Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
singerhosting
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
AD&D Players Handbook/Database/Races/Elves
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
# Elves r 15, i.e. a character with an 18 intelligence score could learn three additional languages (q.v.). Elves have the ability to see into the infro-red spectrum, so they are able to see up to 60' in darkness, noting varying degrees of heat radiation. Secret or concealed doors are difficult to hide from elves. Merely passing within 10' of the latter makes an elven character 16 213% (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3% (2 in 6) likely to find o secret door and 50% likely (3 in 6) to discover a concealed portal. As has been shown previously, elven choracters add a bonus of + 1 to their initial dexterity score. Likewise, os elves are not as sturdy as humans, they deduct 1 from their initial constitution score. If alone and not in metal armor (or if well in advance- 90' or more - of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66 213% (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33 113% (d6, 1-2). Gnomes: I determination of approximate depth, which can be done at any distance): Detect grade or slope in passage, upwards or downwards Detect new construction 75% probability or passage/tunnel Detect sliding or shifting walls or rooms 75% probability (d4, score 1-3) 66 2/3% probability (d6, score 1-4) Detect traps involving pits, falling blocks and other stonework Determine approximote depth underground 50% probability (d4, score 1-2 or d6, score 1-3) 50% probability Note that the dwarven character must be actively seeking to determine the phenomenon in question in order to be able to determine the answer; the information does not simply spring to mind unbidden. In melee combat (see COMBAT), dwarves add 1 to their dice rolls to hit opponents who are half-orcs, goblins, hobgoblins, or orcs. When being attacked by ogres, trolls, ogre magi, giants, and/or titans, dwarves subtract 4 from their opponents' "to hit" dice rolls because of the dwarves' small size and combat ability against these much bigger creatures. As has already been noted, dwarven characters get a bonus of 1 added to their initial constitution ability, and a penalty of 1 on their charisma score due to racial characteristics. It is very important to note the actual charisma score prior to racial adjustment, however, for dwarven characters do not suffer charisma penalties, nor are they limited to a 16 charisma maximum with regard to their own race. For example, let us suppose a player who has rolled a charisma score of 18 decides to have a dwarven character, thus reducing charisma score by 1 due to racial characteristics. However, the highest score possible for a dwarf is 16 (see CHARACTER ABILITIES, CHARISMA TABLE), so the character's charisma score is recorded as 16 (le), the parenthetical number being the actual score rolled. With regard to non-dwarven henchmen, the character is limited to a maximum of 8, but with regard to dwarv ## Source Supplied Players Handbook PDF, page 17. [[AD&D Players Handbook/Database/Races|Back to Races]] [[Category:AD&D Database]] [[Category:AD&D Races]]
Summary:
Please note that all contributions to singerhosting may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Singerhosting:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
AD&D Players Handbook/Database/Races/Elves
Add topic