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AD&D Players Handbook/Database/Spells/Illusionist/Emotion
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# Emotion {{AD&D Spell |class=Illusionist |level=4 |school=Enchantment/charm |reversible=No |range=I"/level |duration=Special Soving Throw: Neg. |area=4" X a r e a |components=V,S |casting_time=4 segments |saving_throw= }} ## Description When this spell is cast, the illusionist can project his or her choice of 1 of the following 4 emotions: This is the same as the spell of the same name, but as it is not illusionary, the saving throw is made at -2. It counters/is countered by rage 1. Feor: The effect of hote is to raise morale, saving throw dice, "to hit" dice, and damage done by +2. It counters/is countered by hopelessness. 2. Hote: This has the same effect as the hopelessness symbol. It counters/is countered by hote. 3. Hopelessness: The roge emotion causes the recipient to become berserk, attack at a + 1 on the "to hit" dice, do + 3 hit points of damage, and gives a temporary + 5 hit points to the enraged creature. The recipient will fight without shield, and regardless of life as well. It counters/is countered by fear. 4. Rage: The spell lasts as long as the illusionist continues to concentrate on projecting the chosen emotion. ## Source Supplied Players Handbook PDF, PDF page 98. Original printed page is approximately 96 for this portion of the scan. Source column: R. === OCR source record === <pre>Level: 4 Components: V,S Range: I"/level Duration: Special Soving Throw: Neg. Area of Effect: 4" X a r e a Casting Time: 4 segments Explanation/Description: When this spell is cast, the illusionist can project his or her choice of 1 of the following 4 emotions: This is the same as the spell of the same name, but as it is not illusionary, the saving throw is made at -2. It counters/is countered by rage 1. Feor: The effect of hote is to raise morale, saving throw dice, "to hit" dice, and damage done by +2. It counters/is countered by hopelessness. 2. Hote: This has the same effect as the hopelessness symbol. It counters/is countered by hote. 3. Hopelessness: The roge emotion causes the recipient to become berserk, attack at a + 1 on the "to hit" dice, do + 3 hit points of damage, and gives a temporary + 5 hit points to the enraged creature. The recipient will fight without shield, and regardless of life as well. It counters/is countered by fear. 4. Rage: The spell lasts as long as the illusionist continues to concentrate on projecting the chosen emotion.</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Illusionist Spells]] [[Category:AD&D Illusionist Level 4 Spells]]
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