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AD&D Players Handbook/Database/Spells/Cleric/Animate Dead
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# Animate Dead {{AD&D Spell |class=Cleric |level=3 |school=Necromantic |reversible=No |range=I" |duration=Permanent |area=Special |components=V, S, M |casting_time=I round |saving_throw=None Level: 3 }} ## Description This spell creates the lowest of the undead monsters, skeletons or zombies, from the bones or bodies of dead humans. The effect is to cause these remains to become animated and obey the commands of the cleric casting the spell. The skeletons or zombies will follow, remoin in an area and attack any creature (or just a specific type of creature) entering the place, etc. The spell will animate the monsters until they are destroyed or until the magic is dispelled. (See dispel magic spell). The cleric is able to animate 1 skeleton or 1 zombie for each level of experience he or she has attained. Thus, a 2nd level cleric can animate 2 of these monsters, a 3rd level 3, etc. The act of animating dead is not basically a good one, and it must be used with careful consideration and good reason by clerics of good alignment. It requires a drop of blood, a piece of human flesh, and a pinch of bone powder or a bone shard to complete the spell. ## Source Supplied Players Handbook PDF, PDF page 47. Original printed page is approximately 45 for this portion of the scan. Source column: R. === OCR source record === <pre>Components: V, S, M Casting Time: I round Saving Throw: None Level: 3 Range: I" Duration: Permanent Area of Effect: Special Explanation/Description: This spell creates the lowest of the undead monsters, skeletons or zombies, from the bones or bodies of dead humans. The effect is to cause these remains to become animated and obey the commands of the cleric casting the spell. The skeletons or zombies will follow, remoin in an area and attack any creature (or just a specific type of creature) entering the place, etc. The spell will animate the monsters until they are destroyed or until the magic is dispelled. (See dispel magic spell). The cleric is able to animate 1 skeleton or 1 zombie for each level of experience he or she has attained. Thus, a 2nd level cleric can animate 2 of these monsters, a 3rd level 3, etc. The act of animating dead is not basically a good one, and it must be used with careful consideration and good reason by clerics of good alignment. It requires a drop of blood, a piece of human flesh, and a pinch of bone powder or a bone shard to complete the spell.</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Cleric Spells]] [[Category:AD&D Cleric Level 3 Spells]]
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