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AD&D Players Handbook/Database/Spells/Cleric/Speak With Monsters
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# Speak With Monsters {{AD&D Spell |class=Cleric |level=6 |school=Alteration |reversible=No |range=3" radius |duration=I round/level Explanation/Description: When cost, the speak with monsters spell allows the cleric to converse with any type of creature which has any form of communicative ability That is, the monster will understand the intent of 51 |area= |components=V, S |casting_time=9 segments |saving_throw=None Level: 6 }} ## Description When cost, the speak with monsters spell allows the cleric to converse with any type of creature which has any form of communicative ability That is, the monster will understand the intent of 51 ## Source Supplied Players Handbook PDF, PDF page 52. Original printed page is approximately 50 for this portion of the scan. Source column: R. === OCR source record === <pre>Components: V, S Casting Time: 9 segments Saving Throw: None Level: 6 Range: 3" radius Duration: I round/level Explanation/Description: When cost, the speak with monsters spell allows the cleric to converse with any type of creature which has any form of communicative ability That is, the monster will understand the intent of 51</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Cleric Spells]] [[Category:AD&D Cleric Level 6 Spells]]
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