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AD&D Players Handbook/Database/Spells/Druid/Chariot Of Sustarre
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=== OCR source record === <pre>Level: 7 Range: I " Duration: 6 turns + I tum/level Area of Effect: Special Components: V, S, M Casting Time: I turn Saving Throw: None Explanation/Description: When this spell is cast by a druid, it brings forth a large flaming chariot pulled by two fiery horses which appear in a clap of thunder amidst cloud-like smoke. This vehicle moves at 24" on the ground, 48" flying, and it can carry the druid and up to 8 other man-sized creatures whom he or she first touches so as to enable these creatures to be able to ride aboard this burning transport. Creatures other than the druid and his or her designated passengers will sustoin damage equal to that of a wall of fire spell if they are within 5' of the horses or chariot, voluntarily or involuntarily. The druid controls the chariot by verbal command, causing the flaming steeds to stop or go, walk, trot, run or fly, turning left or right as he or she desires. Note that the Chariot of Sustarre is a physical manifestation, and can sustain damage. The vehicle and steeds are struck only by magical weapons or by water (one quart of which will cause 1 hit point of damage), they ore armor class 2, and each requires 30 hit points of damage to dispel. Naturally, fire has absolutely no effect upon either the vehicle or its steeds, but magical fires will affect the riders if they are exposed to them (other than those of the chariot itself). In addition to mistletoe, the druid casting this spell must have a small piece of wood, 2 holly berries, and a fire source at least equal to a torch. 63</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Druid Spells]] [[Category:AD&D Druid Level 7 Spells]]
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