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		<title>singerhosting  - Recent changes [en]</title>
		<link>http://singerhosting.ddns.net/index.php/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
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		<lastBuildDate>Fri, 16 Oct 2026 20:03:03 GMT</lastBuildDate>
		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2287&amp;oldid=2283</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2287&amp;oldid=2283</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:49, 11 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and common playable fantasy classes that can be chosen by players. However, much like with the races, the Gamemaster may decide which ones are available within their particular milieu.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and common playable fantasy classes that can be chosen by players. However, much like with the races, the Gamemaster may decide which ones are available within their particular milieu.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Occupations, Heritage, and Culture | &#039;&#039;&#039;Occupations, Heritage, and Culture&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Occupations, Heritage, and Culture | &#039;&#039;&#039;Occupations, Heritage, and Culture&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occupations, Heritage, and Culture are character defining details in Storm &amp;amp; Steel. They often offer advantages (and sometimes restrictions, in the cases of some Heritage and Culture options) based on a character&amp;#039;s background. They can be selected or rolled randomly. A GameMaster&amp;#039;s milieu may determine where such background options are available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occupations, Heritage, and Culture are character defining details in Storm &amp;amp; Steel. They often offer advantages (and sometimes restrictions, in the cases of some Heritage and Culture options) based on a character&amp;#039;s background. They can be selected or rolled randomly. A GameMaster&amp;#039;s milieu may determine where such background options are available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 12 Oct 2026 01:49:49 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
		</item>
		<item>
			<title>S&amp;S: Combat</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Combat&amp;diff=2286&amp;oldid=2284</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Combat&amp;diff=2286&amp;oldid=2284</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 5 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A round is divided into &amp;#039;&amp;#039;&amp;#039;10 &amp;#039;&amp;#039;segments&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, with each segment being only &amp;#039;&amp;#039;&amp;#039;1 second long&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A round is divided into &amp;#039;&amp;#039;&amp;#039;10 &amp;#039;&amp;#039;segments&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, with each segment being only &amp;#039;&amp;#039;&amp;#039;1 second long&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Segments occur in order: with &amp;quot;segment one&amp;quot; occurring first and &amp;quot;segment ten&amp;quot; occurring last.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Segments occur in order: with &amp;quot;segment one&amp;quot; occurring first and &amp;quot;segment ten&amp;quot; occurring last.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Grid Scale | &#039;&#039;&#039;GRID SCALE&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Storm &amp;amp; Steel can be played without a tabletop grid and miniatures, it does rely somewhat heavily upon their use. 1&quot; grids are recommended for a playing surface. Each 1&quot; square represents a number of feet in the game. Storm &amp;amp; Steel uses three scales:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;1&quot; = 3-1/3&#039;:&#039;&#039;&#039; Every 3 squares are equal to 10&#039; This is the default suggested ground scale, as this allows three human-sized miniatures to easily stand and fight abreast in a 10&#039; wide dungeon hall.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;1&quot; = 5&#039;:&#039;&#039;&#039; When space is at a premium on the tabletop, this scale can help. However, this can cause a lot of clutter if three human-sized miniatures are standing abreast in a 10&#039; wide dungeon hall.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;1&quot; = 10&#039;:&#039;&#039;&#039; Great for outdoor scenes, particularly if miniatures of a smaller scale are available.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that most gaming miniatures do not fall into the 1&quot;=3-1/3&#039; scale and will generally be smaller than this ground scale. This is helpful in that it allows miniatures with wide bases and set in exaggerated poses to fit fairly well together.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Character Space | &#039;&#039;&#039;CHARACTER SPACE&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;GROUND SPACE:&#039;&#039;&#039; All characters are assumed to occupy an approximated amount of floor space during combat. Below is a quick list of the typical minimum amount of ground space characters will take up during a fight. This is the general area that the character moves around in. The spaces can be imagined as a square or a circle. Characters that are exceptionally large or small might increase or decrease the listed area by 1/2&#039;. Females and young of most races often have smaller frames and would generally subtract 1/2&#039;. The specific spaces will be listed in racial descriptions. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Humans:&#039;&#039;&#039; = 3&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Elves:&#039;&#039;&#039; = 2-1/2&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Dwarves:&#039;&#039;&#039; = 2-1/2&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Gnomes:&#039;&#039;&#039; = 2&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Halflings:&#039;&#039;&#039; = 2&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Characters can reduce their space by 1&#039; to make room for fellow adventurers to allow them to pass by them or stand closer in tight spaces. Characters generally &#039;&#039;cannot&#039;&#039; pass through the same space as another without some sort of contested die rolls.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A GameMaster may rule that certain well-practiced adventurers might be able reduce the amount of space that they occupy by 1/2&#039; when fighting alongside each other. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Looking at the list above, a reader can easily see how many characters may stand and potentially fight abreast in a 10&#039; dungeon hall: Humans = 3; Elves = 4; Dwarves = 4; Gnomes = 5; and Halflings = 5.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;CHARACTER VERTICAL SPACE:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The vertical space of a character is typically their height plus 1/3 of their height.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;CHARACTER SPACE AND WEAPON LENGTH:&#039;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The length of a melee weapon is used to represent the nominal striking range of a weapon during combat (not the extremes). &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The range of the melee weapon typically &#039;&#039;&#039;starts&#039;&#039;&#039; at the frontal facing area of a character&#039;s space; or 1/3 above their height; or at foot level when facing down (as if striking downward from a ledge while standing).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The range of the melee weapon typically &#039;&#039;&#039;ends&#039;&#039;&#039; at the weapon&#039;s length away from the starting area of character&#039;s space.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A character&#039;s weapon may be used to strike at something within their own character space, such as a snake, faerie or grappled creature.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;CHARACTER SPACE AND REACHING AN ENEMY:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The nominal distance between two fighting opponents is &#039;&#039;&#039;equal to the length of the shortest weapon&#039;&#039;&#039; that &#039;&#039;either&#039;&#039; combatant is using.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* If a character is trying to reach an enemy with an ally in front of that character (i.e. fighting from the 2nd rank), the character must have a weapon that is at least as long as the ally&#039;s &#039;&#039;&#039;character space&#039;&#039;&#039; PLUS the &#039;&#039;&#039;shortest weapon length&#039;&#039;&#039; between the ally and the enemy.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Movement | &amp;#039;&amp;#039;&amp;#039;MOVEMENT:&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Movement | &amp;#039;&amp;#039;&amp;#039;MOVEMENT:&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All characters may move up to a specified distance per segment, based on their individual movement rate.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;INDIVIDUAL MOVEMENT RATE AND FACTORS:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Characters are assigned a base movement rate as a result of the race that was chosen for the character.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Movement rates are adjusted down by armor, shields, and encumbrance due to other items carried.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All characters may move up to a specified distance per segment, based on their individual movement rate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;All characters may move on every segment&#039;&#039;&#039; (see exception immediately below).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Characters whose group loses the group initiative roll may not move on segment one, unless they were running/charging on the last segment of the previous round&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characters may move up to a distance equal to their &amp;#039;&amp;#039;&amp;#039;NORMAL&amp;#039;&amp;#039;&amp;#039; distance or their &amp;#039;&amp;#039;&amp;#039;CHARGE&amp;#039;&amp;#039;&amp;#039; distance.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Characters may move up to a distance equal to their &amp;#039;&amp;#039;&amp;#039;NORMAL&amp;#039;&amp;#039;&amp;#039; distance or their &amp;#039;&amp;#039;&amp;#039;CHARGE&amp;#039;&amp;#039;&amp;#039; distance.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normal &lt;/del&gt;Movement:&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NORMAL &lt;/ins&gt;Movement:&#039;&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Movement &lt;/del&gt;that is relatively easy to perform without &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overshooting or &lt;/del&gt;compromising defense.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normal movement is movement &lt;/ins&gt;that is relatively easy to perform without compromising defense &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during combat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No bonuses or penalties are given for normal movement.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* No bonuses or penalties &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of any kind &lt;/ins&gt;are given for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performing &lt;/ins&gt;normal movement&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charge &lt;/del&gt;Movement:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Spellcasters can typically only move up to one stride (3-1/3&#039;) per segment when casting spells.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Movement backwards is typically one stride per segment&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHARGE (RUNNING) &lt;/ins&gt;Movement:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charging is a risky and somewhat reckless form of aggressive movement and attack that uses speed and power to attempt to overwhelm an opponent. It can involve making heavy bodily contact in order to knock an opponent off balance and expose them to the attack; or moving at fast speeds to cause an opponent to misjudge their timing during their defense; or a charger placing themself completely behind their weapon for greater thrusting power; or leaping in the air and descending upon their opponent with their weapon overhead; or running alongside an opponent using the momentum of their running-swing for impetus; or several combinations of the above!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charging is a risky and somewhat reckless form of aggressive movement and attack that uses speed and power to attempt to overwhelm an opponent. It can involve making heavy bodily contact in order to knock an opponent off balance and expose them to the attack; or moving at fast speeds to cause an opponent to misjudge their timing during their defense; or a charger placing themself completely behind their weapon for greater thrusting power; or leaping in the air and descending upon their opponent with their weapon overhead; or running alongside an opponent using the momentum of their running-swing for impetus; or several combinations of the above!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Typically done when &amp;#039;&amp;#039;not&amp;#039;&amp;#039; already defending from - or striking at - an opponent.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Typically done when &amp;#039;&amp;#039;not&amp;#039;&amp;#039; already defending from - or striking at - an opponent.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+2 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+2 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+2 to knock down opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+2 to knock down opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Awards the charger &#039;&#039;&#039;+2 when contending for a space.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CHARGING DISTANCES OVER 10&amp;#039;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CHARGING DISTANCES OVER 10&amp;#039;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to hit and damage&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to hit and damage&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Awards the charger &#039;&#039;&#039;+4 when contending for a space.&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CHARGING AND INITIATIVE:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CHARGING AND INITIATIVE:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A charging character resolves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only one available &lt;/del&gt;attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;their weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;within striking range of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defender&lt;/del&gt;, even if they have several attacks per round or segment. If more than one weapon is being wielded, the other weapons may be used &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/del&gt;the same &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time &lt;/del&gt;(penalties for using more than one weapon at a time applies).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A charging character resolves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;on the same segment&#039;&#039; that &lt;/ins&gt;their weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes &lt;/ins&gt;within striking range of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their target, even if their normal initiative segment for that weapon is later in the round.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A charging character resolves only one available attack on the segment they are making &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charging attack&lt;/ins&gt;, even if they have several attacks per round or segment. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;If more than one weapon is being wielded &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the same time during a charge&#039;&#039;&#039;&lt;/ins&gt;, the other weapons may be used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the same &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segment &lt;/ins&gt;(penalties for using more than one weapon at a time applies)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;CHARGING AND WEAPON LENGTH:&#039;&#039;&#039; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;If any nearby defenders have weapons of greater length than the charging character&#039;&#039;&#039; and the charger is within striking range, they may use an attack of opportunity or resolve an available attack against the charger - on the same segment their weapon comes within striking range, even if their attack was slated to come later in the round.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Charging characters strike simultaneously with defenders that have longer weapons than the charger&#039;&#039;&#039;, even if the charging character is struck unconscious. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-GameMasters may create their own rulings in regard to what the maximum difference in weapon lengths can be, when deciding if a character that is doomed to go unconscious can still strike against defenders with longer weapons. Suggestion: Being within one stride might be sufficient - possibly two - if the charger successfully &quot;contends for a space&quot;. In any event, a character who is slain under similar circumstances will not be able to complete the charging attack&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CHARGING PENALTIES and RISKS:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CHARGING PENALTIES and RISKS:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charging penalizes the charger by &amp;#039;&amp;#039;&amp;#039;reducing their defense bonuses by half&amp;#039;&amp;#039;&amp;#039; or by -2 (whichever is worse). Defense bonuses for spells are unaffected.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charging penalizes the charger by &amp;#039;&amp;#039;&amp;#039;reducing their defense bonuses by half&amp;#039;&amp;#039;&amp;#039; or by -2 (whichever is worse). Defense bonuses for spells are unaffected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If a defender braces a spear-like weapon on the ground to receive a charging attack and successfully strikes the charger, the charger takes double damage (including all damage bonuses).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If a defender braces a spear-like weapon on the ground to receive a charging attack and successfully strikes the charger, the charger takes double damage (including all damage bonuses).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If an enemy attempts to trip a charging enemy, the saving throw to avoid falling is at -2 for charging distances up to 10&amp;#039; and -4 for charging distances over 10&amp;#039;, which incidentally, is equal the charging bonus.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If an enemy attempts to trip a charging enemy, the saving throw to avoid falling is at -2 for charging distances up to 10&amp;#039; and -4 for charging distances over 10&amp;#039;, which incidentally, is equal the charging bonus.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Running backwards&#039;&#039;&#039; is typically 2 strides (6-2/3&#039;) per segment, but subject to actual movement rate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NOTES:&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NOTES:&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charging may continue from one segment to the next - and from one round to the next. So, even though a charging character may only be moving 5&#039; on the current segment, they may be treated as if charging &#039;&#039;over&#039;&#039; 10&#039; if they were continuing a 20&#039; charge from the previous segment. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charging may continue from one segment to the next - and from one round to the next. So, even though a charging character may only be moving 5&#039; on the current segment, they may be treated as if charging &#039;&#039;over&#039;&#039; 10&#039; if they were continuing a 20&#039; charge from the previous segment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- or even the previous round&lt;/ins&gt;. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charging characters may not normally engage in attacks of opportunity on the way to the target. They may treat the charging attack as a free attack of opportunity if the opponent has their back toward them, thus, saving an attack for later.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Charging characters may not normally engage in attacks of opportunity on the way to the target. They may treat the charging attack as a free attack of opportunity if the opponent has their back toward them, thus, saving an attack for later.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Initiative Segment | &amp;#039;&amp;#039;&amp;#039;INITIATIVE SEGMENT:&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Initiative Segment | &amp;#039;&amp;#039;&amp;#039;INITIATIVE SEGMENT:&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Group Initiative Roll | &#039;&#039;&#039;GROUP INITIATIVE ROLL&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;STARTING COMBAT:&#039;&#039;&#039; When a combat round begins, each side (the GameMaster and the players) must roll a d6 to determine how quickly their characters generally act. The side that rolls the highest, wins; and the side that rolls the lowest, loses. If the same number is rolled on both sides, it&#039;s considered a tie. The results are the following:&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;WIN = Attacks and spells occur 1 SEGMENT SOONER&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;LOSE = Attacks and spells occur 1 SEGMENT LATER&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;TIE = NO CHANGE on default segments.&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;MOVEMENT AND LOSING INITIATIVE:&#039;&#039;&#039; Whichever side lost the group initiative roll may not move their characters on segment one, unless they were already running/charging on the last segment (10) of the previous round. However, those running/charging characters on the losing side may only move at the &#039;&#039;&#039;NORMAL&#039;&#039;&#039; during segment one (not the &#039;&#039;&#039;CHARGE&#039;&#039;&#039; movement rate). This ruling may apply to certain flying (but not hovering) characters, as well.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Mon, 05 Oct 2026 05:18:17 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Combat</comments>
		</item>
		<item>
			<title>S&amp;S: Combat</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Combat&amp;diff=2284&amp;oldid=0</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Combat&amp;diff=2284&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;==&lt;a href=&quot;/index.php?title=S%26S:_Time_in_Combat&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;S&amp;amp;S: Time in Combat (page does not exist)&quot;&gt; &amp;#039;&amp;#039;&amp;#039;TIME IN COMBAT:&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;== * A round of combat is &amp;#039;&amp;#039;&amp;#039;10 seconds&amp;#039;&amp;#039;&amp;#039; of time in the game world. * A round is divided into &amp;#039;&amp;#039;&amp;#039;10 &amp;#039;&amp;#039;segments&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, with each segment being only &amp;#039;&amp;#039;&amp;#039;1 second long&amp;#039;&amp;#039;&amp;#039;. * Segments occur in order: with &amp;quot;segment one&amp;quot; occurring first and &amp;quot;segment ten&amp;quot; occurring last. ==&lt;a href=&quot;/index.php?title=S%26S:_Movement&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;S&amp;amp;S: Movement (page does not exist)&quot;&gt; &amp;#039;&amp;#039;&amp;#039;MOVEMENT:&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;== * All characters may move up to a specified distance per segment, based on their individual movement rate.  * Characters...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==[[S&amp;amp;S: Time in Combat | &amp;#039;&amp;#039;&amp;#039;TIME IN COMBAT:&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
* A round of combat is &amp;#039;&amp;#039;&amp;#039;10 seconds&amp;#039;&amp;#039;&amp;#039; of time in the game world.&lt;br /&gt;
* A round is divided into &amp;#039;&amp;#039;&amp;#039;10 &amp;#039;&amp;#039;segments&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, with each segment being only &amp;#039;&amp;#039;&amp;#039;1 second long&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Segments occur in order: with &amp;quot;segment one&amp;quot; occurring first and &amp;quot;segment ten&amp;quot; occurring last.&lt;br /&gt;
==[[S&amp;amp;S: Movement | &amp;#039;&amp;#039;&amp;#039;MOVEMENT:&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
* All characters may move up to a specified distance per segment, based on their individual movement rate. &lt;br /&gt;
* Characters may move up to a distance equal to their &amp;#039;&amp;#039;&amp;#039;NORMAL&amp;#039;&amp;#039;&amp;#039; distance or their &amp;#039;&amp;#039;&amp;#039;CHARGE&amp;#039;&amp;#039;&amp;#039; distance. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Normal Movement:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Movement that is relatively easy to perform without overshooting or compromising defense.&lt;br /&gt;
* No bonuses or penalties are given for normal movement. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Charge Movement:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Charging is a risky and somewhat reckless form of aggressive movement and attack that uses speed and power to attempt to overwhelm an opponent. It can involve making heavy bodily contact in order to knock an opponent off balance and expose them to the attack; or moving at fast speeds to cause an opponent to misjudge their timing during their defense; or a charger placing themself completely behind their weapon for greater thrusting power; or leaping in the air and descending upon their opponent with their weapon overhead; or running alongside an opponent using the momentum of their running-swing for impetus; or several combinations of the above!&lt;br /&gt;
