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	<title>AD&amp;D-Master Edition - Revision history</title>
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	<updated>2026-10-16T17:28:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Iron Colossus at 05:08, 24 September 2026</title>
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		<updated>2026-09-24T05:08:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat rounds &lt;/del&gt;are ten seconds long&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The round &lt;/del&gt;is divided into 10 segments of 1 second each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;COMBAT ROUNDS: Rounds &lt;/ins&gt;are ten seconds long &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;is divided into 10 segments of 1 second each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Movement occurs &lt;/del&gt;on every segment &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for each character, &lt;/del&gt;whether or not they are able to attack on a given segment. The distance moved per segment is based on the character&#039;s modified Movement Rate and is found on the appropriate table and recorded on the character sheet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MOVEMENT: Each character can move &lt;/ins&gt;on every segment whether or not they are able to attack on a given segment. The distance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can be &lt;/ins&gt;moved per segment is based on the character&#039;s modified Movement Rate and is found on the appropriate table and recorded on the character sheet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Speeds found in the AD&amp;amp;D rules have been converted into an Initiative number that represents &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what &lt;/del&gt;default segment of a round that a character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may strike &lt;/del&gt;with that weapon. This number is adjusted when the group initiative roll has been won or lost&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; and may &lt;/del&gt;be resolved sooner &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the &lt;/del&gt;charging character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes contact with &lt;/del&gt;an enemy during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a charging attack&lt;/del&gt;; or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the case where a &lt;/del&gt;weapon&#039;s length is greater than an enemy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s when making &#039;&#039;first&#039;&#039; contact&lt;/del&gt;. After making initial contact, initiative is typically handled normally without regard to weapon length.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WEAPON SPEED &amp;amp; WEAPON LENGTH: &lt;/ins&gt;Weapon Speeds found in the AD&amp;amp;D rules have been converted into an Initiative number that represents &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;default segment of a round that a character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strikes &lt;/ins&gt;with that weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Segment one is at the beginning of the round and segment ten is at the end&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segment &lt;/ins&gt;number is adjusted when the group initiative roll has been won or lost&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Attacks are &lt;/ins&gt;be resolved sooner &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if a &lt;/ins&gt;charging character&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s weapon is within striking range of &lt;/ins&gt;an enemy during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the charge&lt;/ins&gt;; or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &#039;first&#039; contact, when any &lt;/ins&gt;weapon&#039;s length is greater than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that of &lt;/ins&gt;an enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and within striking range. Opponents with shorter weapons that are charged may attack on their normal initiative segment&lt;/ins&gt;. After making initial contact, initiative &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the following round &lt;/ins&gt;is typically handled normally without regard to weapon length&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, unless making initial contact with a different enemy and not currently engaged in combat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Spell Casting Times found in the AD&amp;amp;D rules have been converted into Initiative numbers that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represents what &lt;/del&gt;default segment of a round that a character begins and completes the casting of a spell, use of a magic device, turning of undead, use of a spell-like ability, etc. The default Initiative numbers are modified by whether the character&#039;s group wins or loses the group initiative roll, as done with weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CASTING TIME FOR SPELLS, DEVICES, ETC.: &lt;/ins&gt;Spell Casting Times found in the AD&amp;amp;D rules have been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recalculated and &lt;/ins&gt;converted into Initiative numbers that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represent the &lt;/ins&gt;default segment of a round that a character begins and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thereafter &lt;/ins&gt;completes the casting of a spell, use of a magic device, turning of undead, use of a spell-like ability, etc. The default Initiative numbers are modified by whether the character&#039;s group wins or loses the group initiative roll, as done with weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Type vs. Armor Type bonuses are made with more attractive bonuses and are much easier to use and are more intuitive. Historical special features on weapons (such as back-spikes, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example&lt;/del&gt;) award appropriate Weapon Type vs. Armor Type bonuses. The list of weapons has been expanded.