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AD&D Players Handbook/Database/Spells/Illusionist/Prismatic Spray
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# Prismatic Spray {{AD&D Spell |class=Illusionist |level=7 |school=Abjuration, Conjuration/Summoning |reversible=No |range=0 |duration=Instantaneous |area=7" long plane, I %" wide at end, %"wide at base |components=V,S |casting_time=7segments |saving_throw=Special }} ## Description When this spell is cast, the illusionist causes 7 rays of the prismatic sphere spell (q.v.) to spring from his or her hand. Any creature in the area of effect will be touched by 1 or more of the rays. To determine which ray strikes the concerned creature, roll on eight-sided die: 5 = blue 6 = indigo 7 = violet 8 = struck by 2 rays, roll again twice ignoring any 8 s 1 =red 2 = orange 3 = yellow 4 = green Saving throws apply only with respect to those prismatic color rays which call for such. ## Source Supplied Players Handbook PDF, PDF page 101. Original printed page is approximately 99 for this portion of the scan. Source column: L. === OCR source record === <pre>Level: 7 Components: V,S Range: 0 Casting Time: 7segments Duration: Instantaneous Saving Throw: Special Area of Effect: 7" long plane, I %" wide at end, %"wide at base Explanation/Description: When this spell is cast, the illusionist causes 7 rays of the prismatic sphere spell (q.v.) to spring from his or her hand. Any creature in the area of effect will be touched by 1 or more of the rays. To determine which ray strikes the concerned creature, roll on eight-sided die: 5 = blue 6 = indigo 7 = violet 8 = struck by 2 rays, roll again twice ignoring any 8 s 1 =red 2 = orange 3 = yellow 4 = green Saving throws apply only with respect to those prismatic color rays which call for such.</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Illusionist Spells]] [[Category:AD&D Illusionist Level 7 Spells]]
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