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S&S: Character Creation
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==[[S&S: Rolling Ability Scores | '''ROLLING ABILITY SCORES''']]== * Method I: Roll for eight dice, discarding the lowest. Assign the seven scores where desired, applying modifiers for race, class, age, etc.. See below for complete die procedure. * Method II: Roll two dice for each ability score, discarding the lowest. Scores are assigned to a specific ability as it's being rolled, applying modifiers for race, class, age, etc. See below for complete die procedure. In Storm & Steel, player characters are not assumed to be average as the normal inhabitants of the world are considered to be. Their abilities are not steered toward a middle of the road average - and are instead on a linear probability curve where the chances of rolling high are just as equal as rolling low or somewhere in between. As such, a single six-sided die is rolled for each ability score. Normal inhabitants of the world use a bell-curve as a result of averaging several dice. The complete procedure for die rolling is as follows: * a roll of 1 through 5 is kept and is considered the final roll for an ability score, before modifiers. * a roll of 6 is considered an ability score of 0, and the roll must be repeated. If another 6 is rolled, the ability score of 0 then becomes a -1, and the roll must be repeated. If another 6 is rolled, the score of 0 becomes a -2; and so on, and so forth. Modifiers are applied to the score. '''LOW SCORES:''' No ability score in the game may be lower than -5, and no player character can have an ability score less than -3. A GameMaster can choose to raise the lower-limit of player character scores from -3 to whatever minimum they wish. When raising it, exceptionally low rolls can either default to the minimum the GameMaster chose - or they can have the player re-roll the ability. Alternatively, the character could be considered hopeless and the GameMaster can have the player re-roll the entire set of ability scores, if they wish.
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