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WEAPON TYPE VERSUS ARMOR TYPE: &lt;/ins&gt;Weapon Type vs. Armor Type bonuses are made with more attractive bonuses and are much easier to use and are more intuitive. Historical special features on weapons (such as back&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-spikes and top&lt;/ins&gt;-spikes, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;examples&lt;/ins&gt;) award appropriate Weapon Type vs. Armor Type bonuses. The list of weapons has been expanded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Proficiency Slots are now typically used learn groups of weapons, rather than individual weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WEAPON PROFICIENCY SLOTS: &lt;/ins&gt;Weapon Proficiency Slots are now typically used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;learn groups of weapons, rather than individual weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shields award armor class bonuses according to their size. Metal shields award additional armor class bonuses versus ranged weapons. Metal shields and any shield larger than &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small&lt;/del&gt;&#039; reduce movement rate&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As was sometimes done historically, shields may also be used as a passive defense, which awards a partial armor class bonus when used with weapons that require two hands. This can be done at the expense of receiving a penalty to strike when doing so&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SHIELDS: &lt;/ins&gt;Shields award armor class bonuses according to their size&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The sizes are Buckler, Small, Medium, Large, and Tower&lt;/ins&gt;. Metal shields award additional armor class bonuses versus ranged weapons. Metal shields and any shield larger than &#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Small&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/ins&gt;reduce movement rate.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A piecemeal armor system &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered for unique armor situations&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as rules for wearing armor over natural armor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PASSIVE SHIELD DEFENSE: Historically, sometimes shields were sometimes hung on the body and used as a passive defense when wielding weapons that required two hands. The defense bonus of the shield &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduced and can only be done at the expense of receiving an appropriate penalty to strike while the shield is being used passively. While shields are used passively&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the full length of a two-handed weapon may be fully utilized&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Non-Weapon proficiencies are awarded freely based on class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;race, background, cultural and regional origins, etc. Non-Weapon Proficiency Slots can be used to either bolster existing NWPs or to add ones that might not fit into the criteria above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PIECEMEAL ARMOR: A piecemeal armor system is offered for unique armor situations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as rules for wearing armor over natural armor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell slots have been replaced with Spell Points&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spent when casting spells&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NON-WEAPON PROFICIENCIES: Non-Weapon proficiencies for characters are awarded freely and without cost, based on class, race, background, cultural and regional origins&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;etc.: subject to the Dungeon Master&#039;s discretion. Non-Weapon Proficiency Slots can be used to either bolster existing NWPs or to add ones that might not fit into the categories above or &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not otherwise appropriate&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic-Users and Illusionists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;receive additional Spell Points for high Intelligence scores.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SPELL POINTS: Spell slots have been replaced with Spell Points, which are spent when casting spells.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* BONUS SPELL POINTS: &lt;/ins&gt;Magic-Users and Illusionists receive additional Spell Points for high Intelligence &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scores in a fashion similar to clerics receiving bonus Spell Points for high Wisdom &lt;/ins&gt;scores.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[AD&amp;amp;D-ME: Character Ability Score Generation Method and Adjustments | &amp;#039;&amp;#039;&amp;#039;Character Ability Score Generation Method and Adjustments&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[AD&amp;amp;D-ME: Character Ability Score Generation Method and Adjustments | &amp;#039;&amp;#039;&amp;#039;Character Ability Score Generation Method and Adjustments&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Iron Colossus</name></author>
	</entry>
	<entry>
		<id>http://singerhosting.ddns.net/index.php?title=AD%26D-Master_Edition&amp;diff=2259&amp;oldid=prev</id>