* Typically done when &amp;#039;&amp;#039;not&amp;#039;&amp;#039; already defending from - or striking at - an opponent. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If charging at another while already engaged&amp;#039;&amp;#039;&amp;#039;, any aware enemies (obviously aware or that make perception roll) that have direct and relatively easy access to the charging character - and is within striking range - may make an [[S&amp;amp;S: Attack of Opportunity | attack of opportunity]] or resolve their next attack of the round on the charging character, assuming they have any more attacks available.&lt;br /&gt;
CHARGING DISTANCES UP TO 10&amp;#039;:&lt;br /&gt;
* Awards the charger &amp;#039;&amp;#039;&amp;#039;+2 to hit and damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Awards the charger &amp;#039;&amp;#039;&amp;#039;+2 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Awards the charger &amp;#039;&amp;#039;&amp;#039;+2 to knock down opponents&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
CHARGING DISTANCES OVER 10&amp;#039;:&lt;br /&gt;
* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to hit and damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Awards the charger &amp;#039;&amp;#039;&amp;#039;+4 to push back opponents&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CHARGING AND INITIATIVE:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A charging character resolves only one available attack when their weapon is within striking range of a defender, even if they have several attacks per round or segment. If more than one weapon is being wielded, the other weapons may be used at the same time (penalties for using more than one weapon at a time applies).&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CHARGING PENALTIES and RISKS:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Charging penalizes the charger by &amp;#039;&amp;#039;&amp;#039;reducing their defense bonuses by half&amp;#039;&amp;#039;&amp;#039; or by -2 (whichever is worse). Defense bonuses for spells are unaffected.&lt;br /&gt;
* If a defender braces a spear-like weapon on the ground to receive a charging attack and successfully strikes the charger, the charger takes double damage (including all damage bonuses).&lt;br /&gt;
* If an enemy attempts to trip a charging enemy, the saving throw to avoid falling is at -2 for charging distances up to 10&amp;#039; and -4 for charging distances over 10&amp;#039;, which incidentally, is equal the charging bonus. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTES:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* Charging may continue from one segment to the next - and from one round to the next. So, even though a charging character may only be moving 5&amp;#039; on the current segment, they may be treated as if charging &amp;#039;&amp;#039;over&amp;#039;&amp;#039; 10&amp;#039; if they were continuing a 20&amp;#039; charge from the previous segment. &amp;lt;br&amp;gt;&lt;br /&gt;
* Charging characters may not normally engage in attacks of opportunity on the way to the target. They may treat the charging attack as a free attack of opportunity if the opponent has their back toward them, thus, saving an attack for later.&lt;br /&gt;
==[[S&amp;amp;S: Initiative Segment | &amp;#039;&amp;#039;&amp;#039;INITIATIVE SEGMENT:&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;</description>
			<pubDate>Sun, 04 Oct 2026 06:03:34 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Combat</comments>
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		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2283&amp;oldid=2279</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2283&amp;oldid=2279</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;amp;diff=2283&amp;amp;oldid=2279&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Fri, 02 Oct 2026 04:45:06 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
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			<title>S&amp;S: Character Creation</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2282&amp;oldid=2278</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:49, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(2 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Special Abilities | &amp;#039;&amp;#039;&amp;#039;SPECIAL ABILITIES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Special Abilities | &amp;#039;&amp;#039;&amp;#039;SPECIAL ABILITIES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special abilities are awarded to some character races and classes and should be recorded. As many such abilities are awarded as a character progresses in levels, it may be necessary to write down the intervals at which new abilities or ability increases are gained, for quick and easy reference.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Hit Points | &#039;&#039;&#039;HIT POINTS&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hit points are typically awarded by the following:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Size&#039;&#039;&#039; One-time award of base hit points at 0th level, based on height and weight.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Constitution Bonus&#039;&#039;&#039; This bonus is awarded once every level, including 0th level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Class&#039;&#039;&#039; A specific die is rolled for every level based on the class.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Spells&#039;&#039;&#039; Temporary hit points are awarded by the application of specific magic spells to a character. When determining which pools of hit points are used up first when damaged: &#039;&#039;&#039;the last spell applied is used up first&#039;&#039;&#039;. Recasting spells will often replenish such pools - or even expand them in the case of a superior spell cast by a different caster. It is generally not possible to cast spells several times to compound hit points. It will be necessary to track the time left on spells to determine when they will collapse and dissolve. Some spells multiply hit points. During combat, damage is deducted from the multiplied total. When the spell ceases, the current hit points are divided by whichever number they were multiplied by. As an example, a spell that doubles the hit points of character that started with 25 hit points will realize 50 hit points. During combat, they are struck for 10 points of damage, reducing them to 40 hit points. When the spell ceases, the character will have 20 hit points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Spell Points | &#039;&#039;&#039;SPELL POINTS&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell points are generally awarded by class and occasionally, race. Spell points awarded by class are typically totaled separately from other casting classes when a character is multi-classed. During a casting, it is generally not possible for spells of one class to use spell points of another class. If there are exceptions to this rule, then the points must first be deducted from the spell point pool of the class that the spell originally belongs to, until no more points are available from that pool. Any remaining spell points necessary to complete a spell can then be removed from allowable alternate spell pools of whichever pool contains the most points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Spells | &#039;&#039;&#039;SPELLS&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spells are generally awarded by class choices and sometimes race. The number of spells that the character starts with are awarded to characters varies by class. Character learn spells appropriate to their level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Resistances | &amp;#039;&amp;#039;&amp;#039;RESISTANCES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Resistances | &amp;#039;&amp;#039;&amp;#039;RESISTANCES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resistance to types of energy, magic, damage, or toxins are typically awarded to characters of specific unique races and classes, and should be recorded in the &quot;Resistances, Immunities, and Saves&quot; section of the character sheets. Any resistances not covered under the resistances list may be recorded in the blank lines immediately beneath.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Immunities | &amp;#039;&amp;#039;&amp;#039;IMMUNITIES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Immunities | &amp;#039;&amp;#039;&amp;#039;IMMUNITIES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immunity to types of energy, magic, damage, or toxins are typically awarded to characters of specific unique race and classes, and should be recorded in the &quot;Resistances, Immunities, and Saves&quot; section of the character sheets. Any immunities not covered under the resistances list may be recorded in the blank lines immediately beneath.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Saving Throws | &amp;#039;&amp;#039;&amp;#039;SAVING THROWS&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Saving Throws | &amp;#039;&amp;#039;&amp;#039;SAVING THROWS&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Saving throw bonuses or penalties to types of energy, magic, damage, or toxins are typically awarded to characters of specific unique race and classes, and should be recorded in the &quot;Resistances, Immunities, and Saves&quot; section of the character sheets. Any saving throw categories not covered under the resistances list may be recorded in the blank lines immediately beneath.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Starting Treasure | &amp;#039;&amp;#039;&amp;#039;STARTING TREASURE&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Starting Treasure | &amp;#039;&amp;#039;&amp;#039;STARTING TREASURE&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Weapons | &amp;#039;&amp;#039;&amp;#039;WEAPONS&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Weapons | &amp;#039;&amp;#039;&amp;#039;WEAPONS&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon statistics and player character bonuses are recorded on character weapon sheets. The following factors must be recorded in the weapon entry spaces.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Weapon Type Name:&#039;&#039;&#039; Common terminology or nomenclature for the weapon&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Weapon Features:&#039;&#039;&#039; Each weapon has one or more features, such as &quot;blade&quot;, &quot;top-spike&quot;, &quot;back-spike&quot;, &quot;hammer-face&quot;, etc., each with corresponding damage, bonuses, etc. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Character Bonus:&#039;&#039;&#039; Bonuses totaled on the Character Worksheet (ability score bonuses, etc.) along with any race or class bonuses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Speed:&#039;&#039;&#039; Speed of the weapon, by feature, which determines what initiative segment that the weapon strikes upon, before any adjustments for winning or losing initiative are applied.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Length:&#039;&#039;&#039; Length of the weapon, which determines the distance a weapon can nominally reach from a character&#039;s approximate position. Length helps determine if characters making initial contact with an enemy are awarded the ability to &#039;&#039;immediately&#039;&#039; strike or even striking &#039;&#039;first&#039;&#039; during charging situations. Length also helps determine if enough room is available for the weapon to be wielded, particularly in regard to overhead space.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Damage:&#039;&#039;&#039; Damage that the weapon can inflict, by feature, prior to adding character bonuses or modifiers for Weapon Type vs. Armor Type considerations.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Weapon vs. Armor Bonus/Penalty:&#039;&#039;&#039; These are damage modifiers used when the weapon strikes one of the four different general categories of armor. The categories are NONE, LEATHER, MAIL, and PLATE, with each group containing several types of historical and fantasy armor in each category. For example, while mail armor easily falls into the MAIL category, scale armor also falls under the MAIL category, due to it similarities in protective nature. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The specific armor types that are listed have been color coded to more easily recognize their armor category during play. The corresponding color category is found on the weapon section of the character sheets. Category &amp;amp; Color: NONE = pink; LEATHER = yellow; MAIL = blue; and PLATE = grey. In the scale armor example, being considered MAIL, it would fall under the blue color-coded area for the MAIL category.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Range:&#039;&#039;&#039; The range of missile weapons is recorded in range increments that have cumulative penalties as the weapon is used versus targets that are farther away. Each increment beyond the first is a -2 penalty. There are 6 increments for most hurled weapons, and 11 increments for projectile or &#039;fired&#039; weapons, thus, up to a -10 for hurled weapons and up to -20 for most projectile weapons.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Weight:&#039;&#039;&#039; Weight can be tracked for encumbrance considerations.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Special or even common information regarding the weapon or its use can be detailed here. For examples, the penalty to speed for hurled weapons and bonuses for flails versus shields can be entered in the space.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Recommendation:&#039;&#039;&#039; Drawing a simple sketch of the weapon in the margin, along with writing its length under it, helps to more easily spot the weapon on the character sheet and quickly know its length for weapon length comparisons for charging characters or character otherwise engaging in &#039;first contact&#039; with an enemy to determine who strikes immediately or first (See Weapon Length rules).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Speed | &#039;&#039;&#039;SPEED&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each character has a base speed for their racial type. Speed is modified downward by encumbrance, heavy or restrictive armor and shields; and may be adjusted upward by special class abilities or magic. Speed determines how far a character can move per segment in combat. Speed can be in actual feet when no combat grid is used; or in inches when a grid is used. The first number is the maximum distance when moving normally or rushing forward at the quickest, while the second number is the maximum distance moved during a charge. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Grid Scale and Speed:&#039;&#039;&#039; There are a few scales that can be used when using a 1&quot; grid and miniatures. In Storm &amp;amp; Steel, the default scales are:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;1&quot; = 3-1/3&#039;:&#039;&#039;&#039; Every 3 squares are equal to 10&#039; This is the default suggested ground scale, as this allows three human-sized miniatures to easily stand abreast in a 10&#039; wide dungeon hall.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;1&quot; = 5&#039;:&#039;&#039;&#039; When space is at a premium on the tabletop, this scale can help. However, this can cause a lot of clutter if three human-sized miniatures are standing abreast in a 10&#039; wide dungeon hall.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;1&quot; = 10&#039;:&#039;&#039;&#039; Great for outdoor scenes, particularly if miniatures of a smaller scale are available.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moving the distance within the normal category doesn&#039;t change any die roll considerations; while charging awards a bonus to attack and damage but makes the charging character easier to strike. If a spear-like weapon is set into the ground versus a charging character and they are successfully struck, additional damage dice are rolled.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Jumping | &#039;&#039;&#039;JUMPING&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jumping distances are typically a function of dexterity and of character height (in the case of high jumping), in addition to rolling a die. Jumping distances can be adjusted for race, special class abilities, skills, magic, and armor, shield, and encumbrance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 01 Oct 2026 01:49:12 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Character_Creation</comments>
		</item>
		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2279&amp;oldid=2277</link>
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			<description>&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:16, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel is a medieval fantasy adventure roleplaying game system where players create custom characters that can master magic and combat to make their way through a dangerous world filled with monstrosities, supernatural perils, and deadly combatants. While many of its elements are both familiar and unique to fantasy roleplaying, its robust combat system is new and intuitive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel is a medieval fantasy adventure roleplaying game system where players create custom characters that can master magic and combat to make their way through a dangerous world filled with monstrosities, supernatural perils, and deadly combatants. While many of its elements are both familiar and unique to fantasy roleplaying, its robust combat system is new and intuitive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;How to use this Wiki:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many entries are populated on a list seen in a block at the left, such as the block seen immediately beneath this entry. Clicking on a subject in the block will automatically scroll you down the page to a corresponding entry with a title in large print. The title in large print is a clickable link that will direct you to a separate page with more specific information and perhaps additional important links.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: The Persona | &amp;#039;&amp;#039;&amp;#039;The Persona&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: The Persona | &amp;#039;&amp;#039;&amp;#039;The Persona&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 30 Sep 2026 11:16:16 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
		</item>
		<item>
			<title>S&amp;S: Character Creation</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2278&amp;oldid=2276</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2278&amp;oldid=2276</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:53, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;CORNERSTONE SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 at current level, and +1 at every level, thereafter&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;CORNERSTONE SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 at current level, and +1 at every level, thereafter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;PROFESSIONAL OCCUPATION SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 every few levels (see specific class, race, background, profession, etc.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;PROFESSIONAL OCCUPATION SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 every few levels (see specific class, race, background, profession, etc.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Special Abilities | &#039;&#039;&#039;SPECIAL ABILITIES&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Resistances | &#039;&#039;&#039;RESISTANCES&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Immunities | &#039;&#039;&#039;IMMUNITIES&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Saving Throws | &#039;&#039;&#039;SAVING THROWS&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Starting Treasure | &amp;#039;&amp;#039;&amp;#039;STARTING TREASURE&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Starting Treasure | &amp;#039;&amp;#039;&amp;#039;STARTING TREASURE&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot;&gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;ARMOR PENALTIES&amp;#039;&amp;#039;&amp;#039;: Often with increased protection there comes hinderances caused by armor, such as reduced defense bonuses, slowed movement rate, and skill penalties. These penalties are from the weight and the form of the armor. Penalties can be reduced by wearing higher quality armor that is skillfully crafted; made of lighter and/or enchanted materials; gaining levels in related classes that train in armor; expending skill points in an appropriate skill that reduces the penalties; etc. The penalties and penalty reductions must be recorded in the associated spaces of the Character Worksheet. Such penalties can be found on the Armor Damage Reduction Table.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;ARMOR PENALTIES&amp;#039;&amp;#039;&amp;#039;: Often with increased protection there comes hinderances caused by armor, such as reduced defense bonuses, slowed movement rate, and skill penalties. These penalties are from the weight and the form of the armor. Penalties can be reduced by wearing higher quality armor that is skillfully crafted; made of lighter and/or enchanted materials; gaining levels in related classes that train in armor; expending skill points in an appropriate skill that reduces the penalties; etc. The penalties and penalty reductions must be recorded in the associated spaces of the Character Worksheet. Such penalties can be found on the Armor Damage Reduction Table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Weapons | &#039;&#039;&#039;WEAPONS&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 30 Sep 2026 10:53:46 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Character_Creation</comments>
		</item>
		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2277&amp;oldid=2265</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2277&amp;oldid=2265</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l109&quot;&gt;Line 109:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 109:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the World of Storm &amp;amp; Steel, many divine beings, gods and god-like beings of great power dwell among mortals! These mighty beings can be found all over the world. Some are hidden or secluded, while others exist in plain sight of both worshippers and enemies!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the World of Storm &amp;amp; Steel, many divine beings, gods and god-like beings of great power dwell among mortals! These mighty beings can be found all over the world. Some are hidden or secluded, while others exist in plain sight of both worshippers and enemies!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Dice Conventions | &#039;&#039;&#039;Dice Conventions&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Storm &amp;amp; Steel game system contains ranges of random numbers that typically must be generated by die rolls. In some cases, the choice of dice to generate the random number range may not be obvious. This section seeks to demystify how to generate such die rolls.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 30 Sep 2026 10:42:19 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
		</item>
		<item>
