of the cleric casting the spell.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:AD&amp;amp;D Database]]&lt;br /&gt;
[[Category:AD&amp;amp;D Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Cleric Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Cleric Level 2 Spells]]&lt;/div&gt;</summary>
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