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AD&D Players Handbook/Database/Spells/Cleric/Create Water
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=== OCR source record === <pre>Level: I Components: V, S, M Range: I" Casting Time: I round Duration: Permanent Saving Throw: None Area of Effect: Up to 27 cubic feet Explanation/Description: When the cleric casts a create water spell, four gallons of water are generated for every level of experience of the caster, i.e. a 2nd level cleric creates eight gallons of water, a 3rd level twelve gallons, a 4th level sixteen gallons, etc. The water is clean and drinkable (it is just like rain water). Reversing the spell, destroy water, obliterates without trace (such as vapor, mist, fog or steam) a like quantity of water. Created water will last until normally used or evaporated, spilled, etc. Water can be created or destroyed in an area as small as will actually contain the liquid or in an area as large as 27 cubic feet (one cubic yard). The spell requires at least a drop of water to create, or a pinch of dust to destroy, water. Note that water cannot be created within a living thing.</pre> [[Category:AD&D Database]] [[Category:AD&D Spells]] [[Category:AD&D Cleric Spells]] [[Category:AD&D Cleric Level 1 Spells]]
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