			<title>S&amp;S: Character Creation</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2276&amp;oldid=2271</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2276&amp;oldid=2271</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:28, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(3 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BASE DEFENSE BONUS&amp;#039;&amp;#039;&amp;#039; = 1/2 of the character&amp;#039;s Base Combat Bonus&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BASE DEFENSE BONUS&amp;#039;&amp;#039;&amp;#039; = 1/2 of the character&amp;#039;s Base Combat Bonus&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four types of defense recorded on character sheets. The first two main forms of defense for characters are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense &lt;/del&gt;&#039;&#039;&#039;with a shield&#039;&#039;&#039; and &#039;&#039;&#039;defense without a shield&#039;&#039;&#039;. In addition &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to tracking both the defense with and without a shield&lt;/del&gt;, both the &#039;&#039;&#039;defense vs. melee&#039;&#039;&#039; and &#039;&#039;&#039;defense vs. missile&#039;&#039;&#039; weapons must also be recorded.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four types of defense recorded on character sheets. The first two main forms of defense for characters are &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defense &lt;/ins&gt;with a shield&#039;&#039;&#039; and &#039;&#039;&#039;defense without a shield&#039;&#039;&#039;. In addition, both the &#039;&#039;&#039;defense vs. melee&#039;&#039;&#039; and &#039;&#039;&#039;defense vs. missile&#039;&#039;&#039; weapons must also be recorded &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each with and without a shield&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;DEFENSE VS MELEE BONUS (NO SHIELD)&amp;#039;&amp;#039;&amp;#039; = Dexterity (Dodge) + Dexterity (Parry) + Base Defense Bonus - Armor Penalty&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;DEFENSE VS MELEE BONUS (NO SHIELD)&amp;#039;&amp;#039;&amp;#039; = Dexterity (Dodge) + Dexterity (Parry) + Base Defense Bonus - Armor Penalty&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;CORNERSTONE SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 at current level, and +1 at every level, thereafter&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;CORNERSTONE SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 at current level, and +1 at every level, thereafter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;PROFESSIONAL OCCUPATION SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 every few levels (see specific class, race, background, profession, etc.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;PROFESSIONAL OCCUPATION SKILLS&amp;#039;&amp;#039;&amp;#039; = +1 every few levels (see specific class, race, background, profession, etc.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Starting Treasure | &#039;&#039;&#039;STARTING TREASURE&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameMasters will have to decide what level of treasure that characters will begin with. There are four factors and one option that determine starting treasure for new characters:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;SOCIAL CLASS:&#039;&#039;&#039; Social class determined during the heritage stage of character creation may offer additional starting treasure. In some cases, a social class can effectively award gear upgrades without needing to add a substantial amount of treasure to the character, such as automatically upgrading any iron gear purchased to steel.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;CLASS:&#039;&#039;&#039; Each class has its own starting treasure levels and list under its description.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;STARTING TREASURE LEVEL:&#039;&#039;&#039; The GameMaster chooses what treasure level characters begin at. Each level has a random amount found in the class description. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting treasure level 0: Likely has little more than the clothes on their back and will have to earn any substantial gear, thereafter. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting treasure level 1: Likely has enough to purchase very basic gear, such as leather protection and an iron or bronze weapon or two. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting treasure level 2: Likely has enough to purchase low-grade gear, such as basic iron or bronze protection and several iron weapons. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting treasure level 3: Likely has enough to purchase mid-grade iron gear or low-grade steel protection and several steel weapons. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;CLASS LEVEL:&#039;&#039;&#039; The level of the character, plus one, is multiplied times the treasure amount. Thus, starting treasure at 0th level is multiplied times one, 1st level is times two, etc.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;BASIC STARTING GEAR OPTION:&#039;&#039;&#039; Pregenerated levels of treasure and equipment sets with customizable options are offered to the character. The range of gear is similar to that of Starting Treasure Levels, referenced above. This allows characters to more quickly prepare their characters without having to necessarily pour through equipment lists and making a substantial number of purchases.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting gear level 0: A little more than just clothing. The character will have to earn gear through play.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting gear level 1: Very basic gear, such as leather protection and an iron or bronze weapon or two. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting gear level 2: Low-grade gear, such as basic iron or bronze protection and several iron weapons. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Starting gear level 3: Mid-grade iron gear or low-grade steel protection and several steel weapons. &amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Armor | &#039;&#039;&#039;ARMOR&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; If armor is available at character creation, it must be recorded on the character sheet. Each type of armor offers damage reduction versus most forms of damage. The amount of damage reduction for armor is found on the Armor Damage Reduction Table. Damage reduction is recorded as a minimum and maximum range of numbers for which dice are rolled to determine during combat. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-For example, Mail Armor without any other form of protection (such as a padded gambeson worn underneath) awards 2-5 points of damage reduction. Mail armor worn over padding awards 4-8 of damage reduction. See the section on &quot;Dice Conventions&quot; to understand what dice may be used to determine the random amount of damage reduction. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;CUMULATIVE PROTECTION:&#039;&#039;&#039; Reading the above, a reader will quickly realize that armored protection is cumulative, such as in the case of mail armor over the padded gambeson in the example. Know that the last number (the maximum damage reduction amount) is what was used to calculate the first (minimum) number. This was done by simply dividing the maximum number in half and rounding the fraction down. Knowing this, players can easily adjust random damage numbers when protection is increased, such as by means of magic spell, layering armor, donning shields, etc. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-So, in the case of a character wearing mail armor over padding (D.R. 4-8) that is being protected by a spell that increases damage reduction by 5, the maximum amount would adjust up from 8 to a new amount of 13. The maximum of 13 divided in half to calculate the minimum amount of damage reduction. Half of 13 is 6.5: rounded down is 6. Thus, the new D.R. is 6-13.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;ARMOR PENALTIES&#039;&#039;&#039;: Often with increased protection there comes hinderances caused by armor, such as reduced defense bonuses, slowed movement rate, and skill penalties. These penalties are from the weight and the form of the armor. Penalties can be reduced by wearing higher quality armor that is skillfully crafted; made of lighter and/or enchanted materials; gaining levels in related classes that train in armor; expending skill points in an appropriate skill that reduces the penalties; etc. The penalties and penalty reductions must be recorded in the associated spaces of the Character Worksheet. Such penalties can be found on the Armor Damage Reduction Table.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 30 Sep 2026 10:28:29 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Character_Creation</comments>
		</item>
		<item>
			<title>S&amp;S: Skills</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Skills&amp;diff=2272&amp;oldid=2254</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Skills&amp;diff=2272&amp;oldid=2254</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skill Points may be used to raise the score of a skill. This represents a character with additional time, energy, and resources invested into a skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skill Points may be used to raise the score of a skill. This represents a character with additional time, energy, and resources invested into a skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;SKILL VALUES AND PROGRESSION RATES:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;ONE SKILL RANK&#039;&#039;&#039; = +1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;SKILL SPECIALIZATION&#039;&#039;&#039; = +5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;CORNERSTONE SKILLS&#039;&#039;&#039; = +1 at current level, and +1 at every level, thereafter&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;PROFESSIONAL OCCUPATION SKILLS&#039;&#039;&#039; = +1 every few levels (see specific class, race, background, profession, etc.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[S&amp;amp;S: Skill Reference List | Skill Reference List]]: This is simply a mixed, uncategorized reference list of skills. Some skill names will be changed and reorganized, but all will be categorized in the future. This list does not offer descriptions for the skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[S&amp;amp;S: Skill Reference List | Skill Reference List]]: This is simply a mixed, uncategorized reference list of skills. Some skill names will be changed and reorganized, but all will be categorized in the future. This list does not offer descriptions for the skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 26 Sep 2026 05:18:38 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Skills</comments>
		</item>
		<item>
			<title>S&amp;S: Character Creation</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2271&amp;oldid=2267</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2271&amp;oldid=2267</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 26 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(3 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Heritage | &amp;#039;&amp;#039;&amp;#039;HERITAGE:&amp;#039;&amp;#039;&amp;#039;]]==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Heritage | &amp;#039;&amp;#039;&amp;#039;HERITAGE:&amp;#039;&amp;#039;&amp;#039;]]==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The heritage of a character includes what social class they are; family lineage, etc. Heritage can award similar benefits to that of culture, above; and in some cases, even the restrictions. A character&amp;#039;s heritage may grant them the potential of wielding magic inherited through a family bloodline. Heritage typically can be selected, but in some cases may be randomly determined. Social class can award additional starting coin and even arms and armor. As with occupations and culture, it is typically optional.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The heritage of a character includes what social class they are; family lineage, etc. Heritage can award similar benefits to that of culture, above; and in some cases, even the restrictions. A character&amp;#039;s heritage may grant them the potential of wielding magic inherited through a family bloodline. Heritage typically can be selected, but in some cases may be randomly determined. Social class can award additional starting coin and even arms and armor. As with occupations and culture, it is typically optional.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Age | &#039;&#039;&#039;AGE:&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Storm &amp;amp; Steel characters can be of any normal age range possible for their race choice. The player can either make a random roll to determine age or choose the age they wish to play. When age is determined, the character receives modifiers to their ability scores to reflect changes they have gone through over the years. The changes are cumulatively applied to the character in the order they would have occurred, starting with &quot;young adult&quot; and proceeding up through the age categories until they reach their current age.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Rolling Ability Scores | &amp;#039;&amp;#039;&amp;#039;ROLLING ABILITY SCORES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Rolling Ability Scores | &amp;#039;&amp;#039;&amp;#039;ROLLING ABILITY SCORES&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Method I: Roll for eight dice, discarding the lowest. Assign the seven scores where desired, applying modifiers for race, class, etc.. See below for complete die procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Method I: Roll for eight dice, discarding the lowest. Assign the seven scores where desired, applying modifiers for race, class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, age&lt;/ins&gt;, etc.. See below for complete die procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Method II: Roll two dice for each ability score, discarding the lowest. Scores are assigned to a specific ability as it&#039;s being rolled, applying modifiers for race, class, etc. See below for complete die procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Method II: Roll two dice for each ability score, discarding the lowest. Scores are assigned to a specific ability as it&#039;s being rolled, applying modifiers for race, class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, age&lt;/ins&gt;, etc. See below for complete die procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Storm &amp;amp; Steel, player characters are not assumed to be average as the normal inhabitants of the world are considered to be. Their abilities are not steered toward a middle of the road average - and are instead on a linear probability curve where the chances of rolling high are just as equal as rolling low or somewhere in between. As such, a single six-sided die is rolled for each ability score. Normal inhabitants of the world use a bell-curve as a result of averaging several dice. The complete procedure for die rolling is as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Storm &amp;amp; Steel, player characters are not assumed to be average as the normal inhabitants of the world are considered to be. Their abilities are not steered toward a middle of the road average - and are instead on a linear probability curve where the chances of rolling high are just as equal as rolling low or somewhere in between. As such, a single six-sided die is rolled for each ability score. Normal inhabitants of the world use a bell-curve as a result of averaging several dice. The complete procedure for die rolling is as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a roll of 6 is considered an ability score of 0, and the roll must be repeated. If another 6 is rolled, the ability score of 0 then becomes a -1, and the roll must be repeated. If another 6 is rolled, the score of 0 becomes a -2; and so on, and so forth. Modifiers are applied to the score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a roll of 6 is considered an ability score of 0, and the roll must be repeated. If another 6 is rolled, the ability score of 0 then becomes a -1, and the roll must be repeated. If another 6 is rolled, the score of 0 becomes a -2; and so on, and so forth. Modifiers are applied to the score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No ability score in the game may be lower than -5, and no player character can have an ability score less than -3. A GameMaster can choose to raise the lower-limit of player character scores from -3 to whatever minimum they wish. When raising it, exceptionally low rolls can either default to the minimum the GameMaster chose - or they can have the player re-roll the ability. Alternatively, the character could be considered hopeless and the GameMaster can have the player re-roll the entire set of ability scores, if they wish.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;LOW SCORES:&#039;&#039;&#039; &lt;/ins&gt;No ability score in the game may be lower than -5, and no player character can have an ability score less than -3. A GameMaster can choose to raise the lower-limit of player character scores from -3 to whatever minimum they wish. When raising it, exceptionally low rolls can either default to the minimum the GameMaster chose - or they can have the player re-roll the ability. Alternatively, the character could be considered hopeless and the GameMaster can have the player re-roll the entire set of ability scores, if they wish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Combat Bonuses | &#039;&#039;&#039;COMBAT BONUSES&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Storm &amp;amp; Steel, there are several factors that assist in determining the success or failure when rolling a die to attack and damage an enemy. The primary factors for attacks are STRENGTH, DEXTERITY, and BASE COMBAT BONUS. Other related combat bonuses or penalties will be addressed elsewhere. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two main forms of physical attacks are MELEE and PROJECTILE attacks. Melee attack bonuses cover nearly all non-firing handheld weapons used in close combat that are used to thrust, slash, chop, bludgeon, etc. Projectile attack bonuses apply to weapons that launch projectiles, such as bows, crossbows, firearms, etc., but not hurled weapons. In Storm &amp;amp; Steel, hurled weapons share the same bonuses as Melee attacks even though they are a form of ranged weapons. The difference in game mechanics between &quot;projectile&quot; and &quot;hurled&quot; weapons in Storm &amp;amp; Steel is that weapons in the hurled weapons category rely on both Strength &amp;amp; Dexterity; and weapons in the missile category rely typically on Dexterity. The total of the bonuses applies to both ATTACK &#039;&#039;and&#039;&#039; DAMAGE rolls. The combat bonuses are as follows:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;MELEE BONUS&#039;&#039;&#039; = Strength + Dexterity + Base Combat Bonus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;HURLED BONUS&#039;&#039;&#039; = Strength + Dexterity + Base Combat Bonus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;MISSILE BONUS&#039;&#039;&#039; = Dexterity + Dexterity + Base Combat Bonus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;TWO HANDED WEAPON BONUS&#039;&#039;&#039; = Melee Bonus + 50% (round down)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;EXCEPTIONS TO NORMAL ATTACK &amp;amp; DAMAGE BONUSES:&#039;&#039;&#039; Characters that receive ATTACK FINESSE and ATTACK BRUTALITY as special combat training can elect to use their dexterity bonus instead of strength; or strength instead of dexterity for melee attacks when using appropriate weapons. Entries for Attack Finesse and Attack Brutality can be found on the Character Worksheet.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Defense Bonuses | &#039;&#039;&#039;DEFENSE BONUSES&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Storm &amp;amp; Steel, for every attack roll made by an attacker, a defense roll is made by the defender. There are several factors that determine success or failure of a defense roll. The primary factors for a defense roll are DEXTERITY, BASE DEFENSE BONUS, SHIELD BONUS, and ARMOR PENALTY. Other related defense bonuses and penalties will be addressed elsewhere. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;BASE DEFENSE BONUS&#039;&#039;&#039; = 1/2 of the character&#039;s Base Combat Bonus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are four types of defense recorded on character sheets. The first two main forms of defense for characters are defense &#039;&#039;&#039;with a shield&#039;&#039;&#039; and &#039;&#039;&#039;defense without a shield&#039;&#039;&#039;. In addition to tracking both the defense with and without a shield, both the &#039;&#039;&#039;defense vs. melee&#039;&#039;&#039; and &#039;&#039;&#039;defense vs. missile&#039;&#039;&#039; weapons must also be recorded.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;DEFENSE VS MELEE BONUS (NO SHIELD)&#039;&#039;&#039; = Dexterity (Dodge) + Dexterity (Parry) + Base Defense Bonus - Armor Penalty&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;DEFENSE VS MISSILE BONUS (NO SHIELD)&#039;&#039;&#039; = Defense vs Melee Bonus / 2 (assumes missile parry penalty)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;DEFENSE VS MELEE (WITH SHIELD) BONUS&#039;&#039;&#039; = Defense vs Melee + Shield Bonus - Armor Penalty&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;DEFENSE VS MISSILE (WITH SHIELD) BONUS&#039;&#039;&#039; = Defense vs Melee + Shield Bonus + (Shield Bonus again, if the shield is metal) - Armor Penalty&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;OTHER DEFENSE BONUSES:&#039;&#039;&#039; Special class abilities, spells, and weapon &amp;amp; shield enchantments can also modify defense bonuses. Examples of special class abilities that modify defense bonuses are Dodge, Parry, Shield Defense, Missile Parrying, etc. There are blank spaces on the Character Worksheet to record these modifiers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==[[S&amp;amp;S: Skills | &#039;&#039;&#039;SKILLS&#039;&#039;&#039;]]==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For each rank a character has in a skill, the bonus is equal to +1 each. Strong boosts in skills may be achieved with &quot;Skill Specialization&quot;, which are worth 5 ranks. &quot;Cornerstone Skills&quot; are skills that are a crucial part of a character (i.e. musical instrument skills for bards, etc.) and are awarded as one rank at the current level and every new level, thereafter. Skill bonuses are also awarded for Professional Occupations at the level they are initiative possessed and every few levels, according to the class type or background.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Method I: Each character class receives many free skills and skill slots for which to either increase the ranks of existing skills or to add new ones. The GameMaster and player should work together to determine which skills on the Character Skill Sheet are to be given to the character at no slot cost, based on their specific race, class, occupation, culture, heritage, and other background considerations. Each of these categories award skills as mentioned above in the sections for each. These skills should be reviewed to determine if they should indeed be offered at no cost. Any skills that are desired but not deemed to be strongly and appropriately associated to the character&#039;s specific relationship within each category should be purchased with available skill slots. A Knight, for example, would likely not have any free Hiding skill slots, unless the character&#039;s particular background warrants it. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After going through the Character Skill Sheet to determine free skills, the player may search through the complete skill list and propose other free or paid skills to the GameMaster for consideration. Final spell slots are then spent to either bolster existing skills or add new ones approved by the GameMaster.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Free skill slots are typically only at one rank. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Skill Specialization, Cornerstone Skills, and Professional Skills are also determined at character creation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Method II: In lieu of awarding free skill ranks, apply the following: The character is awarded a specific number of skill slots and free skills in their specific race, class, occupation, culture, heritage, and background options descriptions. Classes give a number of skill slots that are awarded upon gaining a new level in the class and may be spent upon achieving the new level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;SKILL VALUES AND PROGRESSION RATES:&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;ONE SKILL RANK&#039;&#039;&#039; = +1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;SKILL SPECIALIZATION&#039;&#039;&#039; = +5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;CORNERSTONE SKILLS&#039;&#039;&#039; = +1 at current level, and +1 at every level, thereafter&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;PROFESSIONAL OCCUPATION SKILLS&#039;&#039;&#039; = +1 every few levels (see specific class, race, background, profession, etc.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 26 Sep 2026 05:13:44 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Character_Creation</comments>
		</item>
		<item>
			<title>S&amp;S: Character Creation</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2267&amp;oldid=0</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Character_Creation&amp;diff=2267&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;==&lt;a href=&quot;/index.php?title=S%26S:_Getting_Started&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;S&amp;amp;S: Getting Started (page does not exist)&quot;&gt; &amp;#039;&amp;#039;&amp;#039;GETTING STARTED:&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;==  The GameMaster should tell players which character &lt;a href=&quot;/index.php/S%26S:_Races&quot; title=&quot;S&amp;amp;S: Races&quot;&gt; Races&lt;/a&gt; and &lt;a href=&quot;/index.php/S%26S:_Classes&quot; title=&quot;S&amp;amp;S: Classes&quot;&gt; Classes&lt;/a&gt; are available for play, and what level their characters will begin play at. By default, normal starting play in Storm &amp;amp; Steel begins at level zero: with level zero representing a character that is an inexperienced apprentice or otherwise progressing through their initial training in their new class.  ==S&amp;amp;S: Clas...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==[[S&amp;amp;S: Getting Started | &amp;#039;&amp;#039;&amp;#039;GETTING STARTED:&amp;#039;&amp;#039;&amp;#039;]]== &lt;br /&gt;
The GameMaster should tell players which character [[S&amp;amp;S: Races | Races]] and [[S&amp;amp;S: Classes | Classes]] are available for play, and what level their characters will begin play at. By default, normal starting play in Storm &amp;amp; Steel begins at level zero: with level zero representing a character that is an inexperienced apprentice or otherwise progressing through their initial training in their new class.&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Class &amp;amp; Race Combination Restrictions | &amp;#039;&amp;#039;&amp;#039;CLASS &amp;amp; RACE COMBINATION RESTRICTIONS:&amp;#039;&amp;#039;&amp;#039;]]== &lt;br /&gt;
Some classes may not be deemed suitable for use by some races, cultures, heritages, or even forbidden by some deities. Such unsuitable combinations are either viewed with distaste by the offended, not available in a milieu, or simply not possible to learn by that particular race due to some insurmountable incompatibility. If a character does somehow gain access to a restricted class, there may be consequences for their character, such as being shunned, attacked, or even hunted by opposing factions. It is suggested that GameMasters clearly declare the general consequences that might be incurred for engaging in the practice of a forbidden class before a character chooses it. &lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Occupations | &amp;#039;&amp;#039;&amp;#039;OCCUPATIONS:&amp;#039;&amp;#039;&amp;#039;]]== &lt;br /&gt;
Once the Race and Class are selected, an occupation may be decided for the character. Occupations are typically non-adventuring class careers that a player character has most likely learned prior to gaining an adventuring class. It&amp;#039;s what player characters did - or do - for a living. One or more such trades are able to be selected or gained by rolling randomly on the character occupation table. Occupations may increase ability scores, award abilities and skills, and can be a source of income. A GameMaster may restrict the number of occupations characters have, if they wish; or can restrict the benefits of gaining more than one occupation. GameMasters may also rule that certain occupations are restricted from certain character races, classes, or other conditions in a way similar to how Class &amp;amp; Race Combination Restrictions are handled. The GameMaster is encouraged to allow players some freedom to use occupations to help develop good, solid character concepts. In any case, occupations are not required to be selected for characters, however, the benefits of having an occupation are fairly substantial.&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Culture | &amp;#039;&amp;#039;&amp;#039;CULTURE:&amp;#039;&amp;#039;&amp;#039;]]== &lt;br /&gt;
