{"batchcomplete":"","continue":{"lecontinue":"20260907224740|1104","continue":"-||"},"query":{"logevents":[{"logid":1114,"ns":0,"title":"S&S: Combat","pageid":1566,"logpage":1566,"revid":2284,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-10-04T06:03:34Z","comment":"Created page with \"==[[S&S: Time in Combat | '''TIME IN COMBAT:''']]== * A round of combat is '''10 seconds''' of time in the game world. * A round is divided into '''10 ''segments''''', with each segment being only '''1 second long'''. * Segments occur in order: with \"segment one\" occurring first and \"segment ten\" occurring last. ==[[S&S: Movement | '''MOVEMENT:''']]== * All characters may move up to a specified distance per segment, based on their individual movement rate.  * Characters...\""},{"logid":1113,"ns":0,"title":"S&S: Character Creation","pageid":1565,"logpage":1565,"revid":2267,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-25T03:10:21Z","comment":"Created page with \"==[[S&S: Getting Started | '''GETTING STARTED:''']]==  The GameMaster should tell players which character [[S&S: Races | Races]] and [[S&S: Classes | Classes]] are available for play, and what level their characters will begin play at. By default, normal starting play in Storm & Steel begins at level zero: with level zero representing a character that is an inexperienced apprentice or otherwise progressing through their initial training in their new class.  ==S&S: Clas...\""},{"logid":1112,"ns":0,"title":"S&S: The Ability Scores","pageid":1564,"logpage":1564,"revid":2264,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-24T10:21:38Z","comment":"Created page with \"Storm & Steel characters possess several physical and mental characteristics that help define them. Each characteristic is quantified with a numerical value. These attributes are the character's \"ability scores\". Each character possesses seven Ability Scores. The abilities are STRENGTH, DEXTERITY, CONSTITUTION, INTELLIGENCE, WISDOM, CHARISMA, and APPEARANCE. The value of each ability score is a bonus that is applied to associated die rolls in Storm & Steel. Thus, a stren...\""},{"logid":1111,"ns":0,"title":"AD&D-Master Edition","pageid":1563,"logpage":1563,"revid":2259,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-24T00:59:24Z","comment":"Created page with \"Advanced Dungeons & Dragons Master Edition (AD&D-ME) is an unofficial rules conversion for the AD&D game system using the core of the Iron Colossus rules systems. It is a set of replacement rules and rulings, some of which are derived from official 1st Edition AD&D rules; and therefore is not presented here as a complete system.  Some key changes to the 1st Edition AD&D rules system are as follows:  * Combat rounds are ten seconds long. The round is divided into 10 segme...\""},{"logid":1110,"ns":0,"title":"S&S: Races","pageid":1562,"logpage":1562,"revid":2256,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-22T05:42:46Z","comment":"Created page with \"Most of the races presented here can be played as player characters, but many may not be appropriate for some Storm & Steel campaigns. The GameMaster may restrict certain races or remove them completely from play. Keep in mind that some unique races may find great difficulty in navigating certain environments such as dungeons, confined areas, underwater, and mountainous settings, due to their particular form or size. Additionally, 'monstrous' characters may be viewed wit...\""},{"logid":1109,"ns":0,"title":"S&S: Skill Reference List","pageid":1561,"logpage":1561,"revid":2255,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-19T10:27:03Z","comment":"Created page with \"The following list of skills is for reference. Some skills may in the future be changed, renamed, removed, or absorbed into other skill names. Each skill has its category listed in parenthesis. Though some skills may in some way relate to a second or even a third category, they are limited to only one category and will be found on Character Skill Sheets under the categories listed behind the skill.  '''Category Key:'''  Comm = Common <br> Know = Knowledge <br> Lore = Lor...\""},{"logid":1108,"ns":0,"title":"S&S: Skills","pageid":1560,"logpage":1560,"revid":2252,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-19T10:00:18Z","comment":"Created page with \"'''SKILLS AT CREATION'''  In Storm & Steel, characters will receive many kinds of skills based on their classes, race, occupations, heritage, culture, background, and the general imagination of the player. This step is done after the player selects the character's race, class, and any occupations that the character engages in.  The Game Master and the player walk through a condensed list of skills found on their character's skill sheet and record whichever skills are dee...\""},{"logid":1107,"ns":0,"title":"S&S: Classes","pageid":1559,"logpage":1559,"revid":2250,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-19T09:57:36Z","comment":"Created page with \"The classes presented here have basic descriptor names that may be subject to change. Some classes may later be absorbed into other classes, thus, also being subject to change.  Each class falls into one or more categories of adventurer type. The category types are ARCANE, COMBAT, CRAFT, DIVINE, NATURE, and ROGUISH. The types are for reference, only. In some cases where there are multiple categories, the association might be a circumstantial exception rather than the rul...\""},{"logid":1106,"ns":0,"title":"Skill Reference List","pageid":1558,"logpage":1558,"revid":2245,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-19T06:59:26Z","comment":"Created page with \"<div style=\"column-count: 3;\">  Acrobatics <br> Advanced Healing <br> Alchemy <br> Alertness <br> Ambidexterity <br> Ambush Skill <br> Angel Lore <br> Animal Care <br> Animal Charms <br> Animal Lore <br> Animal Riding <br> Animal Training <br> Anthropology <br> Appraisal <br> Appraising <br> Archaeology <br> Architecture <br> Area Knowledge <br> Armor Lore <br> Armorer <br> Arrow Making <br> Art History <br> Artifact Lore <br> Astrology <br> Astronomy <br> Balance <br> B...\""},{"logid":1105,"ns":0,"title":"Skills","pageid":1557,"logpage":1557,"revid":2244,"params":{},"type":"create","action":"create","user":"Iron Colossus","timestamp":"2026-09-13T09:52:47Z","comment":"Created page with \"'''SKILLS AT CREATION'''  In Storm & Steel, characters will receive many kinds of skills based on their classes, race, occupations, heritage, culture, background, and the general imagination of the player. This step is done after the player selects the character's race, class, and any occupations that the character engages in.  The Game Master and the player walk through a condensed list of skills found on their character's skill sheet and record whichever skills are dee...\""}]}}