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S&S: Character Creation
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==[[S&S: Defense Bonuses | '''DEFENSE BONUSES''']]== In Storm & Steel, for every attack roll made by an attacker, a defense roll is made by the defender. There are several factors that determine success or failure of a defense roll. The primary factors for a defense roll are DEXTERITY, BASE DEFENSE BONUS, SHIELD BONUS, and ARMOR PENALTY. Other related defense bonuses and penalties will be addressed elsewhere. '''BASE DEFENSE BONUS''' = 1/2 of the character's Base Combat Bonus There are four types of defense recorded on character sheets. The first two main forms of defense for characters are '''defense with a shield''' and '''defense without a shield'''. In addition, both the '''defense vs. melee''' and '''defense vs. missile''' weapons must also be recorded each with and without a shield. * '''DEFENSE VS MELEE BONUS (NO SHIELD)''' = Dexterity (Dodge) + Dexterity (Parry) + Base Defense Bonus - Armor Penalty * '''DEFENSE VS MISSILE BONUS (NO SHIELD)''' = Defense vs Melee Bonus / 2 (assumes missile parry penalty) * '''DEFENSE VS MELEE (WITH SHIELD) BONUS''' = Defense vs Melee + Shield Bonus - Armor Penalty * '''DEFENSE VS MISSILE (WITH SHIELD) BONUS''' = Defense vs Melee + Shield Bonus + (Shield Bonus again, if the shield is metal) - Armor Penalty '''OTHER DEFENSE BONUSES:''' Special class abilities, spells, and weapon & shield enchantments can also modify defense bonuses. Examples of special class abilities that modify defense bonuses are Dodge, Parry, Shield Defense, Missile Parrying, etc. There are blank spaces on the Character Worksheet to record these modifiers.
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