If a player character is from a specific culture in the milieu, then they may be awarded benefits of that culture, or even restrictions, drawbacks, or quirks. Certain cultural benefits might include weapon proficiencies, skills, improved ability scores, etc. Restrictions and drawbacks might be class related (see above), limited deity choices, viewing certain creatures or cultures with disdain or malice, etc. Quirks may include a noticeable accent, preference for food items that are considered strange by other cultures, etc.&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Heritage | &amp;#039;&amp;#039;&amp;#039;HERITAGE:&amp;#039;&amp;#039;&amp;#039;]]== &lt;br /&gt;
The heritage of a character includes what social class they are; family lineage, etc. Heritage can award similar benefits to that of culture, above; and in some cases, even the restrictions. A character&amp;#039;s heritage may grant them the potential of wielding magic inherited through a family bloodline. Heritage typically can be selected, but in some cases may be randomly determined. Social class can award additional starting coin and even arms and armor. As with occupations and culture, it is typically optional.&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Rolling Ability Scores | &amp;#039;&amp;#039;&amp;#039;ROLLING ABILITY SCORES&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
*Method I: Roll for eight dice, discarding the lowest. Assign the seven scores where desired, applying modifiers for race, class, etc.. See below for complete die procedure.&lt;br /&gt;
*Method II: Roll two dice for each ability score, discarding the lowest. Scores are assigned to a specific ability as it&amp;#039;s being rolled, applying modifiers for race, class, etc. See below for complete die procedure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In Storm &amp;amp; Steel, player characters are not assumed to be average as the normal inhabitants of the world are considered to be. Their abilities are not steered toward a middle of the road average - and are instead on a linear probability curve where the chances of rolling high are just as equal as rolling low or somewhere in between. As such, a single six-sided die is rolled for each ability score. Normal inhabitants of the world use a bell-curve as a result of averaging several dice. The complete procedure for die rolling is as follows:&lt;br /&gt;
&lt;br /&gt;
* a roll of 1 through 5 is kept and is considered the final roll for an ability score, before modifiers.&lt;br /&gt;
* a roll of 6 is considered an ability score of 0, and the roll must be repeated. If another 6 is rolled, the ability score of 0 then becomes a -1, and the roll must be repeated. If another 6 is rolled, the score of 0 becomes a -2; and so on, and so forth. Modifiers are applied to the score.&lt;br /&gt;
&lt;br /&gt;
No ability score in the game may be lower than -5, and no player character can have an ability score less than -3. A GameMaster can choose to raise the lower-limit of player character scores from -3 to whatever minimum they wish. When raising it, exceptionally low rolls can either default to the minimum the GameMaster chose - or they can have the player re-roll the ability. Alternatively, the character could be considered hopeless and the GameMaster can have the player re-roll the entire set of ability scores, if they wish.&lt;/div&gt;</description>
			<pubDate>Fri, 25 Sep 2026 03:10:21 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Character_Creation</comments>
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		<item>
			<title>S&amp;S: The Ability Scores</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_The_Ability_Scores&amp;diff=2266&amp;oldid=2264</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_The_Ability_Scores&amp;diff=2266&amp;oldid=2264</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:49, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel characters possess several physical and mental characteristics that help define them. Each characteristic is quantified with a numerical value. These attributes are the character&#039;s &quot;ability scores&quot;. Each character possesses seven Ability Scores. The abilities are STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, and APPEARANCE. The value of each ability score is a bonus that is applied to associated die rolls in Storm &amp;amp; Steel. Thus, a strength score of 4 awards a +4 bonus on rolls associated with strength, such as a weapon damage roll. Likewise, a dexterity score of 3 awards a +3 bonus to rolls associated with dexterity, which incidentally, in Storm &amp;amp; Steel, also awards a bonus to weapon damage rolls, just as strength does.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;SEVEN ABILITY SCORES:&#039;&#039;&#039; &lt;/ins&gt;Storm &amp;amp; Steel characters possess several physical and mental characteristics that help define them. Each characteristic is quantified with a numerical value. These attributes are the character&#039;s &quot;ability scores&quot;. Each character possesses seven Ability Scores. The abilities are STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, and APPEARANCE. The value of each ability score is a bonus that is applied to associated die rolls in Storm &amp;amp; Steel. Thus, a strength score of 4 awards a +4 bonus on rolls associated with strength, such as a weapon damage roll. Likewise, a dexterity score of 3 awards a +3 bonus to rolls associated with dexterity, which incidentally, in Storm &amp;amp; Steel, also awards a bonus to weapon damage rolls, just as strength does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039; Descriptive Traits:&amp;#039;&amp;#039;&amp;#039; While each ability score is actually a composite of several physical and mental attributes working together, Storm &amp;amp; Steel places two broad descriptive traits and several sub-traits under each ability to break down what the ability scores entail. These two descriptive terms represent a certain balance of the two traits within each characteristic which produces the final ability score. Most characters are considered equal in each pair of traits. However, consider a character who may be of a relatively small stature, yet possessing a strength of 4 or more. The damage bonus of +4 may mostly be due to powerful body mechanics (Power). Compare this to someone who is large in stature that enjoys the same damage bonus of +4 due to their ability to lift heavy weight (Might).  These traits may be mentioned in game mechanics but are generally used only for reference. However, Storm &amp;amp; Steel may offer optional rules in the future to flesh out such unique characters with accompanying game mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039; Descriptive Traits:&amp;#039;&amp;#039;&amp;#039; While each ability score is actually a composite of several physical and mental attributes working together, Storm &amp;amp; Steel places two broad descriptive traits and several sub-traits under each ability to break down what the ability scores entail. These two descriptive terms represent a certain balance of the two traits within each characteristic which produces the final ability score. Most characters are considered equal in each pair of traits. However, consider a character who may be of a relatively small stature, yet possessing a strength of 4 or more. The damage bonus of +4 may mostly be due to powerful body mechanics (Power). Compare this to someone who is large in stature that enjoys the same damage bonus of +4 due to their ability to lift heavy weight (Might).  These traits may be mentioned in game mechanics but are generally used only for reference. However, Storm &amp;amp; Steel may offer optional rules in the future to flesh out such unique characters with accompanying game mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Form: General physique and level of appeal of facial features.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Form: General physique and level of appeal of facial features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Splendor: Level of style, glamour, and bearing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Splendor: Level of style, glamour, and bearing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;BASE ABILITY SCORES:&#039;&#039;&#039; Base ability scores are determined randomly by die rolls. The base rolls are detailed in the [[S&amp;amp;S:Character Creation | Character Creation]] section. Once the base scores are determined, they are modified by several factors: [[S&amp;amp;S: Races | Race]], [[S&amp;amp;S: Classes | Class]], [[S&amp;amp;S: Occupation | Occupation]], and sometimes cultural, regional influences, and heritage. These factors are selected at creation and their influence on ability scores are explained in the appropriate sections detailing each factor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[S&amp;amp;S: Racial Modifiers | &#039;&#039;&#039;RACIAL MODIFIERS:&#039;&#039;&#039;]] Each [[S&amp;amp;S: Races | Race]] in Storm &amp;amp; Steel is unique, and the choice of race type typically influences the character&#039;s base ability scores. These racial modifiers are assumed to be characteristic of the type of creature they are, or partly the influence of the culture and traditions they come from and are surrounded by. A typical ogre, for example, would naturally be strong, especially when dwelling among other ogres, where strength means survival! Similarly, by nature, ogres are not particularly intellectual, prudent, or insightful. A GameMaster could make a ruling that an ogre raised in a more thought-nurturing environment could receive a bonus to offset their natural tendencies, however, this falls under a cultural modifier (see below).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[S&amp;amp;S: Class Modifiers | &#039;&#039;&#039;CLASS MODIFIERS:&#039;&#039;&#039;]] [[S&amp;amp;S: Classes | Classes]] in Storm &amp;amp; Steel forever change the characters who engage in them. This is the result of repetition, intense training, and increasing aptitude in their chosen class. Not all classes, however similar, are equal in training. Strength gains in the Warrior class are not the same as that of Barbarian. Some ability score modifiers are awarded at character creation, and later as the character progresses in power.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[S&amp;amp;S: Occupational Modifiers | &#039;&#039;&#039;OCCUPATIONAL MODIFIERS:&#039;&#039;&#039;]] Just as class choices can change a character, so can [[S&amp;amp;S: Occupation | Occupation]]. These modifiers are typically awarded at [[S&amp;amp;S: Character Creation | Character Creation]] but can be awarded as a character progresses in Storm &amp;amp; Steel, assuming a character continues to arduously engage in the occupation. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[S&amp;amp;S: Cultural, Regional, and Heritage Modifiers | &#039;&#039;&#039;CULTURAL, REGIONAL, AND HERITAGE MODIFIERS:&#039;&#039;&#039;]] The environment that a persona is raised in can change the character&#039;s ability scores, abilities, and skill sets. Storm &amp;amp; Steel offers suggested skills, abilities, and ability modifiers for cultural and regional considerations in Storm &amp;amp; Steel&#039;s world setting of [[S&amp;amp;S: Tartania | &#039;&#039;&#039;TARTANIA&#039;&#039;&#039;]]. Somewhat similar suggestions are offered for regions, cultures, and heritage for general settings that a GameMaster can easily adopt for their campaign.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 24 Sep 2026 22:49:51 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_The_Ability_Scores</comments>
		</item>
		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2265&amp;oldid=2253</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2265&amp;oldid=2253</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:57, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: The Ability Scores | &amp;#039;&amp;#039;&amp;#039;The Ability Scores&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: The Ability Scores | &amp;#039;&amp;#039;&amp;#039;The Ability Scores&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character&#039;s physical and mental attributes are numerically defined by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six &lt;/del&gt;ability scores determined by random rolls adjusted by modifiers from race, class, occupations, etc. The value of each ability score represents the &#039;&#039;actual&#039;&#039; bonus or penalty awarded for the attribute. The scores (-1, 0, +1, +2, etc.) are recorded in required places on [[character sheets | character sheets]] throughout the character making process.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character&#039;s physical and mental attributes are numerically defined by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven &lt;/ins&gt;ability scores determined by random rolls adjusted by modifiers from race, class, occupations, etc. The value of each ability score represents the &#039;&#039;actual&#039;&#039; bonus or penalty awarded for the attribute. The scores (-1, 0, +1, +2, etc.) are recorded in required places on [[character sheets | character sheets]] throughout the character making process.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Races | &amp;#039;&amp;#039;&amp;#039;Races&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Races | &amp;#039;&amp;#039;&amp;#039;Races&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 24 Sep 2026 19:57:51 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
		</item>
		<item>
			<title>S&amp;S: The Ability Scores</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_The_Ability_Scores&amp;diff=2264&amp;oldid=0</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_The_Ability_Scores&amp;diff=2264&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Storm &amp;amp; Steel characters possess several physical and mental characteristics that help define them. Each characteristic is quantified with a numerical value. These attributes are the character&amp;#039;s &amp;quot;ability scores&amp;quot;. Each character possesses seven Ability Scores. The abilities are STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, and APPEARANCE. The value of each ability score is a bonus that is applied to associated die rolls in Storm &amp;amp; Steel. Thus, a stren...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Storm &amp;amp; Steel characters possess several physical and mental characteristics that help define them. Each characteristic is quantified with a numerical value. These attributes are the character&amp;#039;s &amp;quot;ability scores&amp;quot;. Each character possesses seven Ability Scores. The abilities are STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, and APPEARANCE. The value of each ability score is a bonus that is applied to associated die rolls in Storm &amp;amp; Steel. Thus, a strength score of 4 awards a +4 bonus on rolls associated with strength, such as a weapon damage roll. Likewise, a dexterity score of 3 awards a +3 bonus to rolls associated with dexterity, which incidentally, in Storm &amp;amp; Steel, also awards a bonus to weapon damage rolls, just as strength does.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Descriptive Traits:&amp;#039;&amp;#039;&amp;#039; While each ability score is actually a composite of several physical and mental attributes working together, Storm &amp;amp; Steel places two broad descriptive traits and several sub-traits under each ability to break down what the ability scores entail. These two descriptive terms represent a certain balance of the two traits within each characteristic which produces the final ability score. Most characters are considered equal in each pair of traits. However, consider a character who may be of a relatively small stature, yet possessing a strength of 4 or more. The damage bonus of +4 may mostly be due to powerful body mechanics (Power). Compare this to someone who is large in stature that enjoys the same damage bonus of +4 due to their ability to lift heavy weight (Might).  These traits may be mentioned in game mechanics but are generally used only for reference. However, Storm &amp;amp; Steel may offer optional rules in the future to flesh out such unique characters with accompanying game mechanics.&lt;br /&gt;
&lt;br /&gt;
While all of the ability scores are used in various skills, there are some additional areas where they are applied. Such areas are briefly mentioned below.&lt;br /&gt;
&lt;br /&gt;
The reference traits for each ability score are as follows:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STRENGTH: Muscular power. Affects the ability to power through defenses and generate damage.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Might: Ability to move or lift weight.&lt;br /&gt;
: Power: Ability to generate destructive power through body mechanics.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DEXTERITY: Reflexes and Coordination. Affects the ability to hit and do more damage. Affects the ability to dodge and parry attacks.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Agility: Speed and timing.&lt;br /&gt;
: Coordination: Precision of movement, as well as hand-eye motor skills.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CONSTITUTION: Resistance to bodily punishment and ability to resist harmful agents. Affects hit points.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Toughness: General stamina and ability to withstand punishment.&lt;br /&gt;
: Health: General resistance to disease, sickness, and toxins.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;INTELLIGENCE: Memory and logic. Affects most arcane spell casting and resistance to mind control.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Memory: General ability to recall and level of mental retentiveness.&lt;br /&gt;
: Deduction: Problem solving and general brilliance.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;WISDOM: Judgement and strength of will. Affects most divine spell casting and resistance to mind control.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Intuition: Understanding and instinct.&lt;br /&gt;
: Willpower: Self-discipline, self-control, and resolve.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CHARISMA: Social magnetism, personality, and general social skills and charm. Affects encounter reactions.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Persuasiveness: General ability to influence others and sway opinions.&lt;br /&gt;
: Fluency: General level of articulation and eloquence.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;APPEARANCE: Physical aesthetics, level of beauty, and ability to influence by demeanor. Affects encounter reactions.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: Form: General physique and level of appeal of facial features.&lt;br /&gt;
: Splendor: Level of style, glamour, and bearing.&lt;/div&gt;</description>
			<pubDate>Thu, 24 Sep 2026 10:21:38 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_The_Ability_Scores</comments>
		</item>
		<item>
			<title>AD&amp;D-Master Edition</title>
			<link>http://singerhosting.ddns.net/index.php?title=AD%26D-Master_Edition&amp;diff=2263&amp;oldid=2259</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 24 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat rounds &lt;/del&gt;are ten seconds long&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The round &lt;/del&gt;is divided into 10 segments of 1 second each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;COMBAT ROUNDS: Rounds &lt;/ins&gt;are ten seconds long &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;is divided into 10 segments of 1 second each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Movement occurs &lt;/del&gt;on every segment &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for each character, &lt;/del&gt;whether or not they are able to attack on a given segment. The distance moved per segment is based on the character&#039;s modified Movement Rate and is found on the appropriate table and recorded on the character sheet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MOVEMENT: Each character can move &lt;/ins&gt;on every segment whether or not they are able to attack on a given segment. The distance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can be &lt;/ins&gt;moved per segment is based on the character&#039;s modified Movement Rate and is found on the appropriate table and recorded on the character sheet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Speeds found in the AD&amp;amp;D rules have been converted into an Initiative number that represents &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what &lt;/del&gt;default segment of a round that a character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may strike &lt;/del&gt;with that weapon. This number is adjusted when the group initiative roll has been won or lost&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; and may &lt;/del&gt;be resolved sooner &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the &lt;/del&gt;charging character &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes contact with &lt;/del&gt;an enemy during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a charging attack&lt;/del&gt;; or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the case where a &lt;/del&gt;weapon&#039;s length is greater than an enemy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s when making &#039;&#039;first&#039;&#039; contact&lt;/del&gt;. After making initial contact, initiative is typically handled normally without regard to weapon length.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WEAPON SPEED &amp;amp; WEAPON LENGTH: &lt;/ins&gt;Weapon Speeds found in the AD&amp;amp;D rules have been converted into an Initiative number that represents &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;default segment of a round that a character &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strikes &lt;/ins&gt;with that weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Segment one is at the beginning of the round and segment ten is at the end&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;segment &lt;/ins&gt;number is adjusted when the group initiative roll has been won or lost&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Attacks are &lt;/ins&gt;be resolved sooner &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if a &lt;/ins&gt;charging character&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s weapon is within striking range of &lt;/ins&gt;an enemy during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the charge&lt;/ins&gt;; or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &#039;first&#039; contact, when any &lt;/ins&gt;weapon&#039;s length is greater than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that of &lt;/ins&gt;an enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and within striking range. Opponents with shorter weapons that are charged may attack on their normal initiative segment&lt;/ins&gt;. After making initial contact, initiative &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the following round &lt;/ins&gt;is typically handled normally without regard to weapon length&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, unless making initial contact with a different enemy and not currently engaged in combat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Spell Casting Times found in the AD&amp;amp;D rules have been converted into Initiative numbers that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represents what &lt;/del&gt;default segment of a round that a character begins and completes the casting of a spell, use of a magic device, turning of undead, use of a spell-like ability, etc. The default Initiative numbers are modified by whether the character&#039;s group wins or loses the group initiative roll, as done with weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CASTING TIME FOR SPELLS, DEVICES, ETC.: &lt;/ins&gt;Spell Casting Times found in the AD&amp;amp;D rules have been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recalculated and &lt;/ins&gt;converted into Initiative numbers that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represent the &lt;/ins&gt;default segment of a round that a character begins and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thereafter &lt;/ins&gt;completes the casting of a spell, use of a magic device, turning of undead, use of a spell-like ability, etc. The default Initiative numbers are modified by whether the character&#039;s group wins or loses the group initiative roll, as done with weapon attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Type vs. Armor Type bonuses are made with more attractive bonuses and are much easier to use and are more intuitive. Historical special features on weapons (such as back-spikes, for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example&lt;/del&gt;) award appropriate Weapon Type vs. Armor Type bonuses. The list of weapons has been expanded.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WEAPON TYPE VERSUS ARMOR TYPE: &lt;/ins&gt;Weapon Type vs. Armor Type bonuses are made with more attractive bonuses and are much easier to use and are more intuitive. Historical special features on weapons (such as back&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-spikes and top&lt;/ins&gt;-spikes, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;examples&lt;/ins&gt;) award appropriate Weapon Type vs. Armor Type bonuses. The list of weapons has been expanded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Weapon Proficiency Slots are now typically used learn groups of weapons, rather than individual weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WEAPON PROFICIENCY SLOTS: &lt;/ins&gt;Weapon Proficiency Slots are now typically used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;learn groups of weapons, rather than individual weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shields award armor class bonuses according to their size. Metal shields award additional armor class bonuses versus ranged weapons. Metal shields and any shield larger than &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small&lt;/del&gt;&#039; reduce movement rate&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As was sometimes done historically, shields may also be used as a passive defense, which awards a partial armor class bonus when used with weapons that require two hands. This can be done at the expense of receiving a penalty to strike when doing so&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SHIELDS: &lt;/ins&gt;Shields award armor class bonuses according to their size&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The sizes are Buckler, Small, Medium, Large, and Tower&lt;/ins&gt;. Metal shields award additional armor class bonuses versus ranged weapons. Metal shields and any shield larger than &#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Small&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/ins&gt;reduce movement rate.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A piecemeal armor system &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offered for unique armor situations&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as rules for wearing armor over natural armor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PASSIVE SHIELD DEFENSE: Historically, sometimes shields were sometimes hung on the body and used as a passive defense when wielding weapons that required two hands. The defense bonus of the shield &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduced and can only be done at the expense of receiving an appropriate penalty to strike while the shield is being used passively. While shields are used passively&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the full length of a two-handed weapon may be fully utilized&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Non-Weapon proficiencies are awarded freely based on class&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;race, background, cultural and regional origins, etc. Non-Weapon Proficiency Slots can be used to either bolster existing NWPs or to add ones that might not fit into the criteria above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PIECEMEAL ARMOR: A piecemeal armor system is offered for unique armor situations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as rules for wearing armor over natural armor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell slots have been replaced with Spell Points&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spent when casting spells&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NON-WEAPON PROFICIENCIES: Non-Weapon proficiencies for characters are awarded freely and without cost, based on class, race, background, cultural and regional origins&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;etc.: subject to the Dungeon Master&#039;s discretion. Non-Weapon Proficiency Slots can be used to either bolster existing NWPs or to add ones that might not fit into the categories above or &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not otherwise appropriate&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Magic-Users and Illusionists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may &lt;/del&gt;receive additional Spell Points for high Intelligence scores.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SPELL POINTS: Spell slots have been replaced with Spell Points, which are spent when casting spells.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* BONUS SPELL POINTS: &lt;/ins&gt;Magic-Users and Illusionists receive additional Spell Points for high Intelligence &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scores in a fashion similar to clerics receiving bonus Spell Points for high Wisdom &lt;/ins&gt;scores.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[AD&amp;amp;D-ME: Character Ability Score Generation Method and Adjustments | &amp;#039;&amp;#039;&amp;#039;Character Ability Score Generation Method and Adjustments&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[AD&amp;amp;D-ME: Character Ability Score Generation Method and Adjustments | &amp;#039;&amp;#039;&amp;#039;Character Ability Score Generation Method and Adjustments&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 24 Sep 2026 05:08:40 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:AD%26D-Master_Edition</comments>