		<title>Iron Colossus: Created page with &quot;Advanced Dungeons &amp; Dragons Master Edition (AD&amp;D-ME) is an unofficial rules conversion for the AD&amp;D game system using the core of the Iron Colossus rules systems. It is a set of replacement rules and rulings, some of which are derived from official 1st Edition AD&amp;D rules; and therefore is not presented here as a complete system.  Some key changes to the 1st Edition AD&amp;D rules system are as follows:  * Combat rounds are ten seconds long. The round is divided into 10 segme...&quot;</title>
		<link rel="alternate" type="text/html" href="http://singerhosting.ddns.net/index.php?title=AD%26D-Master_Edition&amp;diff=2259&amp;oldid=prev"/>
		<updated>2026-09-24T00:59:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Advanced Dungeons &amp;amp; Dragons Master Edition (AD&amp;amp;D-ME) is an unofficial rules conversion for the AD&amp;amp;D game system using the core of the Iron Colossus rules systems. It is a set of replacement rules and rulings, some of which are derived from official 1st Edition AD&amp;amp;D rules; and therefore is not presented here as a complete system.  Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:  * Combat rounds are ten seconds long. The round is divided into 10 segme...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Advanced Dungeons &amp;amp; Dragons Master Edition (AD&amp;amp;D-ME) is an unofficial rules conversion for the AD&amp;amp;D game system using the core of the Iron Colossus rules systems. It is a set of replacement rules and rulings, some of which are derived from official 1st Edition AD&amp;amp;D rules; and therefore is not presented here as a complete system.&lt;br /&gt;
&lt;br /&gt;
Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:&lt;br /&gt;
&lt;br /&gt;
* Combat rounds are ten seconds long. The round is divided into 10 segments of 1 second each.&lt;br /&gt;
&lt;br /&gt;
* Movement occurs on every segment for each character, whether or not they are able to attack on a given segment. The distance moved per segment is based on the character&amp;#039;s modified Movement Rate and is found on the appropriate table and recorded on the character sheet.&lt;br /&gt;
&lt;br /&gt;
* Weapon Speeds found in the AD&amp;amp;D rules have been converted into an Initiative number that represents what default segment of a round that a character may strike with that weapon. This number is adjusted when the group initiative roll has been won or lost; and may be resolved sooner when the charging character makes contact with an enemy during a charging attack; or in the case where a weapon&amp;#039;s length is greater than an enemy&amp;#039;s when making &amp;#039;&amp;#039;first&amp;#039;&amp;#039; contact. After making initial contact, initiative is typically handled normally without regard to weapon length.&lt;br /&gt;
&lt;br /&gt;
* Spell Casting Times found in the AD&amp;amp;D rules have been converted into Initiative numbers that represents what default segment of a round that a character begins and completes the casting of a spell, use of a magic device, turning of undead, use of a spell-like ability, etc. The default Initiative numbers are modified by whether the character&amp;#039;s group wins or loses the group initiative roll, as done with weapon attacks.&lt;br /&gt;
&lt;br /&gt;
* Weapon Type vs. Armor Type bonuses are made with more attractive bonuses and are much easier to use and are more intuitive. Historical special features on weapons (such as back-spikes, for example) award appropriate Weapon Type vs. Armor Type bonuses. The list of weapons has been expanded.&lt;br /&gt;
&lt;br /&gt;
* Weapon Proficiency Slots are now typically used learn groups of weapons, rather than individual weapons.&lt;br /&gt;
&lt;br /&gt;
* Shields award armor class bonuses according to their size. Metal shields award additional armor class bonuses versus ranged weapons. Metal shields and any shield larger than &amp;#039;small&amp;#039; reduce movement rate. As was sometimes done historically, shields may also be used as a passive defense, which awards a partial armor class bonus when used with weapons that require two hands. This can be done at the expense of receiving a penalty to strike when doing so.&lt;br /&gt;
&lt;br /&gt;
* A piecemeal armor system is offered for unique armor situations, as well as rules for wearing armor over natural armor.&lt;br /&gt;
&lt;br /&gt;
* Non-Weapon proficiencies are awarded freely based on class, race, background, cultural and regional origins, etc. Non-Weapon Proficiency Slots can be used to either bolster existing NWPs or to add ones that might not fit into the criteria above.&lt;br /&gt;
&lt;br /&gt;
* Spell slots have been replaced with Spell Points, which are spent when casting spells.&lt;br /&gt;
&lt;br /&gt;
* Magic-Users and Illusionists may receive additional Spell Points for high Intelligence scores.&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Character Ability Score Generation Method and Adjustments | &amp;#039;&amp;#039;&amp;#039;Character Ability Score Generation Method and Adjustments&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Weapon Proficiencies | &amp;#039;&amp;#039;&amp;#039;Weapon Proficiencies&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Non-Weapon Proficiencies | &amp;#039;&amp;#039;&amp;#039;Non-Weapon Proficiencies&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Combat | &amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Movement | &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Weapons | &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Shields | &amp;#039;&amp;#039;&amp;#039;Shields&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Piecemeal Armor | &amp;#039;&amp;#039;&amp;#039;Piecemeal Armor&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Spells | &amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Gaming Aids | &amp;#039;&amp;#039;&amp;#039;Gaming Aids&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;</summary>
		<author><name>Iron Colossus</name></author>
	</entry>
</feed>