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	<title>AD&amp;D Players Handbook/Database/Spells/Cleric/Part Water - Revision history</title>
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	<updated>2026-08-28T06:05:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 27 August 2026&lt;/td&gt;
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		<title>adnd&gt;WikiImporter: Generated searchable database record from supplied Players Handbook</title>
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		<updated>2026-08-22T22:09:49Z</updated>

		<summary type="html">&lt;p&gt;Generated searchable database record from supplied Players Handbook&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# Part Water&lt;br /&gt;
&lt;br /&gt;
{{AD&amp;amp;D Spell&lt;br /&gt;
 |class=Cleric&lt;br /&gt;
 |level=6&lt;br /&gt;
 |school=Alteration&lt;br /&gt;
 |reversible=No&lt;br /&gt;
 |range=2&amp;quot;/level&lt;br /&gt;
 |duration=I turn/level&lt;br /&gt;
 |area=special&lt;br /&gt;
 |components=V, S, M&lt;br /&gt;
 |casting_time=I turn Soving Throw: None Level: 6&lt;br /&gt;
 |saving_throw=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
## Description&lt;br /&gt;
&lt;br /&gt;
By employing a port water spell, the cleric is able to cause water or similar liquid to move aport, thus forming a trough. The depth and length of the trough created by the spell is dependent upon the level of the cleric, and a trough 3&amp;#039; deep by 1&amp;#039; by 2&amp;quot; (20&amp;#039; or 20 yards) is created per level, i.e. at 12th level the cleric would port water 36&amp;#039; deep by 12&amp;#039; wide by 24&amp;quot; (240&amp;#039; or 240 yards) long. The trough will remain as long as the spell lasts or until the cleric who cast it opts to end its effects (cf. dispel magic The material component of this spell is the cleric&amp;#039;s religious symbol.&lt;br /&gt;
&lt;br /&gt;
## Source&lt;br /&gt;
&lt;br /&gt;
Supplied Players Handbook PDF, PDF page 52. Original printed page is approximately 50 for this portion of the scan. Source column: R.&lt;br /&gt;
&lt;br /&gt;
=== OCR source record ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Components: V, S, M Casting Time: I turn Soving Throw: None Level: 6 Range: 2&amp;amp;quot;/level Duration: I turn/level Area of Effect: special Explanation/Description: By employing a port water spell, the cleric is able to cause water or similar liquid to move aport, thus forming a trough. The depth and length of the trough created by the spell is dependent upon the level of the cleric, and a trough 3&amp;amp;#x27; deep by 1&amp;amp;#x27; by 2&amp;amp;quot; (20&amp;amp;#x27; or 20 yards) is created per level, i.e. at 12th level the cleric would port water 36&amp;amp;#x27; deep by 12&amp;amp;#x27; wide by 24&amp;amp;quot; (240&amp;amp;#x27; or 240 yards) long. The trough will remain as long as the spell lasts or until the cleric who cast it opts to end its effects (cf. dispel magic The material component of this spell is the cleric&amp;amp;#x27;s religious symbol.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:AD&amp;amp;D Database]]&lt;br /&gt;
[[Category:AD&amp;amp;D Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Cleric Spells]]&lt;br /&gt;
[[Category:AD&amp;amp;D Cleric Level 6 Spells]]&lt;/div&gt;</summary>
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