		</item>
		<item>
			<title>S&amp;S: Races</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Races&amp;diff=2262&amp;oldid=2257</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://singerhosting.ddns.net/index.php?title=S%26S:_Races&amp;amp;diff=2262&amp;amp;oldid=2257&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Thu, 24 Sep 2026 03:19:29 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Races</comments>
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		<item>
			<title>AD&amp;D-Master Edition</title>
			<link>http://singerhosting.ddns.net/index.php?title=AD%26D-Master_Edition&amp;diff=2259&amp;oldid=0</link>
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			<description>&lt;p&gt;Created page with &amp;quot;Advanced Dungeons &amp;amp; Dragons Master Edition (AD&amp;amp;D-ME) is an unofficial rules conversion for the AD&amp;amp;D game system using the core of the Iron Colossus rules systems. It is a set of replacement rules and rulings, some of which are derived from official 1st Edition AD&amp;amp;D rules; and therefore is not presented here as a complete system.  Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:  * Combat rounds are ten seconds long. The round is divided into 10 segme...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Advanced Dungeons &amp;amp; Dragons Master Edition (AD&amp;amp;D-ME) is an unofficial rules conversion for the AD&amp;amp;D game system using the core of the Iron Colossus rules systems. It is a set of replacement rules and rulings, some of which are derived from official 1st Edition AD&amp;amp;D rules; and therefore is not presented here as a complete system.&lt;br /&gt;
&lt;br /&gt;
Some key changes to the 1st Edition AD&amp;amp;D rules system are as follows:&lt;br /&gt;
&lt;br /&gt;
* Combat rounds are ten seconds long. The round is divided into 10 segments of 1 second each.&lt;br /&gt;
&lt;br /&gt;
* Movement occurs on every segment for each character, whether or not they are able to attack on a given segment. The distance moved per segment is based on the character&amp;#039;s modified Movement Rate and is found on the appropriate table and recorded on the character sheet.&lt;br /&gt;
&lt;br /&gt;
* Weapon Speeds found in the AD&amp;amp;D rules have been converted into an Initiative number that represents what default segment of a round that a character may strike with that weapon. This number is adjusted when the group initiative roll has been won or lost; and may be resolved sooner when the charging character makes contact with an enemy during a charging attack; or in the case where a weapon&amp;#039;s length is greater than an enemy&amp;#039;s when making &amp;#039;&amp;#039;first&amp;#039;&amp;#039; contact. After making initial contact, initiative is typically handled normally without regard to weapon length.&lt;br /&gt;
&lt;br /&gt;
* Spell Casting Times found in the AD&amp;amp;D rules have been converted into Initiative numbers that represents what default segment of a round that a character begins and completes the casting of a spell, use of a magic device, turning of undead, use of a spell-like ability, etc. The default Initiative numbers are modified by whether the character&amp;#039;s group wins or loses the group initiative roll, as done with weapon attacks.&lt;br /&gt;
&lt;br /&gt;
* Weapon Type vs. Armor Type bonuses are made with more attractive bonuses and are much easier to use and are more intuitive. Historical special features on weapons (such as back-spikes, for example) award appropriate Weapon Type vs. Armor Type bonuses. The list of weapons has been expanded.&lt;br /&gt;
&lt;br /&gt;
* Weapon Proficiency Slots are now typically used learn groups of weapons, rather than individual weapons.&lt;br /&gt;
&lt;br /&gt;
* Shields award armor class bonuses according to their size. Metal shields award additional armor class bonuses versus ranged weapons. Metal shields and any shield larger than &amp;#039;small&amp;#039; reduce movement rate. As was sometimes done historically, shields may also be used as a passive defense, which awards a partial armor class bonus when used with weapons that require two hands. This can be done at the expense of receiving a penalty to strike when doing so.&lt;br /&gt;
&lt;br /&gt;
* A piecemeal armor system is offered for unique armor situations, as well as rules for wearing armor over natural armor.&lt;br /&gt;
&lt;br /&gt;
* Non-Weapon proficiencies are awarded freely based on class, race, background, cultural and regional origins, etc. Non-Weapon Proficiency Slots can be used to either bolster existing NWPs or to add ones that might not fit into the criteria above.&lt;br /&gt;
&lt;br /&gt;
* Spell slots have been replaced with Spell Points, which are spent when casting spells.&lt;br /&gt;
&lt;br /&gt;
* Magic-Users and Illusionists may receive additional Spell Points for high Intelligence scores.&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Character Ability Score Generation Method and Adjustments | &amp;#039;&amp;#039;&amp;#039;Character Ability Score Generation Method and Adjustments&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Weapon Proficiencies | &amp;#039;&amp;#039;&amp;#039;Weapon Proficiencies&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Non-Weapon Proficiencies | &amp;#039;&amp;#039;&amp;#039;Non-Weapon Proficiencies&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Combat | &amp;#039;&amp;#039;&amp;#039;Combat&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Movement | &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Weapons | &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Shields | &amp;#039;&amp;#039;&amp;#039;Shields&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Piecemeal Armor | &amp;#039;&amp;#039;&amp;#039;Piecemeal Armor&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Spells | &amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;]]==&lt;br /&gt;
&lt;br /&gt;
==[[AD&amp;amp;D-ME: Gaming Aids | &amp;#039;&amp;#039;&amp;#039;Gaming Aids&amp;#039;&amp;#039;&amp;#039;]]==&lt;/div&gt;</description>
			<pubDate>Thu, 24 Sep 2026 00:59:24 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:AD%26D-Master_Edition</comments>
		</item>
		<item>
			<title>Main Page</title>
			<link>http://singerhosting.ddns.net/index.php?title=Main_Page&amp;diff=2258&amp;oldid=2232</link>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 23 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rifts-Master Edition | Rifts-Master Edition]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Rifts-Master Edition | Rifts-Master Edition]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[AD&amp;amp;D-Master Edition | AD&amp;amp;D-Master Edition]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://singerhosting.ddns.net/index.php/Category:AD%26D_Database AD&amp;amp;D Database]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://singerhosting.ddns.net/index.php/Category:AD%26D_Database AD&amp;amp;D Database]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 23 Sep 2026 23:21:29 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Main_Page</comments>
		</item>
		<item>
			<title>S&amp;S: Races</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Races&amp;diff=2257&amp;oldid=2256</link>
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&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:46, 22 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of the races below have further subgroups that found in the racial description.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of the races below have further subgroups that found in the racial description.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(ref 1: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trolls are not meant &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be playable character races and are here for reference and comparison of player trolls and other trollish encounters&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(ref 1: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This page will need to have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entries below separated according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;type, such as &quot;Human&quot;, &quot;Dwarf&quot;, &quot;Elf&quot;, etc.&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(ref 2: some parenthetical entries below contain the original generic names and may be deleted)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(ref 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: some of the trolls are not meant to be playable character races and are here for reference and comparison of player trolls and other trollish encounters)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(ref 3&lt;/ins&gt;: some parenthetical entries below contain the original generic names and may be deleted)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Ancient One | Ancient One]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[S&amp;amp;S: Ancient One | Ancient One]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 22 Sep 2026 05:46:15 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Races</comments>
		</item>
		<item>
			<title>S&amp;S: Races</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Races&amp;diff=2256&amp;oldid=0</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Races&amp;diff=2256&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Most of the races presented here can be played as player characters, but many may not be appropriate for some Storm &amp;amp; Steel campaigns. The GameMaster may restrict certain races or remove them completely from play. Keep in mind that some unique races may find great difficulty in navigating certain environments such as dungeons, confined areas, underwater, and mountainous settings, due to their particular form or size. Additionally, &amp;#039;monstrous&amp;#039; characters may be viewed wit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Most of the races presented here can be played as player characters, but many may not be appropriate for some Storm &amp;amp; Steel campaigns. The GameMaster may restrict certain races or remove them completely from play. Keep in mind that some unique races may find great difficulty in navigating certain environments such as dungeons, confined areas, underwater, and mountainous settings, due to their particular form or size. Additionally, &amp;#039;monstrous&amp;#039; characters may be viewed with alarm, suspicion, or hostility in populations that are not acclimated to the presence creatures of an unusual nature, or that seem menacing, dangerous, or very powerful.&lt;br /&gt;
&lt;br /&gt;
Some of the races below have further subgroups that found in the racial description.&lt;br /&gt;
&lt;br /&gt;
(ref 1: some of the trolls are not meant to be playable character races and are here for reference and comparison of player trolls and other trollish encounters)&lt;br /&gt;
&lt;br /&gt;
(ref 2: some parenthetical entries below contain the original generic names and may be deleted)&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Ancient One | Ancient One]]==&lt;br /&gt;
==[[S&amp;amp;S: Argentian | Argentian (silver men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Aurelian | Aurelian (gold men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Bone-Clad | Bone-Clad ]]==&lt;br /&gt;
==[[S&amp;amp;S: Common Man | Common Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Crystalian | Crystalian (crystal men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Deep Mariner | Deep Mariner ]]==&lt;br /&gt;
==[[S&amp;amp;S: Dracovane | Dracovane (dragon riders) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Dunelanders | Dunelanders ]]==&lt;br /&gt;
==[[S&amp;amp;S: Ferranite | Ferranite (iron men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Frost Man | Frost Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Furred One | Furred One ]]==&lt;br /&gt;
==[[S&amp;amp;S: Great Man | Great Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Great One | Great One ]]==&lt;br /&gt;
==[[S&amp;amp;S: Grey Men | Grey Men ]]==&lt;br /&gt;
==[[S&amp;amp;S: Halfling | Halfling ]]==&lt;br /&gt;
==[[S&amp;amp;S: High Man | High Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Hulker | Hulker ]]==&lt;br /&gt;
==[[S&amp;amp;S: Hunchback | Hunchback ]]==&lt;br /&gt;
==[[S&amp;amp;S: Ice Man | Ice Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Iridian (pearl-skinned men) | Iridian (pearl-skinned men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Iron Man | Iron Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Juggernaut | Juggernaut ]]==&lt;br /&gt;
==[[S&amp;amp;S: Magic Weavers | Magic Weavers ]]==&lt;br /&gt;
==[[S&amp;amp;S: Magusi | Magusi ]]==&lt;br /&gt;
==[[S&amp;amp;S: Mortari | Mortari (death master)]]==&lt;br /&gt;
==[[S&amp;amp;S: Primalian | Primalian (primal men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Primex | Primex (evolved men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Silicari | Silicari (silica men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Silvanarian | Silvanarian (wood men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Skeeth | Skeeth (nail-toothed) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Sky Man | Sky Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Stone Man | Stone Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Stout | Stout ]]==&lt;br /&gt;
==[[S&amp;amp;S: Tempestral (storm lords) | Tempestral (storm lords) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Terran (earth men) | Terran (earth men) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Warbringer | Warbringer ]]==&lt;br /&gt;
==[[S&amp;amp;S: Wild Man | Wild Man ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Bat Man | Bat Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Bear Man | Bear Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Boar Man | Boar Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Bull Man | Bull Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Canine Man | Canine Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Cat Man | Cat Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Cobra Man | Cobra Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Croc Man | Croc Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Dragon Man | Dragon Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Eagle Man | Eagle Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Elephant Man | Elephant Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Feline Man | Feline Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Frog Man | Frog Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Gator Man | Gator Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Goat Man | Goat Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Hawk Man | Hawk Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Hawkenling | Hawkenling ]]==&lt;br /&gt;
==[[S&amp;amp;S: Lion Man | Lion Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Lizard Man | Lizard Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Mouse Man | Mouse Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Ram Man | Ram Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Rat Man | Rat Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Rhinoceros Man | Rhinoceros Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Sabretooth Man | Sabretooth Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Salamander Man | Salamander Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Snake Man | Snake Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Tiger Man | Tiger Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Toad Man | Toad Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Turtle Man | Turtle Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Vulture Man | Vulture Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Wolf Man | Wolf Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Wolverine Man | Wolverine ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Allosaurus Man | Allosaurus Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Ankylosaurus Man | Ankylosaurus Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Mammoth Man | Mammoth Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Mastodon Man | Mastodon Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Protoceratops Man | Protoceratops Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Pteranodon Man | Pteranodon Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Pterodactyl Man | Pterodactyl Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Styracosaurus Man | Styracosaurus Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Triceratops Man | Triceratops Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Tyrannosaurus Man | Tyrannosaurus Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Wooly Rhinoceros Man | Wooly Rhinoceros Man ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Cave Dwarf | Cave Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Desert Dwarf | Desert Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Duergar | Duergar ]]==&lt;br /&gt;
==[[S&amp;amp;S: Forest Dwarf | Forest Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Great Dwarf | Great Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Mountain Dwarf | Mountain Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Snow Dwarf | Snow Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Swamp Dwarf | Swamp Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Two-Headed Dwarf | Two-Headed Dwarf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Wild Dwarf | Wild Dwarf ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Common Elf | Common Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Faerie Elf | Faerie Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Great Elf | Great Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Highland Elf | Highland Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Lost Elf | Lost Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Lowland Elf | Lowland Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Master Elf | Master Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Moon Elf | Moon Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Quick Elf | Quick Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Sky Elf | Sky Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Sun Elf | Sun Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Water Elf | Water Elf ]]==&lt;br /&gt;
==[[S&amp;amp;S: Woodland Elf | Woodland Elf ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: City Gnome | City Gnome ]]==&lt;br /&gt;
==[[S&amp;amp;S: Earth Gnome | Earth Gnome ]]==&lt;br /&gt;
==[[S&amp;amp;S: Tree Gnome | Tree Gnome ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Brownie | Brownie ]]==&lt;br /&gt;
==[[S&amp;amp;S: Leprechaun | Leprechaun ]]==&lt;br /&gt;
==[[S&amp;amp;S: Pixie | Pixie ]]==&lt;br /&gt;
==[[S&amp;amp;S: Sprite | Sprite ]]==&lt;br /&gt;
==[[S&amp;amp;S: Water Sprite | Water Sprite ]]==&lt;br /&gt;
==[[S&amp;amp;S: Wild Faerie | Wild Faerie ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Dark Faerie | Dark Faerie ]]==&lt;br /&gt;
==[[S&amp;amp;S: Fiend | Fiend ]]==&lt;br /&gt;
==[[S&amp;amp;S: Gremlin | Gremlin ]]==&lt;br /&gt;
==[[S&amp;amp;S: Imp | Imp ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Miniature Dragon | Miniature Dragon ]]==&lt;br /&gt;
==[[S&amp;amp;S: Mini-Dragon | Mini-Dragon ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Earth Goblin | Earth Goblin ]]==&lt;br /&gt;
==[[S&amp;amp;S: Great Goblin | Great Goblin ]]==&lt;br /&gt;
==[[S&amp;amp;S: Hobgoblin | Hobgoblin ]]==&lt;br /&gt;
==[[S&amp;amp;S: Horned Goblin | Horned Goblin ]]==&lt;br /&gt;
==[[S&amp;amp;S: Night Goblin | Night Goblin ]]==&lt;br /&gt;
==[[S&amp;amp;S: One-Eyed Goblin | One-Eyed Goblin ]]==&lt;br /&gt;
==[[S&amp;amp;S: Sea Goblin | Sea Goblin ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Kobold | Kobold ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Bugbear | Bugbear ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Troglodyte | Troglodyte ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Boggle | Boggle ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Common Orc | Common Orc ]]==&lt;br /&gt;
==[[S&amp;amp;S: Great Horned Orc | Great Horned Orc ]]==&lt;br /&gt;
==[[S&amp;amp;S: Great Orc | Great Orc ]]==&lt;br /&gt;
==[[S&amp;amp;S: High Orc | High Orc ]]==&lt;br /&gt;
==[[S&amp;amp;S: Orc Lord | Orc Lord ]]==&lt;br /&gt;
==[[S&amp;amp;S: Stunt Orc | Stunt Orc ]]==&lt;br /&gt;
==[[S&amp;amp;S: Tall Orc | Tall Orc ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Centaur | Centaur ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Ogre | Ogre ]]==&lt;br /&gt;
==[[S&amp;amp;S: Ogre Centaur | Ogre Centaur ]]==&lt;br /&gt;
==[[S&amp;amp;S: Two-Headed Ogre | Two-Headed Ogre ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Cyclops | Cyclops ]]==&lt;br /&gt;
==[[S&amp;amp;S: Biclops | Biclops ]]==&lt;br /&gt;
==[[S&amp;amp;S: Triclops | Triclops ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Gargoyle | Gargoyle ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Arachnoid | Arachnoid ]]==&lt;br /&gt;
==[[S&amp;amp;S: Beetleoid | Beetleoid ]]==&lt;br /&gt;
==[[S&amp;amp;S: Mantoid | Mantoid ]]==&lt;br /&gt;
==[[S&amp;amp;S: Scorpionoid | Scorpionoid ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Crab Man | Crab Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Lobster Man | Lobster Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Octopus Man | Octopus Man ]]==&lt;br /&gt;
==[[S&amp;amp;S: Squid Man | Squid Man ]]==&lt;br /&gt;
&lt;br /&gt;
==[[S&amp;amp;S: Crag Troll | Crag Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Fire Troll | Fire Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Forest Troll | Forest Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Half-Troll (base) | Half-Troll (base) ]]==&lt;br /&gt;
==[[S&amp;amp;S: Hill Troll | Hill Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Iron Troll | Iron Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Rock Troll | Rock Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Stone Troll | Stone Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Storm Troll | Storm Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Swamp Troll | Swamp Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Void Troll | Void Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Water Troll | Water Troll ]]==&lt;br /&gt;
==[[S&amp;amp;S: Wood Troll | Wood Troll ]]==&lt;/div&gt;</description>
			<pubDate>Tue, 22 Sep 2026 05:42:46 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Races</comments>
		</item>
		<item>
			<title>S&amp;S: Skill Reference List</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Skill_Reference_List&amp;diff=2255&amp;oldid=0</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Skill_Reference_List&amp;diff=2255&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;The following list of skills is for reference. Some skills may in the future be changed, renamed, removed, or absorbed into other skill names. Each skill has its category listed in parenthesis. Though some skills may in some way relate to a second or even a third category, they are limited to only one category and will be found on Character Skill Sheets under the categories listed behind the skill.  &amp;#039;&amp;#039;&amp;#039;Category Key:&amp;#039;&amp;#039;&amp;#039;  Comm = Common &amp;lt;br&amp;gt; Know = Knowledge &amp;lt;br&amp;gt; Lore = Lor...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following list of skills is for reference. Some skills may in the future be changed, renamed, removed, or absorbed into other skill names. Each skill has its category listed in parenthesis. Though some skills may in some way relate to a second or even a third category, they are limited to only one category and will be found on Character Skill Sheets under the categories listed behind the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Category Key:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Comm = Common &amp;lt;br&amp;gt;&lt;br /&gt;
Know = Knowledge &amp;lt;br&amp;gt;&lt;br /&gt;
Lore = Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Mag = Magic &amp;lt;br&amp;gt;&lt;br /&gt;
Nat = Nature &amp;lt;br&amp;gt;&lt;br /&gt;
Perf = Performance &amp;lt;br&amp;gt;&lt;br /&gt;
Phys = Physical &amp;lt;br&amp;gt;&lt;br /&gt;
Prof = Profession &amp;lt;br&amp;gt;&lt;br /&gt;
Spec = Special &amp;lt;br&amp;gt;&lt;br /&gt;
Tech = Technology &amp;lt;br&amp;gt;&lt;br /&gt;
Trad = Trade &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SKILLS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Acrobatics (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Aerodynamics (Tech) &amp;lt;br&amp;gt;&lt;br /&gt;
Advanced Healing (Trad) &amp;lt;br&amp;gt;&lt;br /&gt;
Alchemy (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Alertness (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Ambidexterity (Spec) &amp;lt;br&amp;gt; &lt;br /&gt;
Ambush Skill (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Angel Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Care (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Charms (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Lore (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Riding (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Training (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Anthropology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Appraising (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Archaeology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Architecture (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Area Knowledge (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Armorer (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Arrow Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Art History (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Artifact Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Astrology (Mag) &amp;lt;br&amp;gt;&lt;br /&gt;
Astronomy (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Attack Brutality (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Balance (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Basic Healing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Battle Tactics (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Beer Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Begging (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Berserking (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Biology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Blacksmithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Blind Fighting (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Block Hand to Hand (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Block Weapon (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Boat Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Boating (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Book Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Book Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Book Writing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Botany (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Bow Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Boxing (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Breath Control (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Brewing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Brick Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Brickwork (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Bronze Working (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Brutal Strike (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Build Machine (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Business (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Business Handling (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Cabinet Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Camouflage (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Candle Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Castle Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Cat Napping (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Ceramics (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Child Care (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
City Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
City Secrets (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Class Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Clay Pottery Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Climbing (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Comedian Skill (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Command (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Concentrated Blow (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Contact Making (perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Contortions (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Cook Profession (Prof) &amp;lt;br&amp;gt;&lt;br /&gt;
Cooking (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Copper Smithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Country Secrets (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Courier (Prof) &amp;lt;br&amp;gt;&lt;br /&gt;
Creative Writing (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Creature Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Crime Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Cryptography (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Culture Language (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Culture Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Dancing (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Debate (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Deception (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Demon Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Demonology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Devil Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Devilology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Direction Orientation (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Disarming (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Disease Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Disease Knowledge (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Distant Signal Code (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Distilling (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Dodging (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Drafting (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Dragon Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Drafting (Trade)&lt;br /&gt;
Drawing (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Drive Cart (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Dweomercraft (Mag) &amp;lt;br&amp;gt;&lt;br /&gt;
Dye Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Dyeing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Ecology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Economics (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Embalming (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Embezzling (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Embroidery (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Empathy (Mag) &amp;lt;br&amp;gt;&lt;br /&gt;
Enameling (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Escape Skills (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Espionage (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Exotic Armoring (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Exotic Weapon Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Faerie Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Fast Talk (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Fast Working (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Fencing Goods (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Fight Multiple Foes (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Finance (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Finesse Strike (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Control (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Eating (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Fighting (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Firearms (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Firearms (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Fish Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Fly Beast (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Foraging (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Forensics (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Forge Document (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Forge Item (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Fortune Telling (Mag) &amp;lt;br&amp;gt;&lt;br /&gt;
Foundry Work (Trade)&amp;lt;br&amp;gt;&lt;br /&gt;
Funerary Rites (Mag) &amp;lt;br&amp;gt;&lt;br /&gt;
Fungus Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Gaming (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Gem Cutting (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Gemology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Genealogy (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Geography (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Geology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Geometry (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Glass Blowing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Gliding (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Gold Smithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Golem Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Grappling (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Guide (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Guile (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Hair Design (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Hand Signal (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Health (Know) &amp;lt;br&amp;gt; &lt;br /&gt;
Heraldry (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Herbalism (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Herding (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Movement (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Hiding (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
High Society Culture (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
History (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Horde Fighting (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Horticulture (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Household Care (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Hunting (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Hurled Weapons (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Hydrodynamics (Tech) &amp;lt;br&amp;gt;&lt;br /&gt;
Ignore Pain (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Illness Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Information Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Instruction (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Intrigue (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Investigation (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Iron Smithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Jewelry Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Joking (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Journalism (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Jousting (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Juggling (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Jumping (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Kenetics (Tech) &amp;lt;br&amp;gt;&lt;br /&gt;
Knitting (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Lake Fishing (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Land Navigation (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Law (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Law (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Leatherwork (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Legend Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Leisure Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Line Fighting (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Liquor Tolerance (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Listening (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Literate (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Literature (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Lock Knowledge (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Locksmithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Logic (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Long Distance Marching (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Long Distance Running (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Lyrics (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Machine Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Machine Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Magic Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Magic Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Making Traps (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Management (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Map Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Map Reading (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Marching (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Marine Biology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Throws (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Masonry (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Masonry Building Construct. (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Massage (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Mathematics (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Mathematics, Advanced (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Mechanical Engineering (Tech) &amp;lt;br&amp;gt;&lt;br /&gt;
Mech-Golem Use (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Medicine (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Medicine (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Melee (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Merchandising (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Metal Etching (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Metal Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Metallurgy (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Metaphysics (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Meteorology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Military Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Military Science (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Milling (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Mimery (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Mimicry (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Mingling (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Mining (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Deflection (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Monster Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Musical Composition (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Naval Tactics (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Fishing (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Net Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Netherworld Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Netherworld Knowledge (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Observation (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Occult (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Ocean/Sea Fishing (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Oratory (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Paint Making (trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Paint Objects (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Paleontology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Pantheology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Paper Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Pewter Work (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Physics (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Planar Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Planar Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Plant Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Plant Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Poetry (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Poison Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Poison Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Poison Use (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Pole Vaulting (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Political Science (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Politics (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Potion Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Printing-Copying (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Profession Language (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Property Sale (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Psychoanalysis (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Psychology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Quickdraw (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Quilting (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Race Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Raise Young (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Rappelling (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Read Blind (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Read Runes (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Read Tracks (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Reading Lips (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Region Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Region Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Religion Lore (Lore)&lt;br /&gt;
Religion Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Repair Items (trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Rescue (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Research (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Ritual Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Roofing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Rope Use (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Rope Walking (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Rowing (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Ruin Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Rune Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Rune Study (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Sabotage Tactics (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Sail Making (trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Sales &amp;amp; Barter (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Scaling (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Scribing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Scrounge Object (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Sea Navigation (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Seduction (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Self-Control (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Servant Duty (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Setting Traps (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Ship Handling (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Ship Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Siege Tactics (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Siege Warfare (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Sign Language (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Silent Attack (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Silent Movement (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Silver Smithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Singing (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Skating (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Skiing (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Skinning (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Skirmish Tactics (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Sleight of Hand (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Social Interaction (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Specialized Wood Design (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Speed Reading (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Speleology (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Spell Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Spinning Attack (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Spirit World Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Spirit World Knowledge (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Sports Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Sports &amp;amp; Athletics (Trade)&lt;br /&gt;
Sprinting (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Stealing (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Stilt Walking (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Carving (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Masoning (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Pottery Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Quarrying (trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Stream Fishing (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Street Culture (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Style (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Subdue (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Subterfuge (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Surfing (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Surgery (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance (Rog) &amp;lt;br&amp;gt;&lt;br /&gt;
Survival, Wilderness (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Swimming (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Tailoring (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Tale Telling (Comm) &amp;lt;br&amp;gt;&lt;br /&gt;
Taxidermy (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Thanatology (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Theology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
Thermodynamics (Tech) &amp;lt;br&amp;gt;&lt;br /&gt;
Thespianism (Perf) &amp;lt;br&amp;gt;&lt;br /&gt;
Thread Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Throw or Hurl (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Tin Smithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Tool Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Torture (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Toxicology (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Tracking (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Trade (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Trade Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Trapping (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Trapping Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Tree Cutting (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Trigonometry (Trade)&amp;lt;br&amp;gt;&lt;br /&gt;
Tumbling (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Two Weapon Attack (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Undead Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Underearth Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Underground Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Underwater Diving (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Vessel Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Veterinary Medicine (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Water Finding (Nat) &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Brutality (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Finesse (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Smithing (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Weather Lore (Lore) &amp;lt;br&amp;gt;&lt;br /&gt;
Weather Watching (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Weaving (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Weaving (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Weightlifting (Phys) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheel Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Wicker Work (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Wine Making (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Wood Building Construction (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Wood Carving (Trade) &amp;lt;br&amp;gt;&lt;br /&gt;
Wrestling (Spec) &amp;lt;br&amp;gt;&lt;br /&gt;
Zoology (Know) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 19 Sep 2026 10:27:03 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Skill_Reference_List</comments>
		</item>
		<item>
			<title>S&amp;S: Skills</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Skills&amp;diff=2254&amp;oldid=2252</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Skills&amp;diff=2254&amp;oldid=2252</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:23, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skill Points may be used to raise the score of a skill. This represents a character with additional time, energy, and resources invested into a skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Skill Points may be used to raise the score of a skill. This represents a character with additional time, energy, and resources invested into a skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Skill Reference List | Skill Reference List]]: This is simply a mixed, uncategorized reference list of skills. Some skill names will be changed and reorganized, but all will be categorized in the future. This list does not offer descriptions for the skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Skill Reference List | Skill Reference List]]: This is simply a mixed, uncategorized reference list of skills. Some skill names will be changed and reorganized, but all will be categorized in the future. This list does not offer descriptions for the skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 19 Sep 2026 10:23:26 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Skills</comments>
		</item>
		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2253&amp;oldid=2251</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2253&amp;oldid=2251</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:05, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel is a medieval fantasy adventure roleplaying game system where players create custom characters that can master magic and combat to make their way through a dangerous world filled with monstrosities, supernatural perils, and deadly combatants. While many of its elements are both familiar and unique to fantasy roleplaying, its robust combat system is new and intuitive.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel is a medieval fantasy adventure roleplaying game system where players create custom characters that can master magic and combat to make their way through a dangerous world filled with monstrosities, supernatural perils, and deadly combatants. While many of its elements are both familiar and unique to fantasy roleplaying, its robust combat system is new and intuitive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[The Persona | &#039;&#039;&#039;The Persona&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;The Persona | &#039;&#039;&#039;The Persona&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The persona is what the world sees - and does not see - as a player controls their character. It is more than the sum of their attributes, powers, abilities, possessions, and other character defining things: it is their personality, traits, quirks, goals, drive, and personal choices that truly define the character.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The persona is what the world sees - and does not see - as a player controls their character. It is more than the sum of their attributes, powers, abilities, possessions, and other character defining things: it is their personality, traits, quirks, goals, drive, and personal choices that truly define the character.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Character Creation | &#039;&#039;&#039;Character Creation&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Character Creation | &#039;&#039;&#039;Character Creation&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character creation is a cooperative creative process done together with both the guidance of the GameMaster and the Player to bring the necessary pieces of the character together. While a self-guided process will be provided for players to design characters, a hands-on approach by GameMasters is &amp;#039;&amp;#039;more&amp;#039;&amp;#039; desirable to ensure a better fit into the GameMaster&amp;#039;s customized milieu. A set of [[character sheets | character sheets]] will be provided along with the steps needed to fill them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Character creation is a cooperative creative process done together with both the guidance of the GameMaster and the Player to bring the necessary pieces of the character together. While a self-guided process will be provided for players to design characters, a hands-on approach by GameMasters is &amp;#039;&amp;#039;more&amp;#039;&amp;#039; desirable to ensure a better fit into the GameMaster&amp;#039;s customized milieu. A set of [[character sheets | character sheets]] will be provided along with the steps needed to fill them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[The Ability Scores | &#039;&#039;&#039;The Ability Scores&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;The Ability Scores | &#039;&#039;&#039;The Ability Scores&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character&amp;#039;s physical and mental attributes are numerically defined by six ability scores determined by random rolls adjusted by modifiers from race, class, occupations, etc. The value of each ability score represents the &amp;#039;&amp;#039;actual&amp;#039;&amp;#039; bonus or penalty awarded for the attribute. The scores (-1, 0, +1, +2, etc.) are recorded in required places on [[character sheets | character sheets]] throughout the character making process.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character&amp;#039;s physical and mental attributes are numerically defined by six ability scores determined by random rolls adjusted by modifiers from race, class, occupations, etc. The value of each ability score represents the &amp;#039;&amp;#039;actual&amp;#039;&amp;#039; bonus or penalty awarded for the attribute. The scores (-1, 0, +1, +2, etc.) are recorded in required places on [[character sheets | character sheets]] throughout the character making process.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Races | &#039;&#039;&#039;Races&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Races | &#039;&#039;&#039;Races&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and familiar playable fantasy races that can be chosen by players. However, the GameMaster may adjust the available choices to fit their particular milieu. Many races have special abilities and modifiers to physical and mental attributes. Each available choice can be a unique roleplaying experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and familiar playable fantasy races that can be chosen by players. However, the GameMaster may adjust the available choices to fit their particular milieu. Many races have special abilities and modifiers to physical and mental attributes. Each available choice can be a unique roleplaying experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Skill Point system is offered for GameMasters who have a &amp;quot;hands-off&amp;quot; approach to skill determination.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Skill Point system is offered for GameMasters who have a &amp;quot;hands-off&amp;quot; approach to skill determination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Combat | &#039;&#039;&#039;Combat&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Combat | &#039;&#039;&#039;Combat&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a robust, strategic combat system guided by a uniquely intuitive movement and initiative system - where the action and combat momentum is continuous!  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a robust, strategic combat system guided by a uniquely intuitive movement and initiative system - where the action and combat momentum is continuous!  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Defenders roll dice for Damage Reduction awarded by their armor and magical protections.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Defenders roll dice for Damage Reduction awarded by their armor and magical protections.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Weapons | &#039;&#039;&#039;Weapons&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Weapons | &#039;&#039;&#039;Weapons&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a system (including additional optional systems) where weapon choices are meaningful.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a system (including additional optional systems) where weapon choices are meaningful.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Storm &amp;amp; Steel rules recognize the advantage and disadvantage of weapon designs versus armor (or lack thereof) and awards attractive bonuses and reasonable penalties for their use. While there are many armor choices in Storm &amp;amp; Steel, there are only four major armor categories to consider when dealing with weapon types versus armor types: so, the weapon bonuses are quick &amp;amp; easy to use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Storm &amp;amp; Steel rules recognize the advantage and disadvantage of weapon designs versus armor (or lack thereof) and awards attractive bonuses and reasonable penalties for their use. While there are many armor choices in Storm &amp;amp; Steel, there are only four major armor categories to consider when dealing with weapon types versus armor types: so, the weapon bonuses are quick &amp;amp; easy to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Armor | &#039;&#039;&#039;Armor&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Armor | &#039;&#039;&#039;Armor&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a great assortment of historical and fantasy armor types, each with their own numerical value that reduces damage scored against the wearer. While more protective heavy armor can reduce movement and Defense bonuses due to weight and mobility considerations, the Damage Reduction may outweigh being struck more often. Shields in Storm &amp;amp; Steel offer Defense bonuses based on their size and award some damage reduction. Metal shields award further bonuses versus ranged weapons. Metal shields, as well as larger shields, do however reduce movement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a great assortment of historical and fantasy armor types, each with their own numerical value that reduces damage scored against the wearer. While more protective heavy armor can reduce movement and Defense bonuses due to weight and mobility considerations, the Damage Reduction may outweigh being struck more often. Shields in Storm &amp;amp; Steel offer Defense bonuses based on their size and award some damage reduction. Metal shields award further bonuses versus ranged weapons. Metal shields, as well as larger shields, do however reduce movement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Powers | &#039;&#039;&#039;Powers&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Powers | &#039;&#039;&#039;Powers&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Powers are magical abilities that often have similar effects to that of magic spells but often without the necessity of an incantation to present the power. They are typically wielded by adventuring classes and magical creatures, or found in magical treasures.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Powers are magical abilities that often have similar effects to that of magic spells but often without the necessity of an incantation to present the power. They are typically wielded by adventuring classes and magical creatures, or found in magical treasures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Spells | &#039;&#039;&#039;Spells&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Spells | &#039;&#039;&#039;Spells&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spells are typically created by incantations designed to release some form of magical energy or effect. Sometimes they are a form of magical super-science that follow certain laws of the magical universe, much like the laws of mundane science. Sometimes the spells were created by mighty supernatural beings and gods and left to be used for all-time to those that can fathom them and wield them. Some spells are granted directly by supernatural beings and gods directly, either with or without worship or devotion. When worship is required, the magic spells are considered truly divine.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spells are typically created by incantations designed to release some form of magical energy or effect. Sometimes they are a form of magical super-science that follow certain laws of the magical universe, much like the laws of mundane science. Sometimes the spells were created by mighty supernatural beings and gods and left to be used for all-time to those that can fathom them and wield them. Some spells are granted directly by supernatural beings and gods directly, either with or without worship or devotion. When worship is required, the magic spells are considered truly divine.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Storm &amp;amp; Steel magic system typically awards spellcasters pools of personal magic energy, usually in the form of Spell Points. Such pools of magical energy are totaled separately when more than one type of spellcasting is known.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Storm &amp;amp; Steel magic system typically awards spellcasters pools of personal magic energy, usually in the form of Spell Points. Such pools of magical energy are totaled separately when more than one type of spellcasting is known.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[War Machines, Mounts, and Transports | &#039;&#039;&#039;War Machines, Mounts, and Transports&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;War Machines, Mounts, and Transports | &#039;&#039;&#039;War Machines, Mounts, and Transports&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;War machines, mounts, and transports can be found both in magical and mundane forms; as well as living, undead, and golem-like construction. Many specific examples are typically only found in certain parts of The World, produced by specific races, cultures, religions, factions, guilds, cities, or classes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;War machines, mounts, and transports can be found both in magical and mundane forms; as well as living, undead, and golem-like construction. Many specific examples are typically only found in certain parts of The World, produced by specific races, cultures, religions, factions, guilds, cities, or classes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Treasures of the World | &#039;&#039;&#039;Treasures of the World&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Treasures of the World | &#039;&#039;&#039;Treasures of the World&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Treasures great and small can be discovered, conquered, earned, or made!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Treasures great and small can be discovered, conquered, earned, or made!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Enchanted Treasures and Creations of Power | &#039;&#039;&#039;Enchanted Treasures and Creations of Power&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Enchanted Treasures and Creations of Power | &#039;&#039;&#039;Enchanted Treasures and Creations of Power&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magical treasures, whether minor and mighty, are the creations of spellcasters, creatures, magical beings, and gods. Famed spellcasters, races, religions, countries, and cities often have their own magical specialties, often produced exclusively. Their secrets and magical resources are often zealously guarded!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magical treasures, whether minor and mighty, are the creations of spellcasters, creatures, magical beings, and gods. Famed spellcasters, races, religions, countries, and cities often have their own magical specialties, often produced exclusively. Their secrets and magical resources are often zealously guarded!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Dungeoneering and Wilderness Adventuring | &#039;&#039;&#039;Dungeoneering and Wilderness Adventuring&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Dungeoneering and Wilderness Adventuring | &#039;&#039;&#039;Dungeoneering and Wilderness Adventuring&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel details dungeon encounters and trappings, as well as rules for dungeoneering and survival equipment for dungeon and overland adventures. Also provided are rulings to help easily track time and movement during adventures, whether a dungeon crawl or wilderness trek.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel details dungeon encounters and trappings, as well as rules for dungeoneering and survival equipment for dungeon and overland adventures. Also provided are rulings to help easily track time and movement during adventures, whether a dungeon crawl or wilderness trek.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Creatures, Peoples, Monsters, Entities, Undead, Spirits, and Constructs | &#039;&#039;&#039;Creatures, Peoples, Monsters, Entities, Undead, Spirits, and Constructs&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Creatures, Peoples, Monsters, Entities, Undead, Spirits, and Constructs | &#039;&#039;&#039;Creatures, Peoples, Monsters, Entities, Undead, Spirits, and Constructs&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Encounters are the backbone of a robust adventuring world. Storm &amp;amp; Steel details common and rare creatures of all levels of danger and adventure.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Encounters are the backbone of a robust adventuring world. Storm &amp;amp; Steel details common and rare creatures of all levels of danger and adventure.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[The World | &#039;&#039;&#039;The World&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;The World | &#039;&#039;&#039;The World&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Storm &amp;amp; Steel is easily adapted to any fantasy world, it has its own world rich with life and magic! In it, great empires hammer and claw each other, while multitudes of kingdoms and magic realms feud. Unique varieties of the races of humans exist in sprawling, breathtaking realms, replete with their own distinctive and unrivaled architecture, magical innovations, and weapons of war. Powerful elven kingdoms heartily resist the changing world while dwarves thrive in their mountain citadels of stone and iron and underground civilizations, eagerly battling giants, dragons, and monstrous armies in unending wars. Mighty and old civilizations of both the living and the undead are endlessly at destructive odds. Great swaths of twisted living lands ooze and writhe as supernatural, wicked terrors issue forth from living chasms and hopelessly deep shifting caverns. Dragons and Draconians control vast lands of sprawling empires. Titans and Colossi thunder across distant lands, adversaries to the draconic empires. The rotting dead Colossi, seemingly disinterested with the rest of the world, guard long dead ancient civilizations and places of great power where only the mightiest of heroes and beings would dare venture. Throughout the world, the gods and other powerful divine and supernatural beings dwell, directly influencing those they seek to rule and those they seek to ruin!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Storm &amp;amp; Steel is easily adapted to any fantasy world, it has its own world rich with life and magic! In it, great empires hammer and claw each other, while multitudes of kingdoms and magic realms feud. Unique varieties of the races of humans exist in sprawling, breathtaking realms, replete with their own distinctive and unrivaled architecture, magical innovations, and weapons of war. Powerful elven kingdoms heartily resist the changing world while dwarves thrive in their mountain citadels of stone and iron and underground civilizations, eagerly battling giants, dragons, and monstrous armies in unending wars. Mighty and old civilizations of both the living and the undead are endlessly at destructive odds. Great swaths of twisted living lands ooze and writhe as supernatural, wicked terrors issue forth from living chasms and hopelessly deep shifting caverns. Dragons and Draconians control vast lands of sprawling empires. Titans and Colossi thunder across distant lands, adversaries to the draconic empires. The rotting dead Colossi, seemingly disinterested with the rest of the world, guard long dead ancient civilizations and places of great power where only the mightiest of heroes and beings would dare venture. Throughout the world, the gods and other powerful divine and supernatural beings dwell, directly influencing those they seek to rule and those they seek to ruin!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[The Divinity and Other Great Powers | &#039;&#039;&#039;The Divinity and Other Great Powers&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;The Divinity and Other Great Powers | &#039;&#039;&#039;The Divinity and Other Great Powers&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the World of Storm &amp;amp; Steel, many divine beings, gods and god-like beings of great power dwell among mortals! These mighty beings can be found all over the world. Some are hidden or secluded, while others exist in plain sight of both worshippers and enemies!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the World of Storm &amp;amp; Steel, many divine beings, gods and god-like beings of great power dwell among mortals! These mighty beings can be found all over the world. Some are hidden or secluded, while others exist in plain sight of both worshippers and enemies!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 19 Sep 2026 10:05:28 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
		</item>
		<item>
			<title>S&amp;S: Skills</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Skills&amp;diff=2252&amp;oldid=0</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Skills&amp;diff=2252&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;SKILLS AT CREATION&amp;#039;&amp;#039;&amp;#039;  In Storm &amp;amp; Steel, characters will receive many kinds of skills based on their classes, race, occupations, heritage, culture, background, and the general imagination of the player. This step is done after the player selects the character&amp;#039;s race, class, and any occupations that the character engages in.  The Game Master and the player walk through a condensed list of skills found on their character&amp;#039;s skill sheet and record whichever skills are dee...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SKILLS AT CREATION&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In Storm &amp;amp; Steel, characters will receive many kinds of skills based on their classes, race, occupations, heritage, culture, background, and the general imagination of the player. This step is done after the player selects the character&amp;#039;s race, class, and any occupations that the character engages in.  The Game Master and the player walk through a condensed list of skills found on their character&amp;#039;s skill sheet and record whichever skills are deemed appropriate for the character. Classes award skills as part of the class, as do some races and cultures, and should be considered. While there are Skill Points in Storm &amp;amp; Steel, by default, any Game Master assigned skills typically have no cost. However, any skills that a player desires - that the Game Master deems not to be in reasonable alignment with their class, race, occupation, culture, background, etc., are not free and must be purchased with available Skill Points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SKILLS THAT ARE LIMITED OR NOT FREE OR DO NOT EXIST&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
LIMITING: There may be some skills that a Game Master may limit or even disallow for the character altogether. While certain skills might be certainly be appropriate for a particular class, the Game Master may rule that the character will receive a skill at no cost once they attain a certain level - or if they want it sooner, they must buy the skill with Skill Points. Additionally, for some campaigns, a Game Master may require that an appropriate Non-Player Character or Player Character must be found to train another in a new skill before it can be awarded, whether or not the skill is free.&lt;br /&gt;
&lt;br /&gt;
NON-FREE SKILLS AND EXCEPTIONS:  If, for example, a player wishes to have Hiding as a free skill for their Knight character, the Game Master may rule that Hiding must be purchased since it typically may not fit the usual skills learned by squires during training to become a knight. A player could try to persuade the Game Master into awarding Hiding at no cost for that character if they have a good character background concept that might warrant the skill. A Knight, who during their training, was squired to a knight of the Dark Empire who regularly sent their squires to assassinate or spy on his adversary&amp;#039;s minions could warrant the gifting of the Hiding skill if the Game Master sinks their teeth into the concept. Sometimes, the Game Master might go with &amp;quot;rule of cool&amp;quot; for character concepts that fit nicely into a concept or campaign.&lt;br /&gt;
&lt;br /&gt;
NON-EXISTENT SKILLS: In some cases, there may be skills that simply do not exist in their milieu. If, for example, a player desires to have Gun Smithing for their character, they should not be allowed to have the skill if there are no firearms in the milieu.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BOLSTERING SKILLS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Skill Points may be used to raise the score of a skill. This represents a character with additional time, energy, and resources invested into a skill.&lt;br /&gt;
&lt;br /&gt;
[[Skill Reference List | Skill Reference List]]: This is simply a mixed, uncategorized reference list of skills. Some skill names will be changed and reorganized, but all will be categorized in the future. This list does not offer descriptions for the skills.&lt;/div&gt;</description>
			<pubDate>Sat, 19 Sep 2026 10:00:18 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Skills</comments>
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		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2251&amp;oldid=2249</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:59, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occupations, Heritage, and Culture are character defining details in Storm &amp;amp; Steel. They often offer advantages (and sometimes restrictions, in the cases of some Heritage and Culture options) based on a character&amp;#039;s background. They can be selected or rolled randomly. A GameMaster&amp;#039;s milieu may determine where such background options are available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Occupations, Heritage, and Culture are character defining details in Storm &amp;amp; Steel. They often offer advantages (and sometimes restrictions, in the cases of some Heritage and Culture options) based on a character&amp;#039;s background. They can be selected or rolled randomly. A GameMaster&amp;#039;s milieu may determine where such background options are available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Skills | &#039;&#039;&#039;Skills&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Skills | &#039;&#039;&#039;Skills&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a great number of skills that are typically not directly related to combat. These are often garnered from classes, race, occupations, heritage, culture, background, and the general imagination of the player.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel offers a great number of skills that are typically not directly related to combat. These are often garnered from classes, race, occupations, heritage, culture, background, and the general imagination of the player.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 19 Sep 2026 09:59:32 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
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		<item>
			<title>S&amp;S: Classes</title>
			<link>http://singerhosting.ddns.net/index.php?title=S%26S:_Classes&amp;diff=2250&amp;oldid=0</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=S%26S:_Classes&amp;diff=2250&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;The classes presented here have basic descriptor names that may be subject to change. Some classes may later be absorbed into other classes, thus, also being subject to change.  Each class falls into one or more categories of adventurer type. The category types are ARCANE, COMBAT, CRAFT, DIVINE, NATURE, and ROGUISH. The types are for reference, only. In some cases where there are multiple categories, the association might be a circumstantial exception rather than the rul...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;http://singerhosting.ddns.net/index.php?title=S%26S:_Classes&amp;amp;diff=2250&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Sat, 19 Sep 2026 09:57:36 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:S%26S:_Classes</comments>
		</item>
		<item>
			<title>Storm &amp; Steel</title>
			<link>http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2249&amp;oldid=2243</link>
			<guid isPermaLink="false">http://singerhosting.ddns.net/index.php?title=Storm_%26_Steel&amp;diff=2249&amp;oldid=2243</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:56, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and familiar playable fantasy races that can be chosen by players. However, the GameMaster may adjust the available choices to fit their particular milieu. Many races have special abilities and modifiers to physical and mental attributes. Each available choice can be a unique roleplaying experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and familiar playable fantasy races that can be chosen by players. However, the GameMaster may adjust the available choices to fit their particular milieu. Many races have special abilities and modifiers to physical and mental attributes. Each available choice can be a unique roleplaying experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Classes | &#039;&#039;&#039;Classes&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S&amp;amp;S: &lt;/ins&gt;Classes | &#039;&#039;&#039;Classes&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and common playable fantasy classes that can be chosen by players. However, much like with the races, the Gamemaster may decide which are available within their particular milieu.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Storm &amp;amp; Steel has a &amp;#039;&amp;#039;large&amp;#039;&amp;#039; plethora of both unique and common playable fantasy classes that can be chosen by players. However, much like with the races, the Gamemaster may decide which are available within their particular milieu.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 19 Sep 2026 09:56:59 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Storm_%26_Steel</comments>
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		<item>
			<title>Rifts-Master Edition</title>
			<link>http://singerhosting.ddns.net/index.php?title=Rifts-Master_Edition&amp;diff=2248&amp;oldid=2233</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:54, 19 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Saving Throw target numbers are not at the fixed, static values found in the standard rules. Such numbers are quickly generated by random rolls and modified by an amount based on the saving throw values in the standard rules and other appropriate factors.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Saving Throw target numbers are not at the fixed, static values found in the standard rules. Such numbers are quickly generated by random rolls and modified by an amount based on the saving throw values in the standard rules and other appropriate factors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[The Ability Scores | &#039;&#039;&#039;The Ability Scores&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;The Ability Scores | &#039;&#039;&#039;The Ability Scores&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Character Creation | &#039;&#039;&#039;Character Creation&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Character Creation | &#039;&#039;&#039;Character Creation&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Skills | &#039;&#039;&#039;Skills&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Skills | &#039;&#039;&#039;Skills&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Combat | &#039;&#039;&#039;Combat&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Combat | &#039;&#039;&#039;Combat&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Movement | &#039;&#039;&#039;Movement&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Movement | &#039;&#039;&#039;Movement&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Weapons | &#039;&#039;&#039;Weapons&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Weapons | &#039;&#039;&#039;Weapons&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Armor | &#039;&#039;&#039;Armor&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Armor | &#039;&#039;&#039;Armor&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Piecemeal Armor | &#039;&#039;&#039;Piecemeal Armor&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Piecemeal Armor | &#039;&#039;&#039;Piecemeal Armor&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Psionics | &#039;&#039;&#039;Psionics&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Psionics | &#039;&#039;&#039;Psionics&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Spells | &#039;&#039;&#039;Spells&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Spells | &#039;&#039;&#039;Spells&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[Rifts Earth | &#039;&#039;&#039;Rifts Earth&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RIFTS: &lt;/ins&gt;Rifts Earth | &#039;&#039;&#039;Rifts Earth&#039;&#039;&#039;]]==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 19 Sep 2026 09:54:33 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Rifts-Master_Edition</comments>
		</item>
		<item>
			<title>Skill Reference List</title>
			<link>http://singerhosting.ddns.net/index.php?title=Skill_Reference_List&amp;diff=2247&amp;oldid=2245</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://singerhosting.ddns.net/index.php?title=Skill_Reference_List&amp;amp;diff=2247&amp;amp;oldid=2245&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Sat, 19 Sep 2026 09:44:41 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Skill_Reference_List</comments>
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			<title>Skill Reference List</title>
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			<description>&lt;p&gt;Created page with &amp;quot;&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;  Acrobatics &amp;lt;br&amp;gt; Advanced Healing &amp;lt;br&amp;gt; Alchemy &amp;lt;br&amp;gt; Alertness &amp;lt;br&amp;gt; Ambidexterity &amp;lt;br&amp;gt; Ambush Skill &amp;lt;br&amp;gt; Angel Lore &amp;lt;br&amp;gt; Animal Care &amp;lt;br&amp;gt; Animal Charms &amp;lt;br&amp;gt; Animal Lore &amp;lt;br&amp;gt; Animal Riding &amp;lt;br&amp;gt; Animal Training &amp;lt;br&amp;gt; Anthropology &amp;lt;br&amp;gt; Appraisal &amp;lt;br&amp;gt; Appraising &amp;lt;br&amp;gt; Archaeology &amp;lt;br&amp;gt; Architecture &amp;lt;br&amp;gt; Area Knowledge &amp;lt;br&amp;gt; Armor Lore &amp;lt;br&amp;gt; Armorer &amp;lt;br&amp;gt; Arrow Making &amp;lt;br&amp;gt; Art History &amp;lt;br&amp;gt; Artifact Lore &amp;lt;br&amp;gt; Astrology &amp;lt;br&amp;gt; Astronomy &amp;lt;br&amp;gt; Balance &amp;lt;br&amp;gt; B...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;column-count: 3;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Acrobatics &amp;lt;br&amp;gt;&lt;br /&gt;
Advanced Healing &amp;lt;br&amp;gt;&lt;br /&gt;
Alchemy &amp;lt;br&amp;gt;&lt;br /&gt;
Alertness &amp;lt;br&amp;gt;&lt;br /&gt;
Ambidexterity &amp;lt;br&amp;gt;&lt;br /&gt;
Ambush Skill &amp;lt;br&amp;gt;&lt;br /&gt;
Angel Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Care &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Charms &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Riding &amp;lt;br&amp;gt;&lt;br /&gt;
Animal Training &amp;lt;br&amp;gt;&lt;br /&gt;
Anthropology &amp;lt;br&amp;gt;&lt;br /&gt;
Appraisal &amp;lt;br&amp;gt;&lt;br /&gt;
Appraising &amp;lt;br&amp;gt;&lt;br /&gt;
Archaeology &amp;lt;br&amp;gt;&lt;br /&gt;
Architecture &amp;lt;br&amp;gt;&lt;br /&gt;
Area Knowledge &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Armorer &amp;lt;br&amp;gt;&lt;br /&gt;
Arrow Making &amp;lt;br&amp;gt;&lt;br /&gt;
Art History &amp;lt;br&amp;gt;&lt;br /&gt;
Artifact Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Astrology &amp;lt;br&amp;gt;&lt;br /&gt;
Astronomy &amp;lt;br&amp;gt;&lt;br /&gt;
Balance &amp;lt;br&amp;gt;&lt;br /&gt;
Basic Healing &amp;lt;br&amp;gt;&lt;br /&gt;
Battle Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
Beer Making &amp;lt;br&amp;gt;&lt;br /&gt;
Begging &amp;lt;br&amp;gt;&lt;br /&gt;
Berserking &amp;lt;br&amp;gt;&lt;br /&gt;
Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Blacksmithing &amp;lt;br&amp;gt;&lt;br /&gt;
Blind Fighting &amp;lt;br&amp;gt;&lt;br /&gt;
Block Hand to Hand &amp;lt;br&amp;gt;&lt;br /&gt;
Block Weapon &amp;lt;br&amp;gt;&lt;br /&gt;
Boat Making &amp;lt;br&amp;gt;&lt;br /&gt;
Boating &amp;lt;br&amp;gt;&lt;br /&gt;
Book Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Book Making &amp;lt;br&amp;gt;&lt;br /&gt;
Book Writing &amp;lt;br&amp;gt;&lt;br /&gt;
Botany &amp;lt;br&amp;gt;&lt;br /&gt;
Bow Making &amp;lt;br&amp;gt;&lt;br /&gt;
Boxing &amp;lt;br&amp;gt;&lt;br /&gt;
Breath Control &amp;lt;br&amp;gt;&lt;br /&gt;
Brewing &amp;lt;br&amp;gt;&lt;br /&gt;
Brick Making &amp;lt;br&amp;gt;&lt;br /&gt;
Brickwork &amp;lt;br&amp;gt;&lt;br /&gt;
Bronze Working &amp;lt;br&amp;gt;&lt;br /&gt;
Brutal Strike &amp;lt;br&amp;gt;&lt;br /&gt;
Build Machine &amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy &amp;lt;br&amp;gt;&lt;br /&gt;
Business &amp;lt;br&amp;gt;&lt;br /&gt;
Business Handling &amp;lt;br&amp;gt;&lt;br /&gt;
Cabinet Making &amp;lt;br&amp;gt;&lt;br /&gt;
Camouflage &amp;lt;br&amp;gt;&lt;br /&gt;
Candle Making &amp;lt;br&amp;gt;&lt;br /&gt;
Castle Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Cat Napping &amp;lt;br&amp;gt;&lt;br /&gt;
Ceramics &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma &amp;lt;br&amp;gt;&lt;br /&gt;
Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Child Care &amp;lt;br&amp;gt;&lt;br /&gt;
City Lore &amp;lt;br&amp;gt;&lt;br /&gt;
City Secrets &amp;lt;br&amp;gt;&lt;br /&gt;
Class Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Clay Pottery Making &amp;lt;br&amp;gt;&lt;br /&gt;
Climbing &amp;lt;br&amp;gt;&lt;br /&gt;
Comedian Skill &amp;lt;br&amp;gt;&lt;br /&gt;
Command &amp;lt;br&amp;gt;&lt;br /&gt;
Concentrated Blow &amp;lt;br&amp;gt;&lt;br /&gt;
Contact Making &amp;lt;br&amp;gt;&lt;br /&gt;
Contortions &amp;lt;br&amp;gt;&lt;br /&gt;
Cook Profession &amp;lt;br&amp;gt;&lt;br /&gt;
Cooking &amp;lt;br&amp;gt;&lt;br /&gt;
Copper Smithing &amp;lt;br&amp;gt;&lt;br /&gt;
Country Secrets &amp;lt;br&amp;gt;&lt;br /&gt;
Courier &amp;lt;br&amp;gt;&lt;br /&gt;
Creative Writing &amp;lt;br&amp;gt;&lt;br /&gt;
Creature Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Crime Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Criminology &amp;lt;br&amp;gt;&lt;br /&gt;
Cryptography &amp;lt;br&amp;gt;&lt;br /&gt;
Culture Language &amp;lt;br&amp;gt;&lt;br /&gt;
Culture Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Dancing &amp;lt;br&amp;gt;&lt;br /&gt;
Debate &amp;lt;br&amp;gt;&lt;br /&gt;
Deception &amp;lt;br&amp;gt;&lt;br /&gt;
Demonology &amp;lt;br&amp;gt;&lt;br /&gt;
Devil Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Direction Orientation &amp;lt;br&amp;gt;&lt;br /&gt;
Disarming &amp;lt;br&amp;gt;&lt;br /&gt;
Disease Study &amp;lt;br&amp;gt;&lt;br /&gt;
Disguise &amp;lt;br&amp;gt;&lt;br /&gt;
Distant Signal Code &amp;lt;br&amp;gt;&lt;br /&gt;
Distilling &amp;lt;br&amp;gt;&lt;br /&gt;
Dodging &amp;lt;br&amp;gt;&lt;br /&gt;
Drafting &amp;lt;br&amp;gt;&lt;br /&gt;
Dragon Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Drawing &amp;lt;br&amp;gt;&lt;br /&gt;
Drive Cart &amp;lt;br&amp;gt;&lt;br /&gt;
Dweomercraft &amp;lt;br&amp;gt;&lt;br /&gt;
Dye Making &amp;lt;br&amp;gt;&lt;br /&gt;
Dyeing &amp;lt;br&amp;gt;&lt;br /&gt;
Ecology &amp;lt;br&amp;gt;&lt;br /&gt;
Economics &amp;lt;br&amp;gt;&lt;br /&gt;
Embalming &amp;lt;br&amp;gt;&lt;br /&gt;
Embezzling &amp;lt;br&amp;gt;&lt;br /&gt;
Embroidery &amp;lt;br&amp;gt;&lt;br /&gt;
Empathy &amp;lt;br&amp;gt;&lt;br /&gt;
Enameling &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance &amp;lt;br&amp;gt;&lt;br /&gt;
Engineering &amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Escape Skills &amp;lt;br&amp;gt;&lt;br /&gt;
Espionage &amp;lt;br&amp;gt;&lt;br /&gt;
Etiquette &amp;lt;br&amp;gt;&lt;br /&gt;
Exotic Armoring &amp;lt;br&amp;gt;&lt;br /&gt;
Exotic Weapon Making &amp;lt;br&amp;gt;&lt;br /&gt;
Faerie Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Fast Talk &amp;lt;br&amp;gt;&lt;br /&gt;
Fast Working &amp;lt;br&amp;gt;&lt;br /&gt;
Fencing Goods &amp;lt;br&amp;gt;&lt;br /&gt;
Fight Multiple Foes &amp;lt;br&amp;gt;&lt;br /&gt;
Finance &amp;lt;br&amp;gt;&lt;br /&gt;
Finesse Strike &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Control &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Eating &amp;lt;br&amp;gt;&lt;br /&gt;
Fire Fighting &amp;lt;br&amp;gt;&lt;br /&gt;
Firearms &amp;lt;br&amp;gt;&lt;br /&gt;
Fish Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Fly Beast &amp;lt;br&amp;gt;&lt;br /&gt;
Foraging &amp;lt;br&amp;gt;&lt;br /&gt;
Forensics &amp;lt;br&amp;gt;&lt;br /&gt;
Forge Document &amp;lt;br&amp;gt;&lt;br /&gt;
Forge Item &amp;lt;br&amp;gt;&lt;br /&gt;
Fortune Telling &amp;lt;br&amp;gt;&lt;br /&gt;
Foundry Work &amp;lt;br&amp;gt;&lt;br /&gt;
Funerary Rites &amp;lt;br&amp;gt;&lt;br /&gt;
Fungus Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
Gaming &amp;lt;br&amp;gt;&lt;br /&gt;
Gem Cutting &amp;lt;br&amp;gt;&lt;br /&gt;
Gemology &amp;lt;br&amp;gt;&lt;br /&gt;
Genealogy &amp;lt;br&amp;gt;&lt;br /&gt;
Geography &amp;lt;br&amp;gt;&lt;br /&gt;
Geology &amp;lt;br&amp;gt;&lt;br /&gt;
Geometry &amp;lt;br&amp;gt;&lt;br /&gt;
Glass Blowing &amp;lt;br&amp;gt;&lt;br /&gt;
Gliding &amp;lt;br&amp;gt;&lt;br /&gt;
Gold Smithing &amp;lt;br&amp;gt;&lt;br /&gt;
Golem Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Grappling &amp;lt;br&amp;gt;&lt;br /&gt;
Guide &amp;lt;br&amp;gt;&lt;br /&gt;
Guile &amp;lt;br&amp;gt;&lt;br /&gt;
Hair Design &amp;lt;br&amp;gt;&lt;br /&gt;
Hand Signal &amp;lt;br&amp;gt;&lt;br /&gt;
Health &amp;lt;br&amp;gt;&lt;br /&gt;
Heraldry &amp;lt;br&amp;gt;&lt;br /&gt;
Herbalism &amp;lt;br&amp;gt;&lt;br /&gt;
Herding &amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Movement &amp;lt;br&amp;gt;&lt;br /&gt;
Hiding &amp;lt;br&amp;gt;&lt;br /&gt;
High Society Culture &amp;lt;br&amp;gt;&lt;br /&gt;
History &amp;lt;br&amp;gt;&lt;br /&gt;
Horde Fighting &amp;lt;br&amp;gt;&lt;br /&gt;
Horticulture &amp;lt;br&amp;gt;&lt;br /&gt;
Household Care &amp;lt;br&amp;gt;&lt;br /&gt;
Hunting &amp;lt;br&amp;gt;&lt;br /&gt;
Hurled Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
Ignore Pain &amp;lt;br&amp;gt;&lt;br /&gt;
Illness Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Information Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Instruction &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidation &amp;lt;br&amp;gt;&lt;br /&gt;
Intrigue &amp;lt;br&amp;gt;&lt;br /&gt;
Investigation &amp;lt;br&amp;gt;&lt;br /&gt;
Iron Smithing &amp;lt;br&amp;gt;&lt;br /&gt;
Jewelry Making &amp;lt;br&amp;gt;&lt;br /&gt;
Joking &amp;lt;br&amp;gt;&lt;br /&gt;
Journalism &amp;lt;br&amp;gt;&lt;br /&gt;
Jousting &amp;lt;br&amp;gt;&lt;br /&gt;
Juggling &amp;lt;br&amp;gt;&lt;br /&gt;
Jumping &amp;lt;br&amp;gt;&lt;br /&gt;
Knitting &amp;lt;br&amp;gt;&lt;br /&gt;
Lake Fishing &amp;lt;br&amp;gt;&lt;br /&gt;
Law &amp;lt;br&amp;gt;&lt;br /&gt;
Leatherwork &amp;lt;br&amp;gt;&lt;br /&gt;
Legend Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Leisure Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Line Fighting &amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics &amp;lt;br&amp;gt;&lt;br /&gt;
Liquor Tolerance &amp;lt;br&amp;gt;&lt;br /&gt;
Listening &amp;lt;br&amp;gt;&lt;br /&gt;
Literate &amp;lt;br&amp;gt;&lt;br /&gt;
Literature &amp;lt;br&amp;gt;&lt;br /&gt;
Lock Knowledge &amp;lt;br&amp;gt;&lt;br /&gt;
Locksmithing &amp;lt;br&amp;gt;&lt;br /&gt;
Logic &amp;lt;br&amp;gt;&lt;br /&gt;
Long Distance Marching &amp;lt;br&amp;gt;&lt;br /&gt;
Long Distance Running &amp;lt;br&amp;gt;&lt;br /&gt;
Lyrics &amp;lt;br&amp;gt;&lt;br /&gt;
Machine Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Machine Study &amp;lt;br&amp;gt;&lt;br /&gt;
Magic Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Magic Study &amp;lt;br&amp;gt;&lt;br /&gt;
Making Traps &amp;lt;br&amp;gt;&lt;br /&gt;
Management &amp;lt;br&amp;gt;&lt;br /&gt;
Map Making &amp;lt;br&amp;gt;&lt;br /&gt;
Map Reading &amp;lt;br&amp;gt;&lt;br /&gt;
Marching &amp;lt;br&amp;gt;&lt;br /&gt;
Marine Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Throws &amp;lt;br&amp;gt;&lt;br /&gt;
Masonry &amp;lt;br&amp;gt;&lt;br /&gt;
Masonry Building Construct. &amp;lt;br&amp;gt;&lt;br /&gt;
Massage &amp;lt;br&amp;gt;&lt;br /&gt;
Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Mathematics, Advanced &amp;lt;br&amp;gt;&lt;br /&gt;
Mech-Golem Use &amp;lt;br&amp;gt;&lt;br /&gt;
Medicine &amp;lt;br&amp;gt;&lt;br /&gt;
Medicine &amp;lt;br&amp;gt;&lt;br /&gt;
Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Merchandising &amp;lt;br&amp;gt;&lt;br /&gt;
Metal Etching &amp;lt;br&amp;gt;&lt;br /&gt;
Metal Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Metallurgy &amp;lt;br&amp;gt;&lt;br /&gt;
Metaphysics &amp;lt;br&amp;gt;&lt;br /&gt;
Meteorology &amp;lt;br&amp;gt;&lt;br /&gt;
Military Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Military Science &amp;lt;br&amp;gt;&lt;br /&gt;
Milling &amp;lt;br&amp;gt;&lt;br /&gt;
Mimery &amp;lt;br&amp;gt;&lt;br /&gt;
Mimicry &amp;lt;br&amp;gt;&lt;br /&gt;
Mingling &amp;lt;br&amp;gt;&lt;br /&gt;
Mining &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Deflection &amp;lt;br&amp;gt;&lt;br /&gt;
Missile Weapons &amp;lt;br&amp;gt;&lt;br /&gt;
Monster Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Musical Composition &amp;lt;br&amp;gt;&lt;br /&gt;
Naval Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
Negotiation &amp;lt;br&amp;gt;&lt;br /&gt;
Net Fishing &amp;lt;br&amp;gt;&lt;br /&gt;
Net Making &amp;lt;br&amp;gt;&lt;br /&gt;
Netherworld Knowledge &amp;lt;br&amp;gt;&lt;br /&gt;
Observation &amp;lt;br&amp;gt;&lt;br /&gt;
Occult &amp;lt;br&amp;gt;&lt;br /&gt;
Ocean/Sea Fishing &amp;lt;br&amp;gt;&lt;br /&gt;
Oratory &amp;lt;br&amp;gt;&lt;br /&gt;
Oriented Movement &amp;lt;br&amp;gt;&lt;br /&gt;
Paint Making &amp;lt;br&amp;gt;&lt;br /&gt;
Paint Objects &amp;lt;br&amp;gt;&lt;br /&gt;
Paleontology &amp;lt;br&amp;gt;&lt;br /&gt;
Pantheology &amp;lt;br&amp;gt;&lt;br /&gt;
Paper Making &amp;lt;br&amp;gt;&lt;br /&gt;
Pewter Work &amp;lt;br&amp;gt;&lt;br /&gt;
Philosophy &amp;lt;br&amp;gt;&lt;br /&gt;
Physics &amp;lt;br&amp;gt;&lt;br /&gt;
Planar Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Planar Study &amp;lt;br&amp;gt;&lt;br /&gt;
Plant Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Poetry &amp;lt;br&amp;gt;&lt;br /&gt;
Poison Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Poison Use &amp;lt;br&amp;gt;&lt;br /&gt;
Pole Vaulting &amp;lt;br&amp;gt;&lt;br /&gt;
Political Science &amp;lt;br&amp;gt;&lt;br /&gt;
Politics &amp;lt;br&amp;gt;&lt;br /&gt;
Potion Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Printing-Copying &amp;lt;br&amp;gt;&lt;br /&gt;
Profession Language &amp;lt;br&amp;gt;&lt;br /&gt;
Property Sale &amp;lt;br&amp;gt;&lt;br /&gt;
Psychoanalysis &amp;lt;br&amp;gt;&lt;br /&gt;
Psychology &amp;lt;br&amp;gt;&lt;br /&gt;
Quickdraw &amp;lt;br&amp;gt;&lt;br /&gt;
Quilting &amp;lt;br&amp;gt;&lt;br /&gt;
Racial Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Raise Young &amp;lt;br&amp;gt;&lt;br /&gt;
Rappelling &amp;lt;br&amp;gt;&lt;br /&gt;
Read Blind &amp;lt;br&amp;gt;&lt;br /&gt;
Read Runes &amp;lt;br&amp;gt;&lt;br /&gt;
Read Tracks &amp;lt;br&amp;gt;&lt;br /&gt;
Reading Lips &amp;lt;br&amp;gt;&lt;br /&gt;
Region Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Region Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Religion &amp;lt;br&amp;gt;&lt;br /&gt;
Repair Items &amp;lt;br&amp;gt;&lt;br /&gt;
Rescue &amp;lt;br&amp;gt;&lt;br /&gt;
Research &amp;lt;br&amp;gt;&lt;br /&gt;
Ritual Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Roofing &amp;lt;br&amp;gt;&lt;br /&gt;
Rope Use &amp;lt;br&amp;gt;&lt;br /&gt;
Rope Walking &amp;lt;br&amp;gt;&lt;br /&gt;
Rowing &amp;lt;br&amp;gt;&lt;br /&gt;
Ruin Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Rune Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Rune Study &amp;lt;br&amp;gt;&lt;br /&gt;
Sabotage Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
Sail Making &amp;lt;br&amp;gt;&lt;br /&gt;
Sales &amp;amp; Barter &amp;lt;br&amp;gt;&lt;br /&gt;
Scaling &amp;lt;br&amp;gt;&lt;br /&gt;
Scribing &amp;lt;br&amp;gt;&lt;br /&gt;
Scrounge Object &amp;lt;br&amp;gt;&lt;br /&gt;
Seduction &amp;lt;br&amp;gt;&lt;br /&gt;
Self-Control &amp;lt;br&amp;gt;&lt;br /&gt;
Servant Duty &amp;lt;br&amp;gt;&lt;br /&gt;
Setting Traps &amp;lt;br&amp;gt;&lt;br /&gt;
Ship Handling &amp;lt;br&amp;gt;&lt;br /&gt;
Ship Making &amp;lt;br&amp;gt;&lt;br /&gt;
Siege Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
Sign Language &amp;lt;br&amp;gt;&lt;br /&gt;
Silent Attack &amp;lt;br&amp;gt;&lt;br /&gt;
Silent Movement &amp;lt;br&amp;gt;&lt;br /&gt;
Silver Smithing &amp;lt;br&amp;gt;&lt;br /&gt;
Singing &amp;lt;br&amp;gt;&lt;br /&gt;
Skating &amp;lt;br&amp;gt;&lt;br /&gt;
Skiing &amp;lt;br&amp;gt;&lt;br /&gt;
Skinning &amp;lt;br&amp;gt;&lt;br /&gt;
Skirmish Tactics &amp;lt;br&amp;gt;&lt;br /&gt;
Sleight of Hand &amp;lt;br&amp;gt;&lt;br /&gt;
Social Interaction &amp;lt;br&amp;gt;&lt;br /&gt;
Specialized Wood Design &amp;lt;br&amp;gt;&lt;br /&gt;
Speed Reading &amp;lt;br&amp;gt;&lt;br /&gt;
Speleology &amp;lt;br&amp;gt;&lt;br /&gt;
Spell Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Spinning Attack &amp;lt;br&amp;gt;&lt;br /&gt;
Spirit World Knowledge &amp;lt;br&amp;gt;&lt;br /&gt;
Sports &amp;lt;br&amp;gt;&lt;br /&gt;
Sprinting &amp;lt;br&amp;gt;&lt;br /&gt;
Stealing &amp;lt;br&amp;gt;&lt;br /&gt;
Stilt Walking &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Carving &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Masoning &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Pottery Making &amp;lt;br&amp;gt;&lt;br /&gt;
Stone Quarrying &amp;lt;br&amp;gt;&lt;br /&gt;
Stream Fishing &amp;lt;br&amp;gt;&lt;br /&gt;
Street Culture &amp;lt;br&amp;gt;&lt;br /&gt;
Style &amp;lt;br&amp;gt;&lt;br /&gt;
Subdue &amp;lt;br&amp;gt;&lt;br /&gt;
Subterfuge &amp;lt;br&amp;gt;&lt;br /&gt;
Surfing &amp;lt;br&amp;gt;&lt;br /&gt;
Surgery &amp;lt;br&amp;gt;&lt;br /&gt;
Surveillance &amp;lt;br&amp;gt;&lt;br /&gt;
Survival, Wilderness &amp;lt;br&amp;gt;&lt;br /&gt;
Swimming &amp;lt;br&amp;gt;&lt;br /&gt;
Symbol Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Tailoring &amp;lt;br&amp;gt;&lt;br /&gt;
Tale Telling &amp;lt;br&amp;gt;&lt;br /&gt;
Taxidermy &amp;lt;br&amp;gt;&lt;br /&gt;
Thanatology &amp;lt;br&amp;gt;&lt;br /&gt;
Theology &amp;lt;br&amp;gt;&lt;br /&gt;
Thespianism &amp;lt;br&amp;gt;&lt;br /&gt;
Thread Making &amp;lt;br&amp;gt;&lt;br /&gt;
Throw or Hurl &amp;lt;br&amp;gt;&lt;br /&gt;
Tin Smithing &amp;lt;br&amp;gt;&lt;br /&gt;
Tool Making &amp;lt;br&amp;gt;&lt;br /&gt;
Torture &amp;lt;br&amp;gt;&lt;br /&gt;
Toxicology &amp;lt;br&amp;gt;&lt;br /&gt;
Tracking &amp;lt;br&amp;gt;&lt;br /&gt;
Trade &amp;lt;br&amp;gt;&lt;br /&gt;
Trade Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Trapping &amp;lt;br&amp;gt;&lt;br /&gt;
Trapping Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Tree Cutting &amp;lt;br&amp;gt;&lt;br /&gt;
Trigonometry &amp;lt;br&amp;gt;&lt;br /&gt;
Tumbling &amp;lt;br&amp;gt;&lt;br /&gt;
Two Weapon Attack &amp;lt;br&amp;gt;&lt;br /&gt;
Undead Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Underearth Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Underground Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Underwater Diving &amp;lt;br&amp;gt;&lt;br /&gt;
Vessel Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Veterinary Medicine &amp;lt;br&amp;gt;&lt;br /&gt;
Water Finding &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Brutality &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Finesse &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Smithing &amp;lt;br&amp;gt;&lt;br /&gt;
Weather Lore &amp;lt;br&amp;gt;&lt;br /&gt;
Weather Watching &amp;lt;br&amp;gt;&lt;br /&gt;
Weaving &amp;lt;br&amp;gt;&lt;br /&gt;
Weaving &amp;lt;br&amp;gt;&lt;br /&gt;
Weightlifting &amp;lt;br&amp;gt;&lt;br /&gt;
Wheel Making &amp;lt;br&amp;gt;&lt;br /&gt;
Wicker Work &amp;lt;br&amp;gt;&lt;br /&gt;
Wine Making &amp;lt;br&amp;gt;&lt;br /&gt;
Wood Building Construction &amp;lt;br&amp;gt;&lt;br /&gt;
Wood Carving &amp;lt;br&amp;gt;&lt;br /&gt;
Wrestling &amp;lt;br&amp;gt;&lt;br /&gt;
Zoology &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;/div&gt;</description>
			<pubDate>Sat, 19 Sep 2026 06:59:26 GMT</pubDate>
			<dc:creator>Iron Colossus</dc:creator>
			<comments>http://singerhosting.ddns.net/index.php/Talk:Skill_Reference_List</comments>
		</